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Dota 2 Ranks and MMR: Every Medal, MMR Range, and Distribution in 2026

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Dota 2 ranks run from Herald to Immortal, eight medals in all, and each medal covers a band of about 770 MMR, with Divine wider at 1,000. Herald starts at 0, Legend at 3,080, Divine at 4,620, and Immortal at 5,620, where the stars stop and a regional leaderboard takes over. The dota 2 ranks mmr table below lists every star, and the converter under it turns your number into a medal.

Dota 2 ranks and MMR breakdown: all eight medals from Herald to Immortal

Dota 2 ranks and MMR table: every medal and star

Seven medals carry five stars each and Immortal carries none, which makes 36 steps from the bottom to the leaderboard. Where do the numbers come from? Valve has never published medal thresholds, so the values below are the ones Stratz and OpenDota track across millions of profiles for Season 6, and the trackers agree with each other to within a few points. Honestly, your own badge can also lag a star behind your number, because Rank Confidence plays a part, so a table that says Legend 2 while your profile shows Legend 1 is normal.

Medal Star 1 Star 2 Star 3 Star 4 Star 5
Herald 0 154 308 462 616
Guardian 770 924 1,078 1,232 1,386
Crusader 1,540 1,694 1,848 2,002 2,156
Archon 2,310 2,464 2,618 2,772 2,926
Legend 3,080 3,234 3,388 3,542 3,696
Ancient 3,850 4,004 4,158 4,312 4,466
Divine 4,620 4,820 5,020 5,220 5,420
Immortal 5,620+ (leaderboard based, no stars)

Each star from Herald through Ancient is 154 MMR wide, a full medal 770. Divine stretches that to 200 per star, 1,000 for the medal, which is one reason the Divine to Immortal stretch feels endless. At roughly 25 MMR a game, clearing one medal takes about 31 net wins (wins minus losses, not games played). The converter below does that arithmetic for you.

Dota 2 Rank to MMR Converter

Type your MMR to see the medal and stars it maps to, or pick a medal to see its MMR range.

The exact number is on the Stats tab of your Dota 2 profile.

Thresholds are the community-tracked values from the table above. Valve does not publish them, and your badge also depends on Rank Confidence, so a medal can lag one star behind the number.

How does MMR decide your Dota 2 rank?

Since patch 7.33 on April 20, 2023, Dota 2 has run a Glicko-based rating with two values: your MMR and your Rank Confidence. The medal is a label painted on top of the MMR number. Thing is, the second value controls how fast the first one moves. Low confidence, which you have right after calibration or after a long break, means big swings; high confidence means small, steady ones.

How big is a normal swing? Valve’s 7.33c notes from May 2023 say results for players with high rank confidence land “closer to +/-25 MMR”, and that uneven lobbies credit the lower-rated team with a better chance of victory, so beating a stronger team pays more than stomping a weaker one. Kills, GPM and hero damage are not in the formula at all. A 0/11 game on the winning side earns the same points as the 20/2 carry next to you (annoying when you are the carry, admittedly).

Before 7.33 the game ran a modified Elo. The separate Core and Support ratings had already been folded into one rank, with a handicap per role, by the Ranked Roles update of March 2020; the Glicko switch kept that single number and put everyone through a recalibration seeded by their old rating. Long story short, if a guide talks about “core MMR” or a flat 25-point rule for every match, it predates April 2023 and most of its math is stale.

Dota 2 Ranks and MMR System Explained

Dota 2 rank distribution by MMR percentile (October 2026)

Valve publishes no distribution, so the best public dataset is the monthly pull Esports Tales takes from the Stratz API, covering over 7.8 million calibrated Season 6 accounts. The October 15, 2026 update puts the median player at Archon 1: 49.4% of ranked accounts sit below that star. The percentile column reads as “share of players under this medal’s first star”.

Medal Starts at (MMR) Percentile at star 1 Share of players
Herald 0 0.2% 13.1%
Guardian 770 13.3% 17.2%
Crusader 1,540 30.5% 18.9%
Archon 2,310 49.4% 18.1%
Legend 3,080 67.5% 14.9%
Ancient 3,850 82.4% 9.0%
Divine 4,620 91.4% 8.6% together with Immortal
Immortal 5,620+ 95.7% at Divine 5 about 2%; Valve puts 6,500+ at the top 1.5% and 8,500+ at the top 0.5%

Two things moved during 2026. Funny enough, the bottom thinned out: the share of accounts under Guardian 5 fell from 33.8% in June to 26.8% in October, while the top barely moved and Divine 1 stayed at the 91st percentile all year. So Legend 1 puts you ahead of two thirds of ranked players, and Ancient 1 lands you in the top 18%.

Herald 1 remains the rarest single star at 0.21% of accounts. Not because it is hard to reach. Calibration almost never drops a finished account that low, the same reason Iron IV is thin in the League of Legends ranks.

What MMR do you need for each Dota 2 rank?

A quick lookup for the question people type most often, “what MMR is Legend” and its cousins. Same thresholds as the table, written as ranges.

Herald (0-769 MMR)

The bottom 13% of ranked. Most accounts here are either brand-new calibrations or players who queue ranked before they know the hero pool. Herald games are chaotic: lane assignments are loose, last-hitting is rare, and teamfights happen wherever someone feels like fighting. If you calibrated here, picking one hero and learning to farm puts you out of it faster than anything else.

Guardian (770-1,539 MMR)

Roughly the 13th to 30th percentile. Players at Guardian understand the basics, they buy the right items eventually, they go to their lane; but decision-making mid-game is where most games swing. Supports start buying wards; carries start hitting creeps on purpose. The jump from Guardian to Crusader usually comes from dying less rather than killing more.

Crusader (1,540-2,309 MMR)

The 30th to 49th percentile, where the middle of the ladder begins. Crusader players know their role and have a small hero pool they are comfortable with. Games are decided by mid-game rotations and objective timing more than by raw mechanics. If you are Crusader 5, you are one star from the median player in ranked.

Archon (2,310-3,079 MMR)

The median medal as of October 2026: Archon 1 sits at the 49th percentile, and the tier holds about 18% of all ranked accounts. Team coordination starts to matter here, smokes, Roshan timings, and not taking fights when your carry is farming. Most players who ask “is my rank good?” are somewhere in Archon, and the honest answer is: you are better than half the ladder.

Legend (3,080-3,849 MMR)

Top third of ranked players. Legend is where games start to feel structured: drafts consider counters, supports pull and stack, and carries farm patterns instead of wandering. The climb through Legend is often about consistency rather than hero mastery, winning the games you should win instead of throwing a 10k gold lead at minute 30.

Ancient (3,850-4,619 MMR)

Roughly the top 18% of ranked accounts. Mechanical skill at Ancient is solid; the difference between Ancient and Divine is usually game sense, reading the map, knowing when to push and when to farm, and not getting caught. Ancient players understand the meta draft and exploit power spikes. The gap from Ancient 5 to Divine 1 is where many long-time players plateau, and it is the same 154 MMR as every other star.

Divine (4,620-5,619 MMR)

Top 9%, and the stars widen to 200 MMR each (1,000 for the whole medal). Divine games are fast: mistakes are punished within seconds, fights are taken around objectives, and draft matters as much as execution. The climb from Divine 1 to Immortal is 1,000 MMR, the same absolute distance as the entire Guardian medal, but every point is harder because the players around you are also climbing.

Two caveats. Valve adjusts the medal lines without announcing it, and the badge also reflects your peak within the current calibration, so two players at 3,100 MMR can show different medals for a while. If your medal looks stuck after a winning streak, you probably have not crossed the next star yet, or your Rank Confidence is still catching up with the number.

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How Dota 2 ranked and MMR changed over the years

When Change Why it matters now
December 2013 Ranked matchmaking with a visible MMR number No medals yet, just the raw figure
November 2017 Ranked Season 1: medals from Herald to Divine The badge system still in use
June 2018 Season 2 adds Immortal above Divine Leaderboard players get their own medal
September 2019 Phone number plus 100 hours required; Core and Support MMR split The 100-hour rule still gates ranked
March 2020 Ranked Roles update: one rank again, with a handicap per role Your weaker roles get softer lobbies
April 20, 2023 Patch 7.33: Glicko rating, Rank Confidence, full recalibration The system described on this page
May 2023 7.33c raises the Immortal Draft floor from 5,620 to 6,500 5,620 stays the Immortal medal line
March 19, 2025 Immortal Draft moves to 8,500+: private matches, official names, no parties Top 0.5% play a different ruleset
July 1, 2026 One high-demand role is enough to keep your Role Queue Games Easier to queue your main role in ranked

The April 2023 reset is the one people still argue about. Valve said the old curve had drifted into “an undesired clumping in the 0-1000 MMR range”, and the recalibration moved some accounts by hundreds of points in either direction. Painful for a month, to be fair. The distribution has been stable since, which is what you want from a rating system.

What you need to play ranked, and what resets

Ranked unlocks after 100 hours of play on the account plus a unique phone number linked to Steam. Valve switched the requirement from a game count to hours in September 2019, specifically to slow down smurfs, and a number that leaves one account cannot count on another for three months. Calibration then runs until your Rank Confidence is high enough rather than for a hard game count, although in practice it lands around the usual ten matches.

Decay works differently from most ladders. Your medal never drops for inactivity. Your Rank Confidence does, so the first games after a long break swing by 40 or more points each way, which feels like decay even though the badge never moved. Play through it; a handful of matches brings the swings back to normal. The client also has an MMR Recalibration button under Settings, Account (Valve fixed a bug with it in patch 7.39b in May 2025, so yes, it works), and the FAQ below covers how it behaves. Coming back on an account that has never calibrated works the same way, which is why the Dota 2 accounts in our store list their hours and old teammate MMR but no medal.

Behavior and Communication Scores sit next to your MMR in the Stats tab. Low scores lock text and voice chat, and Valve has run ban waves on what it called “exceptionally low behavior scores” since 2019. The exact cutoffs are not published, so we do not list them; the client tells you when you are under one.

Immortal: leaderboards, Immortal Draft and the highest MMR

Above 5,620 the stars vanish and Valve’s own leaderboards take over. There are four of them, Americas, Europe, Southeast Asia and China, each holding about 5,000 names and refreshing roughly every hour. A numbered rank shows on your profile only inside that top 5,000; everyone else in Immortal sees the medal and the raw MMR.

Immortal Draft is a separate ruleset for the very top. The March 19, 2025 update made it mandatory once any player in the lobby is above 8,500 MMR, the top 0.5% by Valve’s own figure, with two captains picking teams from a pool of ten, no party queue in ranked, a permanent official name on display, and private replays that never reach public match history or the Web API. Players between 6,500 and 8,500 only get Immortal Draft when matched with someone above the line. The catch is that trackers lose sight of exactly the games people most want to study.

How high does the number go? Yatoro became the first player past 16,000 MMR in late October 2024, and reports put him past 17,000 in December 2025. For scale, the whole climb from Herald 1 to a fresh Immortal is 5,620 points; the climb from a fresh Immortal to the top of Europe is twice that.

How to check your MMR and rank in Dota 2

Open Dota 2, click your profile picture in the top-left corner and switch to the Stats tab. Your MMR, your medal and your Rank Confidence sit together in the upper right. Since patch 7.35d in March 2024, Dota Plus subscribers also see a short note on how the matchmaker evaluated each match when it is found, which is the closest Valve gets to showing its work. For a step-by-step walkthrough with screenshots, use our guide on how to check your MMR in Dota 2.

For history, Stratz and OpenDota chart MMR over your last few hundred games (both need your profile set to public, or they only see fragments), which is the quickest way to tell a real climb from a bounce. Immortal Draft games stay out of both since March 2025.

How to climb the Dota 2 ranks: what actually moves MMR

Only the result. Not KDA, not GPM, not the commend count, so every habit below is about winning more of the same 25-point coin flips. Real talk, the matchmaker is not holding you at 50%; it builds lobbies that look even on paper, and a player who is better than the lobby wins more than half of them and climbs. The myth survives because losing streaks are easier to remember than the 55% month that got you there.

Pick a lane and stay there. Role Queue lets you mark one or two positions before searching, and since July 1, 2026 a solo player only has to include one of the high-demand roles to keep their Role Queue Games, so support duty comes around less often than it used to. Keep three to five heroes for that role (first-timing a counter pick is how Archon games are lost), stop after two losses in a row, and review the close defeats at 4x speed rather than the stomps. One fix per session compounds over a few dozen games.

If you also play League, the two ladders feel different for a reason: LoL hides the rating behind LP and promotions, while Dota 2 shows the raw MMR and nothing else, and we compare the two in our Dota 2 vs League of Legends piece; Siege went the Dota way in 2026 and dropped its hidden rating too. Sure, the Dota 2 ranks and MMR thresholds above are community estimates, but the direction is always the same: win more than you lose against lobbies at your level, and the medal follows the number.

Now that you know where each of the Dota 2 ranks sits on the MMR ladder, check our Dota 2 hero tier list for the strongest picks right now.

FAQ: Dota 2 Ranks MMR Questions

How many ranks are in Dota 2?

Dota 2 has 8 main rank tiers: Herald, Guardian, Crusader, Archon, Legend, Ancient, Divine, and Immortal. Each tier except Immortal has 5 stars, giving 36 visible progression steps plus the Immortal leaderboard.

What is the average rank in Dota 2?

The average Dota 2 player sits around Crusader 5 to Archon 1, based on data from over 7.8 million tracked accounts. Archon is the most populated medal tier at roughly 22.75% of the ranked playerbase.

How much MMR do you gain per win in Dota 2?

Roughly 30 MMR per solo win, 20 per party win. You lose the same amounts for losses. The Glicko system can adjust this up or down based on how confident it is in your rating and how lopsided the match was on paper.

What MMR is Immortal in Dota 2?

Immortal rank starts at approximately 5,620 MMR. Once you reach Immortal, you no longer progress through stars. Instead, you are placed on a regional leaderboard. The Immortal Draft feature activates at 8,500+ MMR.

Does Dota 2 have rank decay?

No traditional decay. Your medal stays even if you don’t play for months. But your Rank Confidence drops while you’re away, so your first games back will have bigger MMR swings. It feels like decay, but your medal itself doesn’t change.

How does the Glicko system work in Dota 2?

Valve replaced the old Elo system with Glicko in patch 7.33 (April 2023). Glicko uses two values: your MMR (skill estimate) and Rank Confidence (how sure the system is about that estimate). High confidence means small, stable MMR changes per game. Low confidence means larger swings.

How do I check my MMR in Dota 2?

Open Dota 2, click your profile icon in the top-left corner, then go to the Stats tab. Your MMR is displayed in the top-right area of that screen alongside your Rank Confidence percentage.

How do I recalibrate my rank in Dota 2?

Go to Settings in the Dota 2 client, scroll down to the Account section, and click MMR Recalibration. You’ll play 10 calibration matches with bigger MMR swings per game. You can only recalibrate once per year, and there’s no confirmation popup, so don’t click it by accident.

Is 3,000 MMR good in Dota 2?

3,000 MMR puts you around Archon 4 to Archon 5, which is above roughly 65% of ranked players. Better than average for sure. But if you want to be in what most people consider “good” territory, you’re looking at Ancient (3,850+) or higher.

What is the highest MMR ever reached in Dota 2?

As of early 2026, the highest confirmed MMR belongs to players on the EU leaderboard who have crossed 16,000+ MMR. Yatoro (formerly Team Spirit) was the first to break 16,000 in 2025. Multiple pros have since passed 15,000.

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AgataSmurf Editorial Team
AgataSmurf Editorial Team

The AgataSmurf Editorial Team writes and updates the guides on this site. We check facts against official sources (Riot Games, Valve, Blizzard, Data Dragon) and update pages after major patches.