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LoL Items

Patch 26.20 · 211 Summoner's Rift items · data: Riot Data Dragon

Every item you can buy on Summoner's Rift in patch 26.20, in one place: 211 LoL items with their stats, cost, build path and gold efficiency. You can filter by type or stat, sort by price, or click any item to see its full patch history.

LoL items database: every Summoner's Rift item with stats and gold efficiency
  • Abyssal Mask Legendary · 2650 g · 97% eff. 350 Health · 45 Magic Resist · 15 Ability Haste Tank item that amplifies magic damage against nearby enemies. Pairs well with magic-heavy team compositions.
  • Actualizer Legendary · 2800 g · 93% eff. 90 Ability Power · 300 Mana · 10 Ability Haste This mana-heavy mage item temporarily empowers your spells at the cost of increased mana consumption, boosting damage and shielding.
  • Archangel's Staff Legendary · 2900 g · 112% eff. 70 Ability Power · 600 Mana · 25 Ability Haste Mana-hungry mages buy this to convert bonus mana into ability power, eventually transforming it into Seraph's Embrace.
  • Ardent Censer Legendary · 2200 g · 77% eff. 45 Ability Power · 10% Heal and Shield Power · 125% Base Mana Regen Enchanters buy this to grant attack speed and on-hit magic damage to allies when they heal or shield them.
  • Axiom Arc Legendary · 2750 g · 126% eff. 55 Attack Damage · 18 Lethality · 20 Ability Haste Refunds a portion of your ultimate cooldown when enemies you damaged are taken down. Pairs lethality with ability haste.
  • Bandlepipes Legendary · 2300 g · 91% eff. 200 Health · 15 Ability Haste · 20 Armor Supports and tanks who apply crowd control buy this to boost movement speed for themselves and nearby allies in fights.
  • Banshee's Veil Legendary · 3000 g · 97% eff. 105 Ability Power · 40 Magic Resist Defensive mage legendary that blocks one enemy ability with a spell shield. Provides ability power alongside magic resist.
  • Bastionbreaker Legendary · 3000 g · 111% eff. 55 Attack Damage · 22 Lethality · 15 Ability Haste Lethality users buy this to deal true damage with abilities and gain an edge against epic monsters after takedowns.
  • Black Cleaver Legendary · 3000 g · 121% eff. 45 Attack Damage · 400 Health · 20 Ability Haste Bruisers and fighters buy this to shred armor on enemies they hit repeatedly while gaining health, haste, and movement speed.
  • Blackfire Torch Legendary · 2800 g · 114% eff. 80 Ability Power · 600 Mana · 20 Ability Haste Mages who want mana and burn damage pick this to punish grouped enemies, gaining ability power for each champion affected.
  • Blade of The Ruined King Legendary · 3200 g · 80% eff. 40 Attack Damage · 25% Attack Speed · 10% Life Steal On-hit legendary that deals bonus physical damage based on enemy health. Fighters and marksmen use it to shred tanky targets.
  • Bloodletter's Curse Legendary · 2900 g · 107% eff. 65 Ability Power · 400 Health · 15 Ability Haste Shreds enemy magic resistance with repeated ability hits. Built by mages who want to wear down durable targets over time.
  • Bloodthirster Legendary · 3400 g · 106% eff. 80 Attack Damage · 15% Life Steal Pure lifesteal for attack damage carries, with any excess healing converted into a protective shield for sustained fights.
  • Chempunk Chainsword Legendary · 3000 g · 118% eff. 45 Attack Damage · 450 Health · 15 Ability Haste Applies healing reduction through physical damage. Picked by fighters and bruisers who need health and ability haste.
  • Cosmic Drive Legendary · 3000 g · 129% eff. 70 Ability Power · 350 Health · 25 Ability Haste Mobile mage item granting move speed when dealing magic or true damage to champions. Offers health and ability haste.
  • Cryptbloom Legendary · 3000 g · 83% eff. 75 Ability Power · 30% Magic Penetration · 20 Ability Haste Magic penetration mage legendary with haste. When enemies you damaged die, a healing nova spreads from their body to nearby allies.
  • Dawncore Legendary · 2500 g · 52% eff. 45 Ability Power · 16% Heal and Shield Power · 100% Base Mana Regen Amplifies heal and shield power based on mana regeneration. Rewards enchanters who stack regen from multiple sources.
  • Dead Man's Plate Legendary · 2900 g · 80% eff. 350 Health · 55 Armor · 4% Move Speed Tank item that builds momentum while moving and discharges it as bonus damage on the next attack. Reduces slows.
  • Death's Dance Legendary · 3300 g · 117% eff. 60 Attack Damage · 50 Armor · 15 Ability Haste Delays a portion of damage taken and cleanses the remainder on champion takedowns. Suits bruisers and fighters who want armor.
  • Dusk and Dawn Legendary · 3100 g · 113% eff. 300 Health · 60 Ability Power · 20 Ability Haste Built from Sheen, this hybrid item suits champions who weave spells between attacks for on-hit magic damage and healing.
  • Echoes of Helia Legendary · 2200 g · 124% eff. 35 Ability Power · 200 Health · 20 Ability Haste Converts damage dealt to champions into stored healing that transfers to allies. Favored by enchanters who trade aggressively.
  • Eclipse Legendary · 2900 g · 98% eff. 60 Attack Damage · 15 Ability Haste Rewards landing rapid attacks or abilities on champions with a temporary shield. Built for AD casters who want ability haste.
  • Edge of Night Legendary · 3000 g · 96% eff. 50 Attack Damage · 15 Lethality · 250 Health Lethality item with health and a spell shield that blocks an incoming enemy ability. Bought by assassins who need survivability.
  • Endless Hunger Legendary · 3100 g · 73% eff. 65 Attack Damage · 5% Omnivamp · 20% Tenacity Sustain-focused fighters choose this for omnivamp and tenacity, gaining even more healing power after champion takedowns.
  • Essence Reaver Legendary · 3050 g · 123% eff. 50 Attack Damage · 20 Ability Haste · 25% Critical Strike Chance Crit and ability haste item with a spellblade passive that restores mana on hit. Favored by ability-heavy marksmen.
  • Experimental Hexplate Legendary · 3000 g · 103% eff. 40 Attack Damage · 20% Attack Speed · 450 Health Champions who want their ultimate up often buy this for attack damage, attack speed, and a speed burst after casting it.
  • Fiendhunter Bolts Legendary · 2650 g · 92% eff. 45% Attack Speed · 25% Critical Strike Chance · 4% Move Speed Carries who rely on their ultimate grab this for movement speed and attack speed bursts with critical strikes after casting it.
  • Force of Nature Legendary · 2800 g · 88% eff. 400 Health · 55 Magic Resist · 4% Move Speed Tank item that stacks growing magic resistance as you absorb more magic damage from champions. Also grants move speed.
  • Frozen Heart Legendary · 2500 g · 116% eff. 75 Armor · 400 Mana · 20 Ability Haste Armor, mana, and haste legendary with an aura that reduces nearby enemies' attack speed. Tanks and supports pick it against auto-attackers.
  • Guardian Angel Legendary · 3200 g · 88% eff. 55 Attack Damage · 45 Armor Fighters and carries buy this to revive from lethal damage, entering stasis before rising with restored health and mana.
  • Guinsoo's Rageblade Legendary · 3000 g · 76% eff. 30 Attack Damage · 30 Ability Power · 25% Attack Speed Hybrid legendary mixing attack damage, ability power, and attack speed. At full stacks, every third attack applies on hit effects twice.
  • Heartsteel Legendary · 3000 g · 90% eff. 900 Health · 100% Base Health Regen Tank legendary that charges a powerful attack when you linger near enemy champions. Also increases your champion size as you gain max health.
  • Hexoptics C44 Legendary · 2800 g · 104% eff. 55 Attack Damage · 25% Critical Strike Chance Ranged carries benefit most from this crit item, dealing more damage at distance and gaining extra attack range on takedowns.
  • Hextech Gunblade Legendary · 3000 g · 100% eff. 80 Ability Power · 40 Attack Damage · 10% Omnivamp Hybrid legendary with ability power, attack damage, and omnivamp. Its active shocks and slows a single enemy champion.
  • Hextech Rocketbelt Legendary · 2650 g · 99% eff. 60 Ability Power · 350 Health · 10 Ability Haste Mage legendary with an active dash that fires damaging missiles. Provides ability power, health, and haste for aggressive engage.
  • Hollow Radiance Legendary · 2800 g · 95% eff. 400 Health · 40 Magic Resist · 10 Ability Haste Magic resist tank item that burns nearby enemies and erupts on enemy kills. Combines immolate with health regeneration.
  • Horizon Focus Legendary · 2700 g · 102% eff. 75 Ability Power · 25 Ability Haste Mage item that reveals enemies hit by long-range abilities and exposes other nearby champions. Rewards poke and siege playstyles.
  • Hubris Legendary · 2800 g · 106% eff. 55 Attack Damage · 18 Lethality · 10 Ability Haste Stacking attack damage on champion takedowns rewards aggressive play. A lethality item for assassins who can chain kills reliably.
  • Hullbreaker Legendary · 3000 g · 101% eff. 40 Attack Damage · 500 Health · 4% Move Speed Built by split-pushers to take towers, this item empowers nearby siege minions and deals extra damage to structures.
  • Iceborn Gauntlet Legendary · 2900 g · 88% eff. 300 Health · 50 Armor · 15 Ability Haste Tank item whose spellblade passive creates a slowing frost zone after ability use. Provides armor, health, and haste.
  • Immortal Shieldbow Legendary · 3000 g · 98% eff. 55 Attack Damage · 25% Critical Strike Chance Critical strike item that generates a protective shield when your health drops dangerously low. Helps carries survive burst damage.
  • Imperial Mandate Legendary · 2400 g · 106% eff. 60 Ability Power · 15 Ability Haste · 150% Base Mana Regen Support item for champions with crowd control that marks immobilized enemies as vulnerable and grants extra ability haste.
  • Jak'Sho, The Protean Legendary · 3200 g · 85% eff. 350 Health · 45 Armor · 45 Magic Resist Pure durability item that amplifies bonus armor and magic resist during prolonged champion combat. Chosen by tanks facing mixed damage.
  • Kaenic Rookern Legendary · 2900 g · 102% eff. 400 Health · 80 Magic Resist · 100% Base Health Regen A magic resist and health item that passively forms a shield once you stop taking magic damage, helping absorb incoming spells.
  • Knight's Vow Legendary · 2300 g · 93% eff. 200 Health · 40 Armor · 10 Ability Haste Tank support legendary that bonds you to an ally, sharing their damage taken and healing from their damage dealt to champions.
  • Kraken Slayer Legendary · 3000 g · 96% eff. 45 Attack Damage · 40% Attack Speed · 4% Move Speed Every third attack hits harder, with extra damage against low-health targets. Suits mobile auto-attackers who value speed.
  • Liandry's Torment Legendary · 3000 g · 67% eff. 60 Ability Power · 300 Health Burns enemies for ongoing damage based on their health pool. Grows stronger during extended fights against durable targets.
  • Lich Bane Legendary · 2900 g · 102% eff. 100 Ability Power · 6% Move Speed · 10 Ability Haste Spellblade legendary for mages who auto-attack between abilities. Combines ability power, movement speed, and haste.
  • Locket of the Iron Solari Legendary · 2200 g · 102% eff. 200 Health · 30 Armor · 30 Magic Resist Tanky support item that shields nearby allies on activation. Provides armor, magic resist, health, and ability haste.
  • Lord Dominik's Regards Legendary · 3300 g · 67% eff. 35 Attack Damage · 35% Armor Penetration · 25% Critical Strike Chance Physical damage dealers buy this to shred tanky targets, dealing bonus damage that scales with the enemy's extra health.
  • Luden's Echo Legendary · 2750 g · 113% eff. 100 Ability Power · 600 Mana · 10 Ability Haste Fires multiple echoes on ability hits, dealing area damage to nearby enemies. Built by mages who want mana, haste, and waveclear.
  • Malignance Legendary · 2700 g · 117% eff. 90 Ability Power · 600 Mana · 15 Ability Haste Mage legendary built around your ultimate ability, reducing its cooldown and creating a damaging zone beneath enemies struck by it.
  • Manamune Legendary · 2900 g · 85% eff. 35 Attack Damage · 500 Mana · 15 Ability Haste Physical damage dealers who need mana pick this for bonus attack damage from mana, transforming into Muramana once stacked.
  • Maw of Malmortius Legendary · 3100 g · 118% eff. 60 Attack Damage · 15 Ability Haste · 40 Magic Resist Defensive legendary for attack damage dealers facing magic burst. Grants a magic shield at low health and sustain while fighting.
  • Mejai's Soulstealer Legendary · 1500 g · 44% eff. 20 Ability Power · 100 Health A snowball item for mages that stacks ability power and movement speed on takedowns but loses stacks on death.
  • Mercurial Scimitar Legendary · 3200 g · 93% eff. 50 Attack Damage · 35 Magic Resist · 10% Life Steal Offensive legendary with a cleanse active that removes crowd control. Carries buy it alongside attack damage, magic resist, and lifesteal.
  • Mikael's Blessing Legendary · 2300 g · 79% eff. 250 Health · 100% Base Mana Regen · 12% Heal and Shield Power Supports buy this to cleanse crowd control from an ally and restore their health. Also provides heal and shield power.
  • Moonstone Renewer Legendary · 2200 g · 115% eff. 25 Ability Power · 200 Health · 20 Ability Haste Chains your heals and shields to a second ally automatically. Suited for enchanters who need health and mana sustain.
  • Morellonomicon Legendary · 2850 g · 112% eff. 75 Ability Power · 350 Health · 15 Ability Haste Mages buy this to inflict grievous wounds with their spells while gaining ability power, health, and ability haste.
  • Mortal Reminder Legendary · 3000 g · 74% eff. 35 Attack Damage · 30% Armor Penetration · 25% Critical Strike Chance Carries facing heavy healing pick this for armor penetration, crit, and grievous wounds to cut enemy recovery.
  • Nashor's Tooth Legendary · 2900 g · 124% eff. 80 Ability Power · 50% Attack Speed · 15 Ability Haste On-hit mage legendary that blends ability power, attack speed, and haste. Built by mages who rely on auto-attacks.
  • Navori Flickerblade Legendary · 2650 g · 87% eff. 40% Attack Speed · 25% Critical Strike Chance · 4% Move Speed Attacks reduce basic ability cooldowns, rewarding auto-attackers who weave abilities between hits. Offers critical strike chance and movement speed.
  • Overlord's Bloodmail Legendary · 3300 g · 76% eff. 30 Attack Damage · 550 Health Legendary bruiser item that scales attack damage off bonus health and grants more power as health drops.
  • Phantom Dancer Legendary · 2650 g · 127% eff. 65% Attack Speed · 25% Critical Strike Chance · 10% Move Speed Carries buy this for attack speed, critical strike chance, and the ability to move through units freely.
  • Profane Hydra Legendary · 2850 g · 104% eff. 55 Attack Damage · 18 Lethality · 10 Ability Haste Lethality item with cleave on attacks and an area damage active. Gives assassins waveclear alongside armor penetration and haste.
  • Protoplasm Harness Legendary · 2600 g · 100% eff. 600 Health · 20 Ability Haste When a tank or fighter drops dangerously low, this item triggers a lifeline effect that grants bonus health and healing.
  • Randuin's Omen Legendary · 2700 g · 90% eff. 350 Health · 75 Armor Tank legendary combining health and armor with reduced critical strike damage taken. Its active slows all nearby enemies.
  • Rapid Firecannon Legendary · 2650 g · 82% eff. 35% Attack Speed · 25% Critical Strike Chance · 4% Move Speed Energized crit legendary that extends your attack range on the charged hit. Marksmen use it to poke from a safer distance.
  • Ravenous Hydra Legendary · 3300 g · 111% eff. 65 Attack Damage · 15 Ability Haste · 12% Life Steal Melee fighters buy this for attack damage, lifesteal, and a cleave that splashes damage to enemies near the target.
  • Redemption Legendary · 2300 g · 76% eff. 30 Ability Power · 15 Ability Haste · 100% Base Mana Regen Support legendary with a long-range healing zone that also damages enemy champions. Offers haste, mana regen, and heal power.
  • Riftmaker Legendary · 3100 g · 99% eff. 70 Ability Power · 350 Health · 15 Ability Haste Sustained-combat mage item that ramps up damage over time and grants omnivamp at full stacks. Converts bonus health to ability power.
  • Rod of Ages Legendary · 2600 g · 90% eff. 45 Ability Power · 350 Health · 500 Mana Grows stronger over time, eventually granting a bonus level. Rewards patient mages who want health, mana, and sustain.
  • Runaan's Hurricane Legendary · 2650 g · 90% eff. 40% Attack Speed · 25% Critical Strike Chance · 5% Move Speed Crit and attack speed legendary that fires extra bolts at nearby enemies. Marksmen buy it for multi-target teamfight damage.
  • Rylai's Crystal Scepter Legendary · 2600 g · 91% eff. 65 Ability Power · 400 Health Ability power and health legendary that slows enemies hit by your damaging abilities. Mages without built-in crowd control favor it.
  • Serpent's Fang Legendary · 2500 g · 95% eff. 55 Attack Damage · 15 Lethality Lethality item designed to cut through enemy shields on hit. Chosen when facing teams that rely heavily on shielding.
  • Serylda's Grudge Legendary · 3000 g · 78% eff. 45 Attack Damage · 35% Armor Penetration · 15 Ability Haste Armor penetration item that slows wounded enemies with damaging abilities. Built by AD casters who need to stick to targets.
  • Shadowflame Legendary · 3200 g · 69% eff. 110 Ability Power · 15 Magic Penetration Burst mage item with magic penetration that critically strikes low-health enemies. Ideal for finishing weakened targets.
  • Shurelya's Battlesong Legendary · 2200 g · 116% eff. 50 Ability Power · 15 Ability Haste · 4% Move Speed Support item granting ability power, haste, and movement speed, with an active that speeds up nearby allies.
  • Spear of Shojin Legendary · 3100 g · 90% eff. 45 Attack Damage · 450 Health A fighter item that rewards repeated ability use with rising damage and heavy ability haste alongside health.
  • Spirit Visage Legendary · 2700 g · 106% eff. 400 Health · 50 Magic Resist · 10 Ability Haste Champions who rely on healing and shields buy this for magic resist and a passive that makes those effects stronger.
  • Staff of Flowing Water Legendary · 2250 g · 76% eff. 35 Ability Power · 10% Heal and Shield Power · 125% Base Mana Regen Enchanter item that empowers both you and an ally with ability power and haste when you heal or shield them.
  • Statikk Shiv Legendary · 3000 g · 118% eff. 45 Attack Damage · 45 Ability Power · 30% Attack Speed Hybrid legendary with chain lightning on energized attacks. Suits champions who scale with both attack damage and ability power.
  • Sterak's Gage Legendary · 3200 g · 33% eff. 400 Health · 20% Tenacity Bruisers pick this for bonus attack damage, tenacity, and a lifeline shield that triggers when health drops dangerously low.
  • Stormrazor Legendary · 3200 g · 105% eff. 50 Attack Damage · 25% Attack Speed · 25% Critical Strike Chance Attack damage and crit legendary whose energized attack deals bonus damage and grants a burst of movement speed.
  • Stormsurge Legendary · 2800 g · 80% eff. 90 Ability Power · 15 Magic Penetration · 6% Move Speed Roaming mage item with magic penetration and movement speed. Deals delayed area damage after landing a quick burst combo on a champion.
  • Stridebreaker Legendary · 3300 g · 98% eff. 40 Attack Damage · 25% Attack Speed · 450 Health Melee fighter item with a shockwave that slows nearby enemies and grants movement speed. Also cleaves on each attack.
  • Sundered Sky Legendary · 3100 g · 96% eff. 40 Attack Damage · 400 Health · 10 Ability Haste Grants a guaranteed critical strike and healing on the first attack against each champion. Popular among bruisers and divers.
  • Terminus Legendary · 3000 g · 64% eff. 30 Attack Damage · 35% Attack Speed On-hit fighter item that alternates between granting defensive resistances and offensive penetration with each attack on champions.
  • The Collector Legendary · 3000 g · 102% eff. 50 Attack Damage · 10 Lethality · 25% Critical Strike Chance Executes low-health champions and grants bonus gold on kills. Combines lethality with critical strike for assassins and carries.
  • Thornmail Legendary · 2450 g · 78% eff. 150 Health · 75 Armor Tanks build this against heavy attack damage threats, reflecting damage back and applying grievous wounds to attackers.
  • Titanic Hydra Legendary · 3300 g · 91% eff. 40 Attack Damage · 600 Health Health-stacking fighter item that adds cleave damage to attacks, hitting enemies behind the target. Suits tanky auto-attackers.
  • Umbral Glaive Legendary · 2800 g · 121% eff. 60 Attack Damage · 18 Lethality · 15 Ability Haste Lethality item for assassins and roamers that reveals and helps destroy enemy wards. Also deals bonus damage from stealth.
  • Unending Despair Legendary · 2800 g · 101% eff. 400 Health · 50 Armor · 15 Ability Haste Tanks buy this for armor and healing that drains nearby enemy champions during prolonged fights.
  • Void Staff Legendary · 3000 g · 63% eff. 95 Ability Power · 40% Magic Penetration Pure ability power legendary with magic penetration. Mages buy it when enemies start stacking magic resist.
  • Voltaic Cyclosword Legendary · 3000 g · 91% eff. 55 Attack Damage · 10 Lethality · 10 Ability Haste Charges an energized attack through abilities, dealing bonus damage and temporarily boosting lethality. Suits ability-focused assassins.
  • Warmog's Armor Legendary · 3100 g · 96% eff. 1000 Health · 100% Base Health Regen Pure health legendary with rapid out-of-combat regeneration. Tanks buy it once they stack enough bonus health to unlock the healing.
  • Winter's Approach Legendary · 2400 g · 113% eff. 550 Health · 500 Mana · 15 Ability Haste Health, mana, and haste legendary that grows its mana pool through combat. Tanks and fighters who use mana heavily buy it to scale.
  • Wit's End Legendary · 2800 g · 77% eff. 50% Attack Speed · 45 Magic Resist · 20% Tenacity On-hit legendary pairing magic resist, attack speed, and tenacity with bonus magic damage on attacks. Strong against magic-heavy teams.
  • Youmuu's Ghostblade Legendary · 2800 g · 99% eff. 55 Attack Damage · 18 Lethality · 4% Move Speed Lethality legendary for assassins who value roaming, granting movement speed both passively and on its active.
  • Yun Tal Wildarrows Legendary · 3000 g · 96% eff. 50 Attack Damage · 45% Attack Speed · 0% Critical Strike Chance This crit and attack speed item rewards sustained combat by granting permanent critical strike chance and burst speed in skirmishes.
  • Zeke's Convergence Legendary · 2200 g · 105% eff. 300 Health · 25 Armor · 25 Magic Resist Tanks and supports who build around their ultimate buy this for mixed resistances and a damaging storm on casting it.
  • Zhonya's Hourglass Legendary · 3250 g · 95% eff. 105 Ability Power · 50 Armor Ability power and armor legendary whose active freezes you in stasis. Mages and other casters buy it for the survival it offers.
  • Armored Advance Boots · 1200 g · 103% eff. 35 Armor · 45 Move Speed Plated Steelcaps evolve into these, reducing incoming attack damage and granting a physical shield when hit by champions.
  • Boots Boots · 300 g · 100% eff. 25 Move Speed Starting movement speed purchase that upgrades into any pair of specialized boots.
  • Boots of Swiftness Boots · 1000 g · 66% eff. 55 Move Speed Offering extra movement speed and slow resistance, these boots suit champions who need to stay mobile in fights.
  • Chainlaced Crushers Boots · 1250 g · 83% eff. 25 Magic Resist · 45 Move Speed · 30% Tenacity Mercury boot upgrade granting a magic shield after taking champion magic damage. Ideal against heavy ability power teams.
  • Crimson Lucidity Boots · 900 g · 171% eff. 20 Ability Haste · 45 Move Speed Upgraded Ionian boots that grant move speed when you empower allies, damage enemies with abilities, or cast summoner spells.
  • Gluttonous Greaves Boots · 1000 g · 54% eff. 45 Move Speed · 4% Omnivamp These boots grant omnivamp that grows with champion takedowns, rewarding aggressive play with increasing sustain.
  • Gunmetal Greaves Boots · 1100 g · 176% eff. 45% Attack Speed · 45 Move Speed · 5% Life Steal Enhanced attack speed boots with added life steal, upgraded from Berserker's Greaves. Suited for auto-attack carries wanting sustain.
  • Immortal Path Boots · 1000 g · 54% eff. 45 Move Speed · 4% Omnivamp Sustain boots that reward champion takedowns with growing omnivamp and shift between damage and healing bonuses based on health.
  • Ionian Boots of Lucidity Boots · 900 g · 116% eff. 10 Ability Haste · 45 Move Speed Boots for casters who want shorter cooldowns on abilities and summoner spells. Upgrades into Crimson Lucidity.
  • Mercury's Treads Boots · 1250 g · 75% eff. 20 Magic Resist · 45 Move Speed · 30% Tenacity Magic resist boots with tenacity to reduce crowd control duration. Picked against teams with heavy magic damage or frequent disables.
  • Plated Steelcaps Boots · 1200 g · 87% eff. 25 Armor · 45 Move Speed Armor boots that reduce incoming attack damage, suited for champions facing heavy physical damage threats.
  • Sorcerer's Shoes Boots · 1100 g · 49% eff. 12 Magic Penetration · 45 Move Speed Mages pick these boots for magic penetration, helping their spells cut through enemy magic resistance.
  • Spellslinger's Shoes Boots · 1100 g · 49% eff. 20 Magic Penetration · 8% Magic Penetration · 45 Move Speed Extra magic penetration boots upgraded from Sorcerer's Shoes. Picked by mages who need to punch through magic resist.
  • Swiftmarch Boots · 1000 g · 78% eff. 65 Move Speed These boots resist slows and convert move speed into adaptive force. An upgrade from Boots of Swiftness for roaming champions.
  • Aether Wisp Epic · 900 g · 100% eff. 30 Ability Power · 4% Move Speed Ability power and movement speed component. Feeds into mage and support legendaries that reward mobility.
  • Bami's Cinder Epic · 900 g · 72% eff. 150 Health · 5 Ability Haste Mid-tier tank component that burns nearby enemies after entering combat. Builds into advanced immolate items for frontliners.
  • Bandleglass Mirror Epic · 900 g · 144% eff. 20 Ability Power · 100% Base Mana Regen · 10 Ability Haste An enchanter component providing ability power, mana regeneration, and ability haste. Builds into several support items.
  • Blighting Jewel Epic · 1100 g · 45% eff. 25 Ability Power · 13% Magic Penetration Ability power component with magic penetration. Builds into Void Staff or Cryptbloom for deeper penetration options.
  • Bramble Vest Epic · 800 g · 75% eff. 30 Armor An early armor component that punishes attackers with reflected damage and grievous wounds. Builds into Thornmail.
  • Catalyst of Aeons Epic · 1300 g · 90% eff. 300 Health · 375 Mana Sustain component that converts damage taken into mana and mana spent into healing. Builds into Rod of Ages.
  • Caulfield's Warhammer Epic · 1050 g · 114% eff. 20 Attack Damage · 10 Ability Haste Attack damage and ability haste component. Builds into a wide range of fighter and assassin legendaries.
  • Chain Vest Epic · 800 g · 100% eff. 40 Armor Upgraded armor component built from Cloth Armor, used in heavyweight tank and fighter items.
  • Crystalline Bracer Epic · 800 g · 104% eff. 200 Health · 100% Base Health Regen Simple health and regeneration component that builds into major tank items like Heartsteel and Warmog's Armor.
  • Executioner's Calling Epic · 800 g · 66% eff. 15 Attack Damage Cheap attack damage component that applies healing reduction to enemies. Buy it early when opponents rely on sustain.
  • Fated Ashes Epic · 900 g · 67% eff. 30 Ability Power Early component for mages who want ability burn damage, with extra effectiveness against monsters. Builds into larger burn items.
  • Fiendish Codex Epic · 850 g · 118% eff. 25 Ability Power · 10 Ability Haste Component granting ability power and haste. Builds into a wide range of mage and support legendaries.
  • Forbidden Idol Epic · 600 g · 33% eff. 50% Base Mana Regen · 8% Heal and Shield Power Mana regen component with heal and shield power. Key building block for support items that enhance allied healing and shielding.
  • Giant's Belt Epic · 900 g · 104% eff. 350 Health Large health component built from Ruby Crystal, feeding into many tanky and bruiser upgrades.
  • Glacial Buckler Epic · 900 g · 144% eff. 25 Armor · 300 Mana · 10 Ability Haste A mid-tier armor and mana component with ability haste that builds into Frozen Heart for tanks.
  • Haunting Guise Epic · 1300 g · 87% eff. 30 Ability Power · 200 Health Ability power and health component that ramps up damage during extended fights with champions. Builds into sustained-damage mage legendaries.
  • Hearthbound Axe Epic · 1200 g · 100% eff. 20 Attack Damage · 20% Attack Speed A mid-tier component giving attack damage and attack speed. Builds into Trinity Force, Terminus, or Kraken Slayer.
  • Hexdrinker Epic · 1300 g · 106% eff. 25 Attack Damage · 25 Magic Resist Attack damage and magic resist component with a protective shield that triggers against magic burst. Builds into Maw of Malmortius.
  • Hextech Alternator Epic · 1100 g · 82% eff. 45 Ability Power Burst-oriented ability power component that deals bonus magic damage when you hit a champion. Builds into several aggressive mage legendaries.
  • Kindlegem Epic · 800 g · 129% eff. 200 Health · 10 Ability Haste Health and ability haste in a cheap component, found in the build path of many tank, fighter, and support items.
  • Last Whisper Epic · 1450 g · 48% eff. 20 Attack Damage · 18% Armor Penetration An armor penetration component for physical damage dealers. Builds into Mortal Reminder, Lord Dominik's Regards, or Serylda's Grudge.
  • Lost Chapter Epic · 1200 g · 133% eff. 40 Ability Power · 300 Mana · 10 Ability Haste Core mage component that restores mana on level up. Builds into most major ability power and mana items.
  • Negatron Cloak Epic · 850 g · 106% eff. 45 Magic Resist Upgraded magic resist component that builds into several heavyweight anti-magic items for tanks and fighters.
  • Noonquiver Epic · 1300 g · 102% eff. 15 Attack Damage · 20% Critical Strike Chance Mid-tier component providing attack damage and critical strike chance. Builds into several marksman items.
  • Oblivion Orb Epic · 800 g · 63% eff. 25 Ability Power Mid-tier component that applies grievous wounds with magic damage. Mages pick it up early against healing-heavy enemies.
  • Phage Epic · 1100 g · 96% eff. 15 Attack Damage · 200 Health Fighters grab this component for attack damage, health, and a movement speed burst on attacking. Builds into several bruiser items.
  • Quicksilver Sash Epic · 1300 g · 46% eff. 30 Magic Resist Magic resist component with an active cleanse that removes crowd control. Builds into Mercurial Scimitar for added offensive stats.
  • Rectrix Epic · 775 g · 106% eff. 15 Attack Damage · 4% Move Speed Simple component offering attack damage and movement speed. Builds into items for mobile fighters and assassins.
  • Recurve Bow Epic · 700 g · 54% eff. 15% Attack Speed Combines attack speed with bonus on-hit physical damage, making it a key piece for on-hit builds.
  • Scout's Slingshot Epic · 600 g · 83% eff. 20% Attack Speed Attack speed component with bonus magic damage on champion hits. Feeds into energized and on-hit marksman legendary items.
  • Seeker's Armguard Epic · 1600 g · 81% eff. 40 Ability Power · 25 Armor Ability power and armor component with a one-time stasis effect, building toward Zhonya's Hourglass for mages.
  • Serrated Dirk Epic · 1000 g · 100% eff. 20 Attack Damage · 10 Lethality Lethality and attack damage component for assassins. Builds into burst-focused items that punish low-armor targets.
  • Sheen Epic · 900 g · 56% eff. 10 Ability Haste After casting a spell, your next attack hits harder with this component. Builds into several Spellblade items.
  • Spectre's Cowl Epic · 1250 g · 123% eff. 200 Health · 35 Magic Resist · 100% Base Health Regen A mid-tier magic resist component with health and regeneration. Builds into several defensive items for sustained magic protection.
  • Steel Sigil Epic · 1100 g · 102% eff. 15 Attack Damage · 30 Armor Blends attack damage with armor from Cloth Armor and Long Sword, building into hybrid defensive items.
  • The Brutalizer Epic · 1337 g · 114% eff. 25 Attack Damage · 10 Ability Haste · 5 Lethality Offensive component offering attack damage, ability haste, and lethality for assassins and aggressive fighters.
  • Tiamat Epic · 1200 g · 73% eff. 25 Attack Damage Mid-tier component that adds area damage to attacks. Melee fighters buy it on the way to Hydra items or Stridebreaker.
  • Tunneler Epic · 1150 g · 104% eff. 15 Attack Damage · 250 Health Health and attack damage component for bruisers and fighters heading into durable offensive upgrades.
  • Vampiric Scepter Epic · 900 g · 100% eff. 15 Attack Damage · 7% Life Steal Pairs attack damage with life steal, giving fighters and marksmen early sustain in combat.
  • Verdant Barrier Epic · 1600 g · 81% eff. 40 Ability Power · 25 Magic Resist Defensive mage component with a spell shield that blocks an incoming enemy ability. Builds into Banshee's Veil.
  • Warden's Mail Epic · 1000 g · 80% eff. 40 Armor Armor component that reduces incoming attack damage. Tanks pick it up early against auto-attack heavy champions.
  • Whispering Circlet Epic · 2250 g · 50% eff. 200 Health · 8% Heal and Shield Power · 75% Base Mana Regen Enchanters stack this for heal and shield power alongside mana. It transforms into Diadem of Songs once fully charged.
  • Winged Moonplate Epic · 800 g · 104% eff. 200 Health · 4% Move Speed A simple health and movement speed component that builds into Dead Man's Plate, Hullbreaker, or Force of Nature.
  • Zeal Epic · 1200 g · 106% eff. 15% Attack Speed · 15% Critical Strike Chance · 4% Move Speed Efficient mid-tier component offering attack speed, crit, and movement speed. Builds into many marksman legendary items.
  • Amplifying Tome Basic · 400 g · 100% eff. 20 Ability Power Small ability power component with a very broad build path across mage, support, and hybrid items.
  • B. F. Sword Basic · 1300 g · 108% eff. 40 Attack Damage The heaviest raw attack damage among components, picked up by marksmen rushing critical strike items.
  • Blasting Wand Basic · 850 g · 106% eff. 45 Ability Power Ability power component that feeds into a wide range of mage and hybrid items.
  • Cloak of Agility Basic · 600 g · 100% eff. 15% Critical Strike Chance Provides critical strike chance for marksmen and fighters working toward crit upgrades.
  • Cloth Armor Basic · 300 g · 100% eff. 15 Armor Basic armor piece bought early against physical threats, with a wide range of defensive upgrades.
  • Dagger Basic · 250 g · 100% eff. 10% Attack Speed Attack speed component for champions who rely on fast attacks or need speed for on-hit builds.
  • Dark Seal Basic · 350 g · 124% eff. 15 Ability Power · 50 Health Stacking ability power item that rewards takedowns and punishes deaths, building into Mejai's Soulstealer for snowballing mages.
  • Faerie Charm Basic · 200 g · 100% eff. 50% Base Mana Regen Cheap mana regeneration component for spellcasters who need sustained mana through the laning phase.
  • Glowing Mote Basic · 250 g · 100% eff. 5 Ability Haste Ability haste component with a wide build path, picked up by mages, tanks, and fighters alike.
  • Long Sword Basic · 350 g · 100% eff. 10 Attack Damage Cheap attack damage component useful in lane, connecting to a huge number of offensive items.
  • Needlessly Large Rod Basic · 1200 g · 108% eff. 65 Ability Power Premium ability power component for mages working toward heavy damage items like Rabadon's Deathcap and Shadowflame.
  • Null-Magic Mantle Basic · 400 g · 100% eff. 20 Magic Resist First magic resist purchase for champions facing spell damage, branching into several anti-magic upgrades.
  • Pickaxe Basic · 875 g · 100% eff. 25 Attack Damage Solid attack damage component for marksmen and fighters heading toward their core offensive items.
  • Rejuvenation Bead Basic · 300 g · 100% eff. 100% Base Health Regen Grants health regeneration and builds into durable items for tanks and supportive champions.
  • Ruby Crystal Basic · 400 g · 100% eff. 150 Health Health component with a broad build path, used in many defensive, tank, and bruiser items across the shop.
  • Sapphire Crystal Basic · 300 g · 100% eff. 300 Mana Flat mana component for champions who need a bigger mana pool before upgrading further.
  • Tear of the Goddess Basic · 400 g · 60% eff. 240 Mana A starting mana item that grows its mana pool each time you land abilities. Feeds into several late-game stacking items.
  • Cull Starter · 450 g · 54% eff. 7 Attack Damage Gold-generating lane starter for patient farmers who trade early power for a payout after enough minion kills.
  • Doran's Blade Starter · 450 g · 125% eff. 10 Attack Damage · 80 Health · 2.5% Omnivamp Attack damage starter for laners who want health and omnivamp alongside their offensive stats.
  • Doran's Bow Starter · 400 g · 164% eff. 8 Attack Damage · 15% Attack Speed · 1.5% Omnivamp Ranged lane starter combining attack damage, attack speed, and omnivamp for aggressive early trades.
  • Doran's Helm Starter · 450 g · 160% eff. 150 Health · 8 Armor · 8 Magic Resist Tanky lane starter providing health, armor, and magic resist with bonus damage against minions.
  • Doran's Ring Starter · 400 g · 150% eff. 18 Ability Power · 90 Health Mage lane starter with ability power, health, and mana sustain that improves when trading with enemy champions.
  • Doran's Shield Starter · 450 g · 65% eff. 110 Health Defensive lane starter offering health and regeneration that ramps up after taking champion damage.
  • Guardian's Blade Starter · 950 g · 232% eff. 30 Attack Damage · 150 Health · 15 Ability Haste A starting item providing attack damage, health, and ability haste for champions who rely on physical abilities.
  • Guardian's Hammer Starter · 950 g · 162% eff. 25 Attack Damage · 150 Health · 5% Life Steal Starter item offering attack damage, health, and life steal for marksmen or fighters at the beginning of the game.
  • Guardian's Horn Starter · 950 g · 42% eff. 150 Health Durable lane starter with health, strong regeneration, and passive damage reduction against champion attacks and spells.
  • Guardian's Orb Starter · 950 g · 147% eff. 50 Ability Power · 150 Health Starting item for mages heading into lane, offering ability power, health, and mana sustain from the outset.
  • Gustwalker Hatchling Starter · 450 g Summons a Gustwalker companion for junglers, growing through monster kills to eventually empower your Smite.
  • Mosstomper Seedling Starter · 450 g Another jungle companion starter that grows as you hunt monsters, eventually upgrading your Smite with the Mosstomper.
  • Scorchclaw Pup Starter · 450 g Jungle starter that summons a Scorchclaw companion to help clear monsters and empower your Smite over time.
  • Bloodsong Support items · 400 g · 265% eff. 200 Health · 75% Base Health Regen · 75% Base Mana Regen Aggressive support item with a spellblade passive that marks champions to take increased damage after being hit.
  • Celestial Opposition Support items · 400 g · 265% eff. 200 Health · 75% Base Health Regen · 75% Base Mana Regen Tanky support upgrade that reduces incoming champion damage and slows nearby enemies when the effect ends. Includes ward charges.
  • Dream Maker Support items · 400 g · 265% eff. 200 Health · 75% Base Health Regen · 75% Base Mana Regen Enchanter support item that sends dream bubbles to healed or shielded allies, adding on-hit damage and damage reduction.
  • Solstice Sleigh Support items · 400 g · 265% eff. 200 Health · 75% Base Health Regen · 75% Base Mana Regen Support item that heals you and a nearby ally when you slow or immobilize an enemy champion. Includes ward charges.
  • World Atlas Support items · 400 g The baseline support item offering gold generation and vision tools for lane phase. Purchased at the start of the game.
  • Zaz'Zak's Realmspike Support items · 400 g · 265% eff. 200 Health · 75% Base Health Regen · 75% Base Mana Regen Damage-focused support item that triggers explosions when you hit champions with abilities. Also provides ward charges for vision.
  • Cappa Juice Consumables & trinkets · 300 g Novelty consumable that does absolutely nothing at all, serving no gameplay purpose for any champion.
  • Control Ward Consumables & trinkets · 75 g Vision consumable that reveals enemy wards, traps, and camouflaged champions when placed on the map.
  • Elixir of Iron Consumables & trinkets · 500 g Late-game consumable for tanks and fighters, granting temporary health, tenacity, and a trail that speeds up allies.
  • Elixir of Sorcery Consumables & trinkets · 500 g Temporary mage consumable providing ability power, mana regeneration, and bonus true damage against champions and turrets.
  • Elixir of Wrath Consumables & trinkets · 500 g Grants attack damage and physical vamp against champions for a limited time, suited for late-game skirmishes.
  • Farsight Alteration Consumables & trinkets · 0 g A trinket that reveals a distant area briefly and leaves a fragile ward behind. Useful for scouting safely from range.
  • Health Potion Consumables & trinkets · 50 g Consumable that restores health over time, commonly bought alongside a starter item early in the game.
  • Oracle Lens Consumables & trinkets · 0 g Trinket that reveals nearby enemy wards and traps around you. Use it to deny vision and clear hidden dangers.
  • Refillable Potion Consumables & trinkets · 150 g Reusable health consumable that refills at the shop, ideal for champions who plan to recall often.
  • Stealth Ward Consumables & trinkets · 0 g Consumable trinket that places an invisible ward for area vision. Suited for both lane and jungle use.

How are LoL items grouped?

Riot's shop sorts items by what you build them into. The list above follows the same logic, so the groups below match what you see in the client (with one extra group for support items).

  • Starter items (13): what you buy at the start of the game, like the Doran's items and jungle pets.
  • Basic items (17): single-stat components such as Long Sword or Amplifying Tome.
  • Epic items (44): mid-sized components that already carry a passive or a mix of stats.
  • Legendary items (106): finished items, from 1,500 to 3,500 gold.
  • Boots (15) and support items (6), plus consumables and trinkets.

What does gold efficiency mean?

Ever wondered whether an item is worth what you pay? Gold efficiency is how you tell. The price of each stat comes from a basic item of the same patch. For example, Long Sword costs 350 gold for 10 Attack Damage, so one point of AD is worth 35 gold. Amplifying Tome gives 20 Ability Power for 400 gold. One AP: 20 gold.

Add up the stat values of an item, divide by its price, and you get its efficiency. Phantom Dancer, at 2,650 gold, carries about 127% of its price in stats, while Rabadon's Deathcap sits at 74% because most of its value is in a passive. Big gap on paper. Small story.

The thing is, this number never includes passives, actives or stats that no basic item sells alone (critical strike damage, omnivamp and others). An item with low efficiency can still be the best buy if its passive is strong. Treat the percentage as one data point, not a ranking.

Where does this data come from?

Put simply, all numbers come from Data Dragon, the game data files Riot publishes for every patch (the same files most stats sites read). When a new patch comes out, this page updates the stats and costs and adds the changes to each item's history. The patch number at the top always shows which version you are looking at.

Scaling numbers for passives (how much damage a burn deals, for instance) are not in those files in a readable form, so the item pages quote the effect text and leave exact scaling to the in-game tooltip.

Which LoL items changed recently?

Each item page has a patch history table built by comparing Riot's data file of one patch with the next. In patch 26.16, for example, Sunfire Aegis went from 2,700 to 2,800 gold and Berserker's Greaves went from 25% to 30% Attack Speed. Changes to wording only are marked as "effect text changed".

How do you use this LoL items list?

How do you find what you need fast? Pick a type to narrow things down, or pick a stat to find every item that gives it. Gold efficiency sort puts the most stat-dense buys on top; cost sort is what you want when you know how much gold you're sitting on after your next back. Real talk, for most players the stat filter is the fastest way to answer "what else gives Ability Haste?" (try it with Infinity Edge and the crit filter). We have other LoL tools too: the Blue Essence calculator does the same kind of breakdown for your champion pool.

FAQ

How many items are in League of Legends?

In patch 26.20 there are 211 items you can buy on Summoner's Rift, including starter items, components, boots, support items and consumables.

How is gold efficiency calculated?

Each stat is priced by a basic item of the same patch, such as Long Sword for Attack Damage. The total value of an item's stats is divided by its cost. Passives and actives are not counted.

What is the most gold efficient legendary item?

By stats alone in patch 26.20, Cosmic Drive leads at about 129%, followed by Phantom Dancer at about 127%. Passives are not part of this number.

How often is the item data updated?

Every time Riot publishes a new patch to Data Dragon. The page checks for a new version once a day.

Are these items for ARAM too?

This list covers Summoner's Rift. Some items differ on other maps and modes, so check the shop in your client for ARAM, and use these LoL items pages for the Rift.