LoL Items
Patch 26.21 · 211 Summoner's Rift items · data: Riot Data Dragon
Every item you can buy on Summoner's Rift in patch 26.21, in one place: 211 LoL items with their stats, cost, build path and gold efficiency. You can filter by type or stat, sort by price, or click any item to see its full patch history.
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Abyssal Mask Legendary · 2650 g · 97% eff.
350 Health · 45 Magic Resist · 15 Ability Haste Tank Magic Resist item with 350 Health whose aura makes nearby enemy champions take 12% more magic damage from your whole team.
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Actualizer Legendary · 2800 g · 93% eff.
90 Ability Power · 300 Mana · 10 Ability Haste Mana mage item whose active doubles spell costs for a few seconds in exchange for more damage, shields, heals and faster cooldowns.
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Archangel's Staff Legendary · 2900 g · 112% eff.
70 Ability Power · 600 Mana · 25 Ability Haste Mana mage item that turns bonus Mana into Ability Power and stacks max Mana from landed spells until it becomes Seraph's Embrace.
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Ardent Censer Legendary · 2200 g · 77% eff.
45 Ability Power · 10% Heal and Shield Power · 125% Base Mana Regen Enchanter item with Ability Power and Heal and Shield Power whose heals and shields give you and the ally Attack Speed and on-hit magic damage.
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Axiom Arc Legendary · 2750 g · 126% eff.
55 Attack Damage · 18 Lethality · 20 Ability Haste Lethality item with 20 Ability Haste that refunds part of your ultimate's cooldown when a champion you damaged in the last 3 seconds dies.
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Bandlepipes Legendary · 2300 g · 91% eff.
200 Health · 15 Ability Haste · 20 Armor Tank item with both resistances whose crowd control triggers a team Attack Speed buff and extra Move Speed for you.
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Banshee's Veil Legendary · 3000 g · 97% eff.
105 Ability Power · 40 Magic Resist AP and Magic Resist item whose spell shield blocks the next enemy ability, the classic answer to one dangerous catch or burst spell.
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Bastionbreaker Legendary · 3000 g · 107% eff.
55 Attack Damage · 18 Lethality · 15 Ability Haste Lethality item that adds true damage to your abilities and lets a fresh takedown hit the next turret or epic monster harder.
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Black Cleaver Legendary · 3000 g · 121% eff.
45 Attack Damage · 400 Health · 20 Ability Haste Highly efficient fighter item with AD, Health and haste whose physical damage stacks Armor shred on champions for the whole team.
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Blackfire Torch Legendary · 2800 g · 114% eff.
80 Ability Power · 600 Mana · 20 Ability Haste Area-damage mage legendary: 80 AP, 600 Mana, 20 Ability Haste and a burn that grants bonus AP per burning champion or large monster, for 2,800 gold.
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Blade of The Ruined King Legendary · 3200 g · 80% eff.
40 Attack Damage · 25% Attack Speed · 10% Life Steal On-hit Attack Damage, Attack Speed and Life Steal item that deals bonus damage based on the target's current Health and slows after three hits.
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Bloodletter's Curse Legendary · 2900 g · 107% eff.
65 Ability Power · 400 Health · 15 Ability Haste Battlemage item with 65 Ability Power and 400 Health whose magic damage strips 7.5% Magic Resist per hit, up to 4 stacks.
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Bloodthirster Legendary · 3400 g · 106% eff.
80 Attack Damage · 15% Life Steal High Attack Damage item with Life Steal whose overhealing turns into a shield, a staple sustain buy for marksmen.
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Chempunk Chainsword Legendary · 3000 g · 118% eff.
45 Attack Damage · 450 Health · 15 Ability Haste Anti-healing bruiser item with Attack Damage, Health and haste that applies Wounds to champions you hit with physical damage.
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Cosmic Drive Legendary · 3000 g · 129% eff.
70 Ability Power · 350 Health · 25 Ability Haste Battle mage item packed with Ability Power, Health and Ability Haste whose Spelldance passive speeds you up when you hit champions with spells.
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Cryptbloom Legendary · 3000 g · 83% eff.
75 Ability Power · 30% Magic Penetration · 20 Ability Haste Magic Penetration item with Ability Haste whose Life from Death passive heals allies with a nova when a champion you damaged dies.
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Dawncore Legendary · 2500 g · 52% eff.
45 Ability Power · 16% Heal and Shield Power · 100% Base Mana Regen Healing support item with Ability Power and Heal and Shield Power whose passive grows stronger with every bit of Base Mana Regen you build.
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Dead Man's Plate Legendary · 2900 g · 80% eff.
350 Health · 55 Armor · 4% Move Speed Health and Armor tank item that builds Move Speed as you walk, spends it on a bonus-damage attack and weakens slows on you.
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Death's Dance Legendary · 3300 g · 117% eff.
60 Attack Damage · 50 Armor · 15 Ability Haste Attack Damage and Armor fighter item that delays part of the damage you take and cleanses it with a heal when a champion you hit dies.
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Dusk and Dawn Legendary · 3100 g · 113% eff.
300 Health · 60 Ability Power · 20 Ability Haste AP fighter legendary with 60 AP, 300 Health, 20% Attack Speed and a Spellblade hit that heals and doubles your on-hit effects, for 3,100 gold.
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Echoes of Helia Legendary · 2200 g · 124% eff.
35 Ability Power · 200 Health · 20 Ability Haste Support item with haste, Health and mana regen that stores part of your damage to champions as charges and spends them on your next heal or shield.
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Eclipse Legendary · 2900 g · 98% eff.
60 Attack Damage · 15 Ability Haste Fighter item with 60 Attack Damage and 15 Ability Haste that shields you after 2 quick hits on a champion.
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Edge of Night Legendary · 3000 g · 96% eff.
50 Attack Damage · 15 Lethality · 250 Health Lethality item with a spell shield that blocks the next enemy ability, made for assassins who keep getting stopped by one key stun.
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Endless Hunger Legendary · 3100 g · 73% eff.
65 Attack Damage · 5% Omnivamp · 20% Tenacity AD fighter item with Omnivamp and Tenacity whose haste grows with your bonus AD and whose healing spikes after takedowns.
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Essence Reaver Legendary · 3050 g · 123% eff.
50 Attack Damage · 20 Ability Haste · 25% Critical Strike Chance Crit item with Attack Damage and Ability Haste whose Spellblade passive adds damage and restores Mana on your next attack after an ability.
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Experimental Hexplate Legendary · 3000 g · 103% eff.
40 Attack Damage · 20% Attack Speed · 450 Health Fighter item with AD, Attack Speed and Health that shortens your ultimate and grants a speed burst after you cast it.
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Fiendhunter Bolts Legendary · 2650 g · 92% eff.
45% Attack Speed · 25% Critical Strike Chance · 4% Move Speed Crit and Attack Speed item that shortens your ultimate and turns the attacks right after it into guaranteed crits.
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Force of Nature Legendary · 2800 g · 88% eff.
400 Health · 55 Magic Resist · 4% Move Speed Health and Magic Resist tank item whose Steadfast passive stacks up against repeated magic damage for even more Magic Resist and speed.
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Frozen Heart Legendary · 2500 g · 116% eff.
75 Armor · 400 Mana · 20 Ability Haste Armor, Mana and haste item for tanks whose aura slows the Attack Speed of every nearby enemy champion.
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Guardian Angel Legendary · 3200 g · 88% eff.
55 Attack Damage · 45 Armor AD and Armor item whose Rebirth passive revives you after a short Stasis when you take lethal damage.
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Guinsoo's Rageblade Legendary · 3000 g · 76% eff.
30 Attack Damage · 30 Ability Power · 25% Attack Speed Hybrid on-hit item that stacks Attack Speed with every hit and makes every third attack apply on-hit effects twice.
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Heartsteel Legendary · 3000 g · 90% eff.
900 Health · 100% Base Health Regen Tank legendary with 900 Health whose Colossal Consumption passive turns a charged attack on a nearby enemy champion into permanent bonus max Health.
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Hexoptics C44 Legendary · 2800 g · 104% eff.
55 Attack Damage · 25% Critical Strike Chance Crit item for long-range marksmen that adds damage the farther the target is and grants extra attack range after a takedown.
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Hextech Gunblade Legendary · 3000 g · 100% eff.
80 Ability Power · 40 Attack Damage · 10% Omnivamp Hybrid Ability Power and Attack Damage item with Omnivamp whose Lightning Bolt active damages and slows one enemy champion.
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Hextech Rocketbelt Legendary · 2650 g · 99% eff.
60 Ability Power · 350 Health · 10 Ability Haste Ability Power, Health and Ability Haste mage item whose Supersonic active dashes you forward and fires magic damage missiles.
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Hollow Radiance Legendary · 2800 g · 95% eff.
400 Health · 40 Magic Resist · 10 Ability Haste Magic Resist tank item with Health, haste and regen whose Immolate aura burns nearby enemies whenever you take or deal damage.
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Horizon Focus Legendary · 2700 g · 102% eff.
75 Ability Power · 25 Ability Haste Long-range mage item with lots of Ability Haste whose Hypershot passive Reveals champions you poke from afar, plus enemies near them.
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Hubris Legendary · 2800 g · 106% eff.
55 Attack Damage · 18 Lethality · 10 Ability Haste Snowball Lethality item that grants 90 Attack Damage, plus {{item:6697:fx:Eminence:3}} per champion you have killed, for {{item:6697:fx:Eminence:4}} seconds after a takedown.
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Hullbreaker Legendary · 3000 g · 101% eff.
40 Attack Damage · 500 Health · 4% Move Speed Split-push item with Attack Damage, Health and Move Speed whose every fifth attack hits harder, especially against towers, while nearby siege minions get tougher.
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Iceborn Gauntlet Legendary · 2900 g · 88% eff.
300 Health · 50 Armor · 15 Ability Haste Tank item with Health, Armor and haste whose Spellblade attack after each ability leaves a slowing frost field on the ground.
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Immortal Shieldbow Legendary · 3000 g · 98% eff.
55 Attack Damage · 25% Critical Strike Chance Crit marksman item with 55 Attack Damage and 25% crit chance whose Lifeline passive shields you once when a hit would drop you below 30% Health.
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Imperial Mandate Legendary · 2400 g · 106% eff.
60 Ability Power · 15 Ability Haste · 150% Base Mana Regen Support mage item that adds Ability Haste to your stuns and roots and marks immobilized champions as Vulnerable for your team.
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Infinity Edge Legendary · 3500 g · 104% eff.
75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage Crit marksman legendary with 75 Attack Damage, 25% crit chance and 30% bonus crit damage, built from B. F. Sword, Pickaxe and Cloak of Agility.
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Jak'Sho, The Protean Legendary · 3200 g · 85% eff.
350 Health · 45 Armor · 45 Magic Resist Tank item with Health, Armor and Magic Resist whose bonus resistances grow after a few seconds of fighting champions.
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Kaenic Rookern Legendary · 2900 g · 102% eff.
400 Health · 80 Magic Resist · 100% Base Health Regen Magic Resist tank item: 400 Health, 80 Magic Resist and the Magebane shield that returns after a pause in magic damage, for 2,900 gold.
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Knight's Vow Legendary · 2300 g · 93% eff.
200 Health · 40 Armor · 10 Ability Haste Tank support item that bonds you to one ally, redirecting part of their damage to you and healing you from the damage they deal.
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Kraken Slayer Legendary · 3000 g · 96% eff.
45 Attack Damage · 40% Attack Speed · 4% Move Speed On-hit legendary for attack-speed carries: 45 AD, 40% Attack Speed and a third-hit passive that scales with the target's missing health, for 3,000 gold.
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Liandry's Torment Legendary · 3000 g · 67% eff.
60 Ability Power · 300 Health Mage item with Ability Power and Health whose abilities burn enemies for a share of their maximum Health, deadly against tanks in long fights.
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Lich Bane Legendary · 2900 g · 102% eff.
100 Ability Power · 6% Move Speed · 10 Ability Haste AP Spellblade item with Move Speed and haste whose attack after each spell deals bonus magic damage, built by burst mages.
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Locket of the Iron Solari Legendary · 2200 g · 102% eff.
200 Health · 30 Armor · 30 Magic Resist Support item with Health, both resistances and Ability Haste whose Devotion active shields every nearby ally for a short time.
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Lord Dominik's Regards Legendary · 3300 g · 67% eff.
35 Attack Damage · 35% Armor Penetration · 25% Critical Strike Chance Anti-tank crit item with percent Armor Penetration and bonus damage against champions who stacked bonus Health.
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Luden's Echo Legendary · 2750 g · 113% eff.
100 Ability Power · 600 Mana · 10 Ability Haste Burst mage item with big Ability Power, Mana and haste whose abilities fire Echoes of bonus magic damage at the target and enemies nearby.
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Malignance Legendary · 2700 g · 117% eff.
90 Ability Power · 600 Mana · 15 Ability Haste Mana mage item with extra Ultimate Haste whose ultimate leaves a burning fog that damages champions and lowers their Magic Resist.
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Manamune Legendary · 2900 g · 85% eff.
35 Attack Damage · 500 Mana · 15 Ability Haste Mana item for AD champions whose max Mana adds Attack Damage and grows from attacks and spells until it becomes Muramana.
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Maw of Malmortius Legendary · 3100 g · 118% eff.
60 Attack Damage · 15 Ability Haste · 40 Magic Resist Attack Damage and Magic Resist item whose Lifeline passive shields you from magic damage and grants Omnivamp when you drop to low Health.
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Mejai's Soulstealer Legendary · 1500 g · 44% eff.
20 Ability Power · 100 Health Snowball AP item that gains Ability Power from Glory stacks earned on takedowns and loses part of them when you die.
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Mercurial Scimitar Legendary · 3200 g · 93% eff.
50 Attack Damage · 35 Magic Resist · 10% Life Steal Attack Damage and Magic Resist item whose Quicksilver active removes every crowd control effect except knock-ups.
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Mikael's Blessing Legendary · 2300 g · 79% eff.
250 Health · 100% Base Mana Regen · 12% Heal and Shield Power Enchanter item with Health, Heal and Shield Power and Ability Haste whose Purify active removes most crowd control from an ally and heals them.
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Moonstone Renewer Legendary · 2200 g · 115% eff.
25 Ability Power · 200 Health · 20 Ability Haste Enchanter item with Health, lots of Ability Haste and mana regen whose heals and shields chain to a second ally.
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Morellonomicon Legendary · 2850 g · 112% eff.
75 Ability Power · 350 Health · 15 Ability Haste Ability Power, Health and Ability Haste mage item that applies Grievous Wounds to champions hit by your magic damage.
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Mortal Reminder Legendary · 3000 g · 74% eff.
35 Attack Damage · 30% Armor Penetration · 25% Critical Strike Chance Crit item with percent Armor Penetration whose physical damage applies Grievous Wounds to cut enemy healing.
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Nashor's Tooth Legendary · 2900 g · 124% eff.
80 Ability Power · 50% Attack Speed · 15 Ability Haste Efficient AP on-hit item with Attack Speed and haste whose attacks deal bonus magic damage, core for AP attackers.
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Navori Flickerblade Legendary · 2650 g · 87% eff.
40% Attack Speed · 25% Critical Strike Chance · 4% Move Speed Crit item with 40% Attack Speed and 25% crit chance whose attacks cut basic ability cooldowns by 15% of their remaining time.
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Overlord's Bloodmail Legendary · 3300 g · 76% eff.
30 Attack Damage · 550 Health Fighter legendary that turns Health into damage: 30 AD, 550 Health, Tyranny converts bonus Health into Attack Damage and Retribution adds more as you drop lower, for 3,300 gold.
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Phantom Dancer Legendary · 2650 g · 127% eff.
65% Attack Speed · 25% Critical Strike Chance · 10% Move Speed Highly gold-efficient crit item with Attack Speed and Move Speed that makes you Ghosted, so units no longer block your path.
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Profane Hydra Legendary · 2850 g · 104% eff.
55 Attack Damage · 18 Lethality · 10 Ability Haste Lethality Hydra with 55 Attack Damage whose attacks cleave nearby enemies and whose active deals physical damage around you, built by assassins who need waveclear.
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Protoplasm Harness Legendary · 2600 g · 100% eff.
600 Health · 20 Ability Haste Health and haste item for divers whose Lifeline passive adds bonus Health, healing, speed and Tenacity when you drop low.
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Rabadon's Deathcap Legendary · 3500 g · 74% eff.
130 Ability Power Mage legendary with 130 Ability Power whose Magical Opus passive raises your total Ability Power by 30%, built from two Needlessly Large Rods.
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Randuin's Omen Legendary · 2700 g · 90% eff.
350 Health · 75 Armor Health and Armor tank item that reduces Critical Strike damage taken and slows nearby enemies with its Humility active.
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Rapid Firecannon Legendary · 2650 g · 82% eff.
35% Attack Speed · 25% Critical Strike Chance · 4% Move Speed Crit marksman item whose Energized attack gains extra range and bonus magic damage, ideal for poking from a safe distance.
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Ravenous Hydra Legendary · 3300 g · 111% eff.
65 Attack Damage · 15 Ability Haste · 12% Life Steal Melee AD item with Life Steal and haste whose attacks cleave nearby enemies and whose active heals you through Life Steal.
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Redemption Legendary · 2300 g · 76% eff.
30 Ability Power · 15 Ability Haste · 100% Base Mana Regen Enchanter support item whose delayed area active heals allies and deals max-Health true damage to enemy champions.
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Riftmaker Legendary · 3100 g · 99% eff.
70 Ability Power · 350 Health · 15 Ability Haste Ability Power bruiser item with Health and haste that deals more damage the longer you fight champions and heals you with Omnivamp at full strength.
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Rod of Ages Legendary · 2600 g · 90% eff.
45 Ability Power · 350 Health · 500 Mana Scaling mage item with Ability Power, Health and Mana that grows every minute, grants a level at full stacks and turns spent Mana into healing.
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Runaan's Hurricane Legendary · 2650 g · 90% eff.
40% Attack Speed · 25% Critical Strike Chance · 5% Move Speed Crit marksman item whose attacks fire extra bolts at nearby enemies, applying on-hit effects to several targets at once.
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Rylai's Crystal Scepter Legendary · 2600 g · 91% eff.
65 Ability Power · 400 Health AP and Health item whose damaging abilities slow every enemy they hit, built by battle mages and damage-over-time casters.
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Serpent's Fang Legendary · 2500 g · 95% eff.
55 Attack Damage · 15 Lethality Lethality item with 55 Attack Damage whose Shield Reaver passive shrinks the Shields of champions you damage for 3 seconds.
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Serylda's Grudge Legendary · 3000 g · 78% eff.
45 Attack Damage · 35% Armor Penetration · 15 Ability Haste Anti-tank item for ability-based AD champions with 35% Armor Penetration and 15 Ability Haste, whose abilities Slow enemies below 50% Health.
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Shadowflame Legendary · 3200 g · 69% eff.
110 Ability Power · 15 Magic Penetration Burst mage item with Ability Power and flat Magic Penetration whose magic and true damage critically strikes enemies at low Health.
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Shurelya's Battlesong Legendary · 2200 g · 116% eff.
50 Ability Power · 15 Ability Haste · 4% Move Speed Support legendary with 50 AP, 15 Ability Haste and the Inspiring Speech active that speeds up nearby allies, all for 2,200 gold.
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Spear of Shojin Legendary · 3100 g · 90% eff.
45 Attack Damage · 450 Health Attack Damage and Health fighter item with Basic Ability Haste whose Focused Will passive stacks bonus ability damage in long fights.
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Spirit Visage Legendary · 2700 g · 106% eff.
400 Health · 50 Magic Resist · 10 Ability Haste Health and Magic Resist item that makes every heal and shield on you stronger, built by fighters and tanks with sustain.
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Staff of Flowing Water Legendary · 2250 g · 76% eff.
35 Ability Power · 10% Heal and Shield Power · 125% Base Mana Regen Enchanter item with Ability Power, Heal and Shield Power and mana regen that gives you and the ally you heal or shield bonus Ability Power and haste.
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Statikk Shiv Legendary · 3000 g · 118% eff.
45 Attack Damage · 45 Ability Power · 30% Attack Speed Hybrid AD and AP item whose Energized attacks fire chain lightning that applies on-hit effects to nearby targets.
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Sterak's Gage Legendary · 3200 g · 33% eff.
400 Health · 20% Tenacity Fighter item with Health and Tenacity that adds bonus Attack Damage and a decaying shield when you drop to low Health.
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Stormrazor Legendary · 3200 g · 105% eff.
50 Attack Damage · 25% Attack Speed · 25% Critical Strike Chance Crit item with real Attack Damage whose Energized attack deals bonus magic damage and grants a short burst of Move Speed.
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Stormsurge Legendary · 2800 g · 80% eff.
90 Ability Power · 15 Magic Penetration · 6% Move Speed Burst mage item with Ability Power, Magic Penetration and speed whose Squall passive strikes champions you burst down quickly.
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Stridebreaker Legendary · 3300 g · 98% eff.
40 Attack Damage · 25% Attack Speed · 450 Health Fighter item with Attack Damage, Attack Speed and Health that cleaves with attacks and has a shockwave active that slows enemies and speeds you up.
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Sundered Sky Legendary · 3100 g · 96% eff.
40 Attack Damage · 400 Health · 10 Ability Haste Fighter item with Attack Damage, Health and haste whose first attack on a champion always crits and heals you.
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Sunfire Aegis Legendary · 2800 g · 87% eff.
350 Health · 50 Armor · 10 Ability Haste Tank legendary with 350 Health, 50 Armor and 10 Ability Haste whose Immolate passive burns nearby enemies for 3 seconds after you take or deal damage.
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Terminus Legendary · 3000 g · 64% eff.
30 Attack Damage · 35% Attack Speed On-hit Attack Damage and Attack Speed item whose attacks alternate between granting resistances and granting Armor and Magic Penetration.
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The Collector Legendary · 3000 g · 102% eff.
50 Attack Damage · 10 Lethality · 25% Critical Strike Chance Lethality and crit item with 50 Attack Damage that executes champions below 5% Health and pays 25 bonus gold per kill.
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Thornmail Legendary · 2450 g · 78% eff.
150 Health · 75 Armor Armor and Health item that returns magic damage to attackers and applies Grievous Wounds to champions who hit you.
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Titanic Hydra Legendary · 3300 g · 91% eff.
40 Attack Damage · 600 Health Health and Attack Damage fighter item whose attacks cleave enemies behind the target for damage based on your Health, with an empowering active.
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Trinity Force Legendary · 3333 g · 109% eff.
36 Attack Damage · 30% Attack Speed · 333 Health Fighter legendary with Attack Damage, Attack Speed, Health and Ability Haste whose Spellblade passive adds on-hit damage to the attack after each ability.
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Umbral Glaive Legendary · 2800 g · 121% eff.
60 Attack Damage · 18 Lethality · 15 Ability Haste Lethality and Ability Haste item that adds true damage to your first attack from out of sight and reveals nearby enemy wards and traps.
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Unending Despair Legendary · 2800 g · 101% eff.
400 Health · 50 Armor · 15 Ability Haste Armor tank item with 400 Health, 50 Armor and the Anguish pulse that damages nearby champions and heals you for a share of it, for 2,800 gold.
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Void Staff Legendary · 3000 g · 63% eff.
95 Ability Power · 40% Magic Penetration Ability Power item with percent Magic Penetration, the standard buy once the enemy team starts stacking Magic Resist.
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Voltaic Cyclosword Legendary · 3000 g · 91% eff.
55 Attack Damage · 10 Lethality · 10 Ability Haste Energized Lethality item whose charged attack, triggered by an attack or an ability, Slows the target, deals bonus current Health damage and grants extra Lethality for 4 seconds.
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Warmog's Armor Legendary · 3100 g · 96% eff.
1000 Health · 100% Base Health Regen Huge Health item that multiplies your item Health and regenerates you quickly out of combat once you pass its bonus Health threshold.
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Winter's Approach Legendary · 2400 g · 113% eff.
550 Health · 500 Mana · 15 Ability Haste Health and Mana tank item whose Manaflow stacks off attacks and abilities until it turns into Fimbulwinter.
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Wit's End Legendary · 2800 g · 77% eff.
50% Attack Speed · 45 Magic Resist · 20% Tenacity On-hit item with Attack Speed, Magic Resist and Tenacity whose attacks deal bonus magic damage, built against magic burst.
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Youmuu's Ghostblade Legendary · 2800 g · 99% eff.
55 Attack Damage · 18 Lethality · 4% Move Speed Lethality and Attack Damage item whose Wraith Step active grants Move Speed and Ghosting, with extra speed out of combat.
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Yun Tal Wildarrows Legendary · 3000 g · 96% eff.
50 Attack Damage · 45% Attack Speed · 0% Critical Strike Chance Marksman item with AD and Attack Speed that permanently stacks crit chance as you attack and grants Flurry bursts against champions.
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Zeke's Convergence Legendary · 2200 g · 105% eff.
300 Health · 25 Armor · 25 Magic Resist Tank and support item with both resistances whose ultimate-triggered storm damages and slows nearby enemy champions.
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Zhonya's Hourglass Legendary · 3250 g · 95% eff.
105 Ability Power · 50 Armor Ability Power and Armor item whose Time Stop active puts you in Stasis, untargetable but unable to act, for a short time.
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Armored Advance Boots · 1200 g · 103% eff.
35 Armor · 45 Move Speed Tier-three upgrade of Plated Steelcaps with Armor that cuts damage from attacks and shields you after physical damage from enemy champions.
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Berserker's Greaves Boots · 1100 g · 117% eff.
30% Attack Speed · 45 Move Speed Boots with 30% Attack Speed and 45 Move Speed for basic-attack champions, built from Boots and two Daggers and upgrading into Gunmetal Greaves.
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Boots Boots · 300 g · 100% eff.
25 Move Speed The 300 gold first pair of boots gives 25 Move Speed and upgrades into one of seven finished pairs, from Berserker's Greaves to Mercury's Treads.
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Boots of Swiftness Boots · 1000 g · 66% eff.
55 Move Speed Pure movement boots with the highest Move Speed of the standard boots and a passive that weakens every slow on you.
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Chainlaced Crushers Boots · 1250 g · 83% eff.
25 Magic Resist · 45 Move Speed · 30% Tenacity Tier-three upgrade of Mercury's Treads with Magic Resist and Tenacity that shields you from magic damage after an enemy champion hits you with spells.
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Crimson Lucidity Boots · 900 g · 171% eff.
20 Ability Haste · 45 Move Speed Tier-three upgrade of Ionian Boots with Ability Haste, extra Summoner Spell Haste and a Move Speed burst whenever your abilities hit enemies or help allies.
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Gluttonous Greaves Boots · 1100 g · 49% eff.
45 Move Speed · 4% Omnivamp Boots with Omnivamp whose Slay passive adds more Omnivamp with every champion takedown, upgrading later into Immortal Path.
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Gunmetal Greaves Boots · 1100 g · 176% eff.
45% Attack Speed · 45 Move Speed · 5% Life Steal Tier-three upgrade of Berserker's Greaves with Attack Speed, Move Speed and Life Steal and no passive, built for marksmen.
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Immortal Path Boots · 1100 g · 49% eff.
45 Move Speed · 4% Omnivamp Tier-three upgrade of Gluttonous Greaves with Move Speed and Omnivamp that stacks more Omnivamp on takedowns and boosts damage or healing based on your Health.
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Ionian Boots of Lucidity Boots · 900 g · 116% eff.
10 Ability Haste · 45 Move Speed Cooldown boots with Ability Haste and Move Speed whose passive adds Summoner Spell Haste, upgrading into Crimson Lucidity.
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Mercury's Treads Boots · 1250 g · 75% eff.
20 Magic Resist · 45 Move Speed · 30% Tenacity Tenacity boots with Magic Resist that shorten stuns, roots and slows, the standard pick against crowd-control-heavy teams.
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Plated Steelcaps Boots · 1200 g · 87% eff.
25 Armor · 45 Move Speed Armor boots whose Plating passive cuts damage from attacks, the standard pick against marksmen and auto-attack fighters.
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Sorcerer's Shoes Boots · 1100 g · 49% eff.
12 Magic Penetration · 45 Move Speed Mage boots with flat Magic Penetration that hits hardest against squishy targets and upgrades into Spellslinger's Shoes.
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Spellslinger's Shoes Boots · 1100 g · 49% eff.
20 Magic Penetration · 8% Magic Penetration · 45 Move Speed Tier-three upgrade of Sorcerer's Shoes with flat and percentage Magic Penetration plus Move Speed, the default end of the mage boots path.
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Swiftmarch Boots · 1000 g · 78% eff.
65 Move Speed Tier-three upgrade of Boots of Swiftness with high Move Speed that weakens slows on you and converts part of your Move Speed into Adaptive Force.
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Aether Wisp Epic · 900 g · 100% eff.
30 Ability Power · 4% Move Speed Caster component at 900 gold: 30 AP and 4% Move Speed, the Amplifying Tome upgrade under Lich Bane, Cosmic Drive, Stormsurge, Shurelya's Battlesong, Ardent Censer and Statikk Shiv.
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Bami's Cinder Epic · 900 g · 72% eff.
150 Health · 5 Ability Haste Bami's Cinder: 150 Health, 5 Ability Haste and the Immolate burn for 900 gold, the component under Sunfire Aegis and Hollow Radiance.
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Bandleglass Mirror Epic · 900 g · 144% eff.
20 Ability Power · 100% Base Mana Regen · 10 Ability Haste Bandleglass Mirror: 20 AP, 10 Ability Haste and 100% Base Mana Regen for 900 gold, the enchanter component under Moonstone, Shurelya's, Helia and Mandate.
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Blighting Jewel Epic · 1100 g · 45% eff.
25 Ability Power · 13% Magic Penetration Magic penetration component with 25 AP and 13% percent penetration, the step under Void Staff and Cryptbloom.
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Bramble Vest Epic · 800 g · 75% eff.
30 Armor Anti-healing Armor component at 800 gold: 30 Armor plus Thorns, which damages attackers and applies 40% Wounds, the step before Thornmail.
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Catalyst of Aeons Epic · 1300 g · 90% eff.
300 Health · 375 Mana Catalyst of Aeons gives 300 Health and 375 Mana for 1,300 gold plus the Eternity passive that refunds 10% of champion damage as Mana and heals for 25% of Mana spent, the component under Rod of Ages.
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Caulfield's Warhammer Epic · 1050 g · 114% eff.
20 Attack Damage · 10 Ability Haste Attack Damage and Ability Haste component at 1,050 gold with a 100 gold combine fee, 114% gold efficient, the step before Death's Dance, Eclipse, Essence Reaver, Manamune and nine more.
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Chain Vest Epic · 800 g · 100% eff.
40 Armor Armor component with 40 Armor for 800 gold, built from Cloth Armor and used by Thornmail, Dead Man's Plate, Sunfire Aegis and four more tank items.
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Crystalline Bracer Epic · 800 g · 104% eff.
200 Health · 100% Base Health Regen Crystalline Bracer gives 200 Health and 100% Base Health Regen for 800 gold, the no-passive tank component under Heartsteel and Warmog's Armor.
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Executioner's Calling Epic · 800 g · 66% eff.
15 Attack Damage Anti-healing component for physical damage at 800 gold: 15 AD plus 40% Grievous Wounds on every hit, the Long Sword upgrade under Mortal Reminder and Chempunk Chainsword.
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Fated Ashes Epic · 900 g · 67% eff.
30 Ability Power Burn component for mages and AP junglers at 900 gold: 30 AP plus the Inflame passive, the step before Liandry's Torment and Blackfire Torch.
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Fiendish Codex Epic · 850 g · 118% eff.
25 Ability Power · 10 Ability Haste Mage component at 850 gold: 25 AP and 10 Ability Haste, 118% gold efficient, the step before Nashor's Tooth, Archangel's Staff, Redemption, Cryptbloom, Cosmic Drive and four more.
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Forbidden Idol Epic · 600 g · 33% eff.
50% Base Mana Regen · 8% Heal and Shield Power Enchanter component at 600 gold: 50% Base Mana Regen and 8% Heal and Shield Power, the Faerie Charm upgrade under Redemption, Mikael's Blessing, Ardent Censer, Staff of Flowing Water, Dawncore and Whispering Circlet.
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Giant's Belt Epic · 900 g · 104% eff.
350 Health Epic component with 350 Health for 900 gold, built from a Ruby Crystal and feeding nine finished items from Warmog's Armor to Rylai's Crystal Scepter.
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Glacial Buckler Epic · 900 g · 144% eff.
25 Armor · 300 Mana · 10 Ability Haste Armor, Mana and Ability Haste component at 900 gold with a 50 gold combine cost, 144% gold efficient and built only into Frozen Heart.
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Haunting Guise Epic · 1300 g · 87% eff.
30 Ability Power · 200 Health Battlemage component at 1,300 gold: 30 AP, 200 Health and the Madness passive ramping to 6% bonus damage in long fights, the step before Liandry's Torment, Riftmaker and Bloodletter's Curse.
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Hearthbound Axe Epic · 1200 g · 100% eff.
20 Attack Damage · 20% Attack Speed Attack Damage and Attack Speed component at 1,200 gold: 20 AD and 20% Attack Speed, the step before Trinity Force, Kraken Slayer and Terminus.
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Hexdrinker Epic · 1300 g · 106% eff.
25 Attack Damage · 25 Magic Resist Anti-magic component for physical damage champions at 1,300 gold: 25 AD, 25 Magic Resist and the Lifeline shield against burst, the step before Maw of Malmortius.
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Hextech Alternator Epic · 1100 g · 82% eff.
45 Ability Power Burst mage component at 1,100 gold: 45 AP from two Amplifying Tomes plus the Revved proc, the step before Luden's Echo, Shadowflame, Stormsurge, Hextech Rocketbelt and Hextech Gunblade.
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Kindlegem Epic · 800 g · 129% eff.
200 Health · 10 Ability Haste Health and Ability Haste component at 800 gold, 129% gold efficient, the Ruby Crystal plus Glowing Mote piece under seventeen support, tank and mage items from Spirit Visage to Cosmic Drive.
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Last Whisper Epic · 1450 g · 48% eff.
20 Attack Damage · 18% Armor Penetration Armor penetration component at 1,450 gold: 20 AD and 18% Armor Penetration, the step before Lord Dominik's Regards, Mortal Reminder and Serylda's Grudge.
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Lost Chapter Epic · 1200 g · 133% eff.
40 Ability Power · 300 Mana · 10 Ability Haste Lost Chapter gives 40 Ability Power, 300 Mana and 10 Ability Haste for 1,200 gold plus Enlighten, which restores 20% max Mana on level up, the mage component under Luden's Echo, Archangel's Staff and Malignance.
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Negatron Cloak Epic · 850 g · 106% eff.
45 Magic Resist Magic Resist component with 45 Magic Resist for 850 gold, built from Null-Magic Mantle and used by Force of Nature, Kaenic Rookern, Abyssal Mask, Jak'Sho and Wit's End.
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Noonquiver Epic · 1300 g · 102% eff.
15 Attack Damage · 20% Critical Strike Chance Noonquiver: 15 Attack Damage and 20% Crit Chance for 1,300 gold, the crit component under Immortal Shieldbow, Lord Dominik's Regards and Hexoptics C44.
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Oblivion Orb Epic · 800 g · 63% eff.
25 Ability Power Oblivion Orb gives 25 Ability Power and 40% Grievous Wounds on magic damage for 800 gold, the cheap anti-heal step under Morellonomicon.
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Phage Epic · 1100 g · 96% eff.
15 Attack Damage · 200 Health Fighter component at 1,100 gold: 15 AD, 200 Health and a Move Speed burst on attack, the step before Trinity Force, Black Cleaver, Stridebreaker and Experimental Hexplate.
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Quicksilver Sash Epic · 1300 g · 46% eff.
30 Magic Resist Crowd control cleanse at 1,300 gold: 30 Magic Resist plus an active that removes every crowd control debuff except Airborne, the step before Mercurial Scimitar.
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Rectrix Epic · 775 g · 106% eff.
15 Attack Damage · 4% Move Speed Rectrix: 15 Attack Damage and 4% Move Speed for 775 gold, the Long Sword upgrade behind Kraken Slayer and Youmuu's Ghostblade.
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Recurve Bow Epic · 700 g · 54% eff.
15% Attack Speed On-hit component with 15% Attack Speed and 15 bonus physical damage per attack, built from a Dagger and leading to Blade of the Ruined King, Kraken Slayer and Wit's End.
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Scout's Slingshot Epic · 600 g · 83% eff.
20% Attack Speed Cheap marksman component at 600 gold: 20% Attack Speed from two Daggers plus the Bullseye proc, the step before Rapid Firecannon, Runaan's Hurricane, Statikk Shiv, Stormrazor, Yun Tal Wildarrows and Fiendhunter Bolts.
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Seeker's Armguard Epic · 1600 g · 81% eff.
40 Ability Power · 25 Armor Mage defensive component at 1,600 gold: 40 AP, 25 Armor and a single-use 2.5 second stasis, the step before Zhonya's Hourglass.
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Serrated Dirk Epic · 1000 g · 100% eff.
20 Attack Damage · 10 Lethality Assassin component at 1,000 gold: 20 AD and 10 Lethality from two Long Swords, the step before Youmuu's Ghostblade, Edge of Night, The Collector, Hubris, Serpent's Fang and Umbral Glaive.
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Sheen Epic · 900 g · 56% eff.
10 Ability Haste Spellblade component at 900 gold: 10 Ability Haste plus bonus on-hit damage after each ability, the step before Trinity Force, Lich Bane, Essence Reaver, Iceborn Gauntlet and Dusk and Dawn.
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Spectre's Cowl Epic · 1250 g · 123% eff.
200 Health · 35 Magic Resist · 100% Base Health Regen Magic Resist tank component at 1,250 gold: 200 Health, 35 Magic Resist and 100% Base Health Regen with a 150 gold combine fee, the step before Spirit Visage, Kaenic Rookern and Hollow Radiance.
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Steel Sigil Epic · 1100 g · 102% eff.
15 Attack Damage · 30 Armor Attack Damage and Armor component, 15 AD and 30 Armor for 1,100 gold, built only into Death's Dance and Guardian Angel.
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The Brutalizer Epic · 1337 g · 114% eff.
25 Attack Damage · 10 Ability Haste · 5 Lethality Lethality component at 1,337 gold with 25 AD, 10 Ability Haste and 5 Lethality, the first buy under Profane Hydra, Voltaic Cyclosword, Axiom Arc and Bastionbreaker.
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Tiamat Epic · 1200 g · 73% eff.
25 Attack Damage Melee wave-clear component at 1,200 gold: 25 AD plus the Cleave passive and Crescent active, the step before Ravenous, Titanic and Profane Hydra and Stridebreaker.
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Tunneler Epic · 1150 g · 104% eff.
15 Attack Damage · 250 Health Bruiser component at 1,150 gold with 15 AD and 250 Health, the Long Sword plus Ruby Crystal piece under Sterak's Gage, Shojin, Titanic Hydra and five other fighter items.
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Vampiric Scepter Epic · 900 g · 100% eff.
15 Attack Damage · 7% Life Steal Life Steal component with 15 Attack Damage and 7% Life Steal, built from a Long Sword and leading to Bloodthirster, Blade of the Ruined King and Ravenous Hydra.
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Verdant Barrier Epic · 1600 g · 81% eff.
40 Ability Power · 25 Magic Resist Defensive mage component with the Annul spell shield that blocks one incoming ability, built only into Banshee's Veil.
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Warden's Mail Epic · 1000 g · 80% eff.
40 Armor Anti-marksman Armor component at 1,000 gold: 40 Armor plus Rock Solid, which trims damage from every attack, the step before Randuin's Omen and Frozen Heart.
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Whispering Circlet Epic · 2250 g · 50% eff.
200 Health · 8% Heal and Shield Power · 75% Base Mana Regen Enchanter Tear item new in patch 26.1 at 2,250 gold: 200 Health, 300 Mana and Heal and Shield Power, stacking Manaflow into Diadem of Songs.
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Winged Moonplate Epic · 800 g · 104% eff.
200 Health · 4% Move Speed Tank component at 800 gold: 200 Health and 4% Move Speed, the Ruby Crystal upgrade under Dead Man's Plate, Force of Nature and Hullbreaker.
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Zeal Epic · 1200 g · 106% eff.
15% Attack Speed · 15% Critical Strike Chance · 4% Move Speed Crit marksman component at 1,200 gold: 15% Attack Speed, 15% Crit Chance and 4% Move Speed, the step before Phantom Dancer, Rapid Firecannon, Runaan's Hurricane, Navori Flickerblade and Fiendhunter Bolts.
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Amplifying Tome Basic · 400 g · 100% eff.
20 Ability Power Basic Ability Power component, 20 AP for 400 gold, at the root of sixteen items from Lost Chapter and Fiendish Codex to Rylai's Crystal Scepter.
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B. F. Sword Basic · 1300 g · 108% eff.
40 Attack Damage Biggest Attack Damage component, 40 AD for 1,300 gold, the piece marksmen save for on the way to Infinity Edge, Bloodthirster and Stormrazor.
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Blasting Wand Basic · 850 g · 106% eff.
45 Ability Power Mid-sized Ability Power component, 45 AP for 850 gold, that builds into ten finished items from Void Staff to Rod of Ages.
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Cloak of Agility Basic · 600 g · 100% eff.
15% Critical Strike Chance Basic crit component, 15% Critical Strike Chance for 600 gold, found at the bottom of every crit item from Infinity Edge to The Collector.
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Cloth Armor Basic · 300 g · 100% eff.
15 Armor Basic Armor component, 15 Armor for 300 gold, unchanged since 2013 and the first step toward Plated Steelcaps, Chain Vest and Bramble Vest.
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Dagger Basic · 250 g · 100% eff.
10% Attack Speed Cheapest damage item in the shop, 10% Attack Speed for 250 gold, at the base of Zeal, Recurve Bow, Berserker's Greaves and seven more items.
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Dark Seal Basic · 350 g · 124% eff.
15 Ability Power · 50 Health Snowball starting item with 15 Ability Power and 50 Health whose Glory passive stacks Ability Power on takedowns, upgrading into Mejai's Soulstealer.
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Faerie Charm Basic · 200 g · 100% eff.
50% Base Mana Regen Cheapest Mana Regen component in the shop, 50% Base Mana Regen for 200 gold, the first step toward Forbidden Idol and Bandleglass Mirror.
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Glowing Mote Basic · 250 g · 100% eff.
5 Ability Haste Basic Ability Haste component, 5 Haste for 250 gold, the piece under Sheen, Kindlegem, Lost Chapter, Fiendish Codex and six more items.
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Long Sword Basic · 350 g · 100% eff.
10 Attack Damage Basic Attack Damage component, 10 AD for 350 gold, behind twenty items from Serrated Dirk and Caulfield's Warhammer to Eclipse and Manamune.
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Needlessly Large Rod Basic · 1200 g · 108% eff.
65 Ability Power Biggest Ability Power component, 65 AP for 1,200 gold, the piece mages buy on the way to Rabadon's Deathcap, Zhonya's Hourglass, Shadowflame and Banshee's Veil.
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Null-Magic Mantle Basic · 400 g · 100% eff.
20 Magic Resist Basic Magic Resist component, 20 Magic Resist for 400 gold, behind Mercury's Treads, Negatron Cloak, Hexdrinker and six more items.
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Pickaxe Basic · 875 g · 100% eff.
25 Attack Damage Mid-sized Attack Damage component, 25 AD for 875 gold, unchanged since 2013 and used by eighteen items from Infinity Edge to Black Cleaver.
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Rejuvenation Bead Basic · 300 g · 100% eff.
100% Base Health Regen Basic 300 gold component with 100% Base Health Regen that builds into Crystalline Bracer, Spectre's Cowl and Knight's Vow.
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Ruby Crystal Basic · 400 g · 100% eff.
150 Health Basic Health component, 150 Health for 400 gold, that builds into twenty items from Giant's Belt and Kindlegem to Thornmail and Sterak's Gage.
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Sapphire Crystal Basic · 300 g · 100% eff.
300 Mana Basic Mana component, 300 Mana for 300 gold, at the root of Lost Chapter, Catalyst of Aeons and Glacial Buckler.
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Tear of the Goddess Basic · 400 g · 60% eff.
240 Mana Stacking Mana item at 400 gold: 240 Mana plus Manaflow growing the pool to 360 bonus Mana, the first step to Archangel's Staff, Manamune, Winter's Approach and Whispering Circlet.
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Cull Starter · 450 g · 54% eff.
7 Attack Damage Farming starter with 7 Attack Damage that pays 1 gold per minion up to 100 and then a 350 gold bonus, for passive lanes.
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Doran's Blade Starter · 450 g · 125% eff.
10 Attack Damage · 80 Health · 2.5% Omnivamp Attacker's starting item with 10 Attack Damage, 80 Health and 2.5% Omnivamp, the default first buy for marksmen and melee carries.
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Doran's Bow Starter · 400 g · 164% eff.
8 Attack Damage · 15% Attack Speed · 1.5% Omnivamp On-hit starting item added in patch 26.9 with 8 Attack Damage, 15% Attack Speed and 1.5% Omnivamp, the attack-speed alternative to Doran's Blade.
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Doran's Helm Starter · 450 g · 160% eff.
150 Health · 8 Armor · 8 Magic Resist Tank starting item added in patch 26.9 with 150 Health, 8 Armor and 8 Magic Resist, for melee matchups where surviving the all-in matters more than poke.
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Doran's Ring Starter · 400 g · 150% eff.
18 Ability Power · 90 Health Mage starting item with 18 Ability Power, 90 Health and Mana regen that doubles for 5 seconds after you damage a champion.
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Doran's Shield Starter · 450 g · 65% eff.
110 Health Defensive starting item with 110 Health, a heal over 8 seconds after champion damage and 5 bonus damage to minions, for poke matchups.
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Guardian's Blade Starter · 950 g · 232% eff.
30 Attack Damage · 150 Health · 15 Ability Haste ARAM marksman starting item at 950 gold: 30 AD, 150 Health and 15 Ability Haste, 232% gold efficient and sold only on the Howling Abyss.
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Guardian's Hammer Starter · 950 g · 162% eff.
25 Attack Damage · 150 Health · 5% Life Steal ARAM melee fighter starting item at 950 gold: 25 AD, 150 Health and 5% Life Steal, 162% gold efficient and sold only on the Howling Abyss.
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Guardian's Horn Starter · 950 g · 42% eff.
150 Health ARAM tank starting item at 950 gold with 150 Health, slow regen and a flat block on every champion hit, the Howling Abyss answer to poke.
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Guardian's Orb Starter · 950 g · 147% eff.
50 Ability Power · 150 Health ARAM mage starting item at 950 gold: 50 AP, 150 Health and Mana regen every few seconds, 147% gold efficient and sold only on the Howling Abyss.
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Gustwalker Hatchling Starter · 450 g
Jungle starting pet for tempo junglers: the companion grows with your camps, upgrades Smite and, once grown, grants Move Speed whenever you enter brush.
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Mosstomper Seedling Starter · 450 g
Jungle starting pet for tanks: the companion grows with your camps, upgrades Smite and, once grown, shields you while out of combat and after large monster kills.
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Scorchclaw Pup Starter · 450 g
Jungle starting pet for damage junglers: the companion grows with your camps, upgrades Smite and, once grown, makes your next attack or ability burn and Slow enemies.
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Bloodsong Support items · 400 g · 265% eff.
200 Health · 75% Base Health Regen · 75% Base Mana Regen Bloodsong is the support quest upgrade with a Spellblade passive: 200 Health, 9 gold per 10 seconds and 4 ward charges for supports who attack between spells.
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Celestial Opposition Support items · 400 g · 265% eff.
200 Health · 75% Base Health Regen · 75% Base Mana Regen Celestial Opposition is the tank support's quest upgrade: champion damage taken triggers 2 seconds of damage reduction followed by a 50% slow, on the shared 200 Health and 9 gold per 10 seconds block.
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Dream Maker Support items · 400 g · 265% eff.
200 Health · 75% Base Health Regen · 75% Base Mana Regen Dream Maker is the enchanter's support quest upgrade: every heal or shield on an ally gives them Dream Bubbles for 3 seconds, on the shared 200 Health and 9 gold per 10 seconds block with 4 ward charges.
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Solstice Sleigh Support items · 400 g · 265% eff.
200 Health · 75% Base Health Regen · 75% Base Mana Regen Solstice Sleigh is the support quest upgrade that heals you and a nearby ally and grants 20% decaying Move Speed when you slow or root an enemy champion, on the shared 200 Health and 9 gold per 10 seconds block.
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World Atlas Support items · 400 g
World Atlas is the 400 gold support starting item whose quest turns it into Runic Compass, Bounty of Worlds and then one of five free upgrades.
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Zaz'Zak's Realmspike Support items · 400 g · 265% eff.
200 Health · 75% Base Health Regen · 75% Base Mana Regen Zaz'Zak's Realmspike is the support quest upgrade for poke mages: ability damage on a champion sets off an extra magic damage explosion, on the shared 200 Health and 9 gold per 10 seconds block with 4 ward charges.
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Cappa Juice Consumables & trinkets · 300 g
Consumable at 300 gold whose own tooltip says it does nothing, left over from the Arena juices and sold back at full price.
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Control Ward Consumables & trinkets · 75 g
Vision denial consumable at 75 gold that reveals enemy Stealth Wards, traps and camouflaged champions and stays on the map until destroyed.
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Elixir of Iron Consumables & trinkets · 500 g
Late-game 500 gold consumable that gives 300 Health, 25% Tenacity and a 15% Move Speed trail for allies for 3 minutes, built for tanks with a full inventory.
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Elixir of Sorcery Consumables & trinkets · 500 g
Late-game mage consumable at 500 gold: 50 Ability Power, 15% Mana Regen and bonus true damage on champions and turrets for 3 minutes.
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Elixir of Wrath Consumables & trinkets · 500 g
Late-game consumable for AD champions at 500 gold: 30 Attack Damage and 12% Physical Vamp against champions for 3 minutes.
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Farsight Alteration Consumables & trinkets · 0 g
Free long-range trinket that reveals a distant area for 2 seconds and leaves a visible ward that expires on spotting a champion, the late-game swap for carries who cannot walk into bushes.
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Health Potion Consumables & trinkets · 50 g
Cheapest item in the shop at 50 gold, restoring 120 Health over 15 seconds, bought alongside almost every starting item.
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Oracle Lens Consumables & trinkets · 0 g
Oracle Lens is the free sweeper trinket: its active reveals enemy Stealth Wards and traps around you for 8 seconds, with 2 charges on a 160 to 100 second cooldown.
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Refillable Potion Consumables & trinkets · 150 g
Reusable consumable at 150 gold with 2 charges of 100 Health over 12 seconds, refilled free at the shop, the standard jungle and lane buy from the first recall on.
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Stealth Ward Consumables & trinkets · 0 g
Free starting trinket with 2 charges of invisible wards lasting 90 to 120 seconds, recharging faster as you level, swappable for Oracle Lens or Farsight Alteration.
How are LoL items grouped?
Riot's shop sorts items by what you build them into. The list above follows the same logic, so the groups below match what you see in the client (with one extra group for support items).
- Starter items (13): what you buy at the start of the game, like the Doran's items and jungle pets.
- Basic items (17): single-stat components such as Long Sword or Amplifying Tome.
- Epic items (44): mid-sized components that already carry a passive or a mix of stats.
- Legendary items (106): finished items, from 1,500 to 3,500 gold.
- Boots (15) and support items (6), plus consumables and trinkets.
What does gold efficiency mean?
Ever wondered whether an item is worth what you pay? Gold efficiency is how you tell. The price of each stat comes from a basic item of the same patch. For example, Long Sword costs 350 gold for 10 Attack Damage, so one point of AD is worth 35 gold. Amplifying Tome gives 20 Ability Power for 400 gold. One AP: 20 gold.
Add up the stat values of an item, divide by its price, and you get its efficiency. Phantom Dancer, at 2,650 gold, carries about 127% of its price in stats, while Rabadon's Deathcap sits at 74% because most of its value is in a passive. Big gap on paper. Small story.
The thing is, this number never includes passives, actives or stats that no basic item sells alone (critical strike damage, omnivamp and others). An item with low efficiency can still be the best buy if its passive is strong. Treat the percentage as one data point, not a ranking.
Where does this data come from?
Put simply, all numbers come from Data Dragon, the game data files Riot publishes for every patch (the same files most stats sites read). When a new patch comes out, this page updates the stats and costs and adds the changes to each item's history. The patch number at the top always shows which version you are looking at.
Scaling numbers for passives (how much damage a burn deals, for instance) are not in those files in a readable form, so the item pages quote the effect text and leave exact scaling to the in-game tooltip.
Which LoL items changed recently?
Each item page has a patch history table built by comparing Riot's data file of one patch with the next. In patch 26.16, for example, Sunfire Aegis went from 2,700 to 2,800 gold and Berserker's Greaves went from 25% to 30% Attack Speed. Changes to wording only are marked as "effect text changed".
How do you use this LoL items list?
How do you find what you need fast? Pick a type to narrow things down, or pick a stat to find every item that gives it. Gold efficiency sort puts the most stat-dense buys on top; cost sort is what you want when you know how much gold you're sitting on after your next back. Real talk, for most players the stat filter is the fastest way to answer "what else gives Ability Haste?" (try it with Infinity Edge and the crit filter). We have other LoL tools too: the Blue Essence calculator does the same kind of breakdown for your champion pool.
FAQ
How many items are in League of Legends?
In patch 26.21 there are 211 items you can buy on Summoner's Rift, including starter items, components, boots, support items and consumables.
How is gold efficiency calculated?
Each stat is priced by a basic item of the same patch, such as Long Sword for Attack Damage. The total value of an item's stats is divided by its cost. Passives and actives are not counted.
What is the most gold efficient legendary item?
By stats alone in patch 26.21, Cosmic Drive leads at about 129%, followed by Phantom Dancer at about 127%. Passives are not part of this number.
How often is the item data updated?
Every time Riot publishes a new patch to Data Dragon. The page checks for a new version once a day.
Are these items for ARAM too?
This list covers Summoner's Rift. Some items differ on other maps and modes, so check the shop in your client for ARAM, and use these LoL items pages for the Rift.