What Should I Main in LoL?
Not sure what you should main in League of Legends? This quiz asks seven questions about lane, range, how you like to win fights and what you want to build, then scores all 173 champions against your answers using Riot’s own class and lane tags. You get the six closest champions, the reasons they matched, and links to their guides.
What Should I Main?
Seven quick questions about how you like to play. The quiz scores every champion against your answers and shows the closest fits.
How does the What Should I Main quiz choose?
With points, not vibes. Every answer adds a few points to one or more champion classes (Fighter, Tank, Mage, Assassin, Marksman, Support), to a lane, or to melee versus ranged. When you finish, each champion collects the points that land on its own tags from Riot’s Data Dragon, and the list is sorted by total. A champion tagged Mage and Assassin that fits your lane and your range preference will beat one that only matches on class.
That is deliberately simple. The quiz is a rule-based filter, not a personality test and not a win-rate model built on Riot data, and the result card says so. What it does well is narrow 173 champions to six or twelve that play the way you described, which is the part most players never get past (the roster is big, and the shop screen is not a teacher).
Skipped questions add nothing, so you can answer only the 3 you care about and still get a ranking. Answer none and every champion ties at zero.
What do the six champion classes mean?
Riot sorts every champion into one or two of six classes, and those classes are what the quiz scores. In practice they describe a job, not a lane.
| Class | Job in a game | Typical feel |
|---|---|---|
| Fighter | Extended duels, split pushing, front-to-mid line | Durable with real damage, wins long trades |
| Tank | Start fights, absorb damage, lock down carries | Hard to kill, low personal damage |
| Mage | Area damage and poke from range | Ability-driven, cooldown-gated, fragile |
| Assassin | Burst one target, usually from a flank | High risk, decisive, punished by misses |
| Marksman | Steady auto-attack damage from the back | Scales with items, needs protection |
| Support | Heal, shield, vision, setup | Enables others, lower kill pressure |
Numbers on the current roster: 75 champions carry the Mage tag, 60 Fighter, 46 Assassin, 46 Tank, 43 Support and 33 Marksman, with dual-class champions counted in both. So a Mage answer never leaves you short of options, while a pure Marksman profile produces a tight list fast.
Should you main one champion or a small pool?
A pool of two or three in one lane. One-tricking is the fastest way to learn matchups, sure, but champion select does not care about your plan: your champion gets banned, or picked by the enemy, or you are autofilled. A tight pool of 3 keeps your mechanics sharp and still leaves a way out. Three champions in the same class share most of their decision-making anyway, which is why the quiz shows several results instead of one.
The catch is spreading too thin. Ten champions across five lanes is not a pool, it is a tour. Pick the lane first (question 1), then take the top two or three results that share a class, and give each of them ten games before judging.
What should I main if I am new to League?
Something durable with a short ability list. Honestly, that usually means a Tank or a simple Fighter in Top or Jungle, or a Marksman with point-and-click abilities in Bot. New players lose most games to positioning and wave management rather than to mechanics, and a champion that survives one mistake lets you learn the map instead of the respawn timer. Answer “the one who will not die” on question 4 and “simple kit” on question 6, and the quiz leans that way.
Avoid the opposite profile early. Glass-cannon assassins and high-cooldown mages punish every error twice in ranked, once in the fight and once in the lane you lose afterwards. Want a sense of which champions take longest to learn? Our list of the hardest champions in LoL is a decent “not yet” list for a first main.
From quiz result to a real main
Take the top 3 results and read their counters page before the first game. Where we have one, each result links to its page in our LoL champion guides, which explain who the champion is weak against and why, so you know what a bad matchup looks like before it happens. Then play ten games on each. Not five. Ten games is roughly where a champion stops feeling foreign and you can judge the fit rather than the learning curve.
If the quiz result leaves you cold, the random champion picker works the other way round, choosing from the same filtered roster with no scoring at all. A main found by accident is still a main.
Two practical notes. New accounts own only a few champions, so plan the purchases with the Blue Essence calculator (prices run from 450 to 7,800 BE). And if you would rather start at level 30 with a stock of BE to spend on the quiz’s suggestions, our LoL accounts come hand-leveled and checked before handover. Either way, the question of what you should main gets answered the same place: in 10 games, not in the quiz.
FAQ
Is the What Should I Main quiz based on win rates?
No. It scores champions by Riot’s Data Dragon class and lane tags and by attack range against your answers. It uses no win rates, pick rates or player statistics.
How many champions does the quiz consider?
All 173 champions on the current patch. A brand-new champion without lane data yet is scored on class and range only.
Can I skip questions?
Yes. A skipped question adds no points. The ranking still works with as few as one or two answers, just with more ties.
Why are my top results all the same class?
Because several answers pointed to that class, so its champions collected the most points. Change the fight-style or damage answers to shift the balance.
Does the quiz pick a lane for me?
Only if you choose one in the first question. Picking “no strong preference” lets champions from every lane compete on class and range alone.
Should a beginner main the champion the quiz suggests?
Treat it as a shortlist. Play ten games on each of the top two or three results, read their counters page first, and keep the one that feels right.