LoL Sensitivity Converter: Match Your Aim Across Games
This LoL sensitivity converter takes your mouse DPI and your sensitivity in one game and calculates the matching sensitivity for another, so your hand movement covers the same distance on screen. It supports League of Legends, Valorant, CS2, Overwatch 2, Apex Legends and Fortnite, plus a raw cm/360 value you can use with any game.
LoL Sensitivity Converter
Convert your mouse sensitivity between League of Legends and other games using your DPI.
Check your mouse software if unsure. Common: 400, 800, 1600.
| Game | Sensitivity | cm/360 |
|---|
How does the LoL sensitivity converter work?
Every game maps mouse input to camera rotation differently. The converter normalises them all to cm/360: the physical distance your mouse moves for a full 360-degree turn. It converts your source sensitivity to cm/360 using that game’s known multiplier and DPI, then converts cm/360 to the target game’s scale.
League of Legends is unusual because it uses an in-game slider from 0 to 100 instead of a raw floating-point value, and it controls cursor speed on a fixed camera rather than a first-person viewpoint. The conversion is approximate for that reason, but the physical distance your hand covers stays consistent.
What is cm/360 and why does it matter?
cm/360 is the centimetres your mouse travels to complete a full 360-degree turn. A lower number means higher sensitivity (less movement, faster turn). Most FPS players sit between 25 and 50 cm/360. The advantage of thinking in cm/360 is that it stays the same regardless of DPI: if you change your mouse DPI, you adjust the in-game sensitivity to keep the same cm/360, and your aim feels identical.
What DPI should I use for League of Legends?
There is no wrong DPI for League because the camera is fixed, not first-person. Most players use 800 or 1600 DPI with the in-game slider between 30 and 60. Higher DPI with a lower in-game slider can feel smoother on high-refresh monitors because the pointer updates more often, but the difference is small.
If you also play Valorant or CS2, pick one DPI (800 is the most common), leave it there, and adjust in-game sensitivity per game. That way you only change one number, and the converter gives you the exact match.
FAQ
Does the converter account for mouse acceleration?
No. It assumes mouse acceleration is off in both your OS and in-game settings, which is the standard for competitive play. If acceleration is on, the conversion will not feel right because the same hand movement produces different distances depending on speed.
Why does League use a 0–100 slider instead of a number?
League is not a first-person game, so Riot uses a simple slider for cursor speed rather than a raw sensitivity value. The slider maps linearly to a multiplier: 50 is the default, 100 is twice as fast. Because the camera does not rotate, cm/360 is a rough analogy, not an exact one.
Can I use this for other MOBAs like Dota 2?
Dota 2 does not have an in-game sensitivity slider: it uses your Windows or OS pointer speed directly. The converter covers the games listed; for Dota 2, set your OS sensitivity and leave it alone.
What is eDPI?
eDPI (effective DPI) is your mouse DPI multiplied by your in-game sensitivity. Two players with the same eDPI have the same effective speed, even if one uses 400 DPI at 0.8 sens and the other 800 DPI at 0.4. The converter shows eDPI alongside cm/360 for reference.