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Heartsteel

Legendary item · Patch 26.22 · numbers from Riot's Data Dragon files, refreshed every patch

Total cost3000 g
Combine cost400 g
Sells for2100 g
Gold efficiency90%

Heartsteel stats

  • +900 Health
  • +100% Base Health Regen

Passive and active effects

Passive: Colossal Consumption
(0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.
Passive: Goliath
For each 1000 max Health , gain 3% increased size, up to 30%.

Effect text as written in Riot's game data; for scaling effects, the in-game shop tooltip shows the exact numbers that match your current stats and level.

Build path

Champion guides with Heartsteel

Gold efficiency

StatAmountGold per pointGold value
Health9002.67 g2400 g
Base Health Regen %1003 g300 g
Total stat value2700 g

Gold efficiency = stat value ÷ item cost = 2700 ÷ 3000 = 90%. The gold per point comes from basic items of the same patch (for example, Long Sword: 35 g per Attack Damage). Passives and actives are not counted.

Heartsteel patch history

PatchChange
26.11Effect text changed
25.04Effect text changed
25.S1.3Effect text changed
25.S1.1Effect text changed
14.21Effect text changed
14.19Base Health Regen %: 200 → 100
14.2Health: 800 → 900; Effect text changed
14.1Cost: 3200 → 3000 gold
12.22Renamed: Overlord's Bloodmail → Heartsteel; Cost: 2550 → 3200 gold; Ability Haste: none → 20; Base Health Regen %: 100 → 200; Effect text changed
5.22Cost: 2500 → 2550 gold
5.11Cost: 2455 → 2500 gold; Base Health Regen %: none → 100; Health: 850 → 800
4.21Effect text changed

We compare cost and stats patch by patch in Riot's Data Dragon files. "Effect text changed" means the passive or active wording changed in that patch.

Heartsteel is a 3,000 gold legendary item in League of Legends that gives 900 Health and 100% Base Health Regen in patch 26.22. Its passive, Colossal Consumption, grants bonus max Health every time you proc it on an enemy champion. A second passive, Goliath, makes your champion model grow as your Health pool climbs.

What does Colossal Consumption do in practice?

Colossal Consumption works per target. Stay near an enemy champion for a few seconds, then attack them: you deal 70 plus 6% of your max Health as bonus physical damage and gain 10% of that damage as max Health. That stacking is the whole reason the item exists.

In practice, you spend laning phase walking up and proccing it on enemy champions. Each proc stacks, and because the damage scales with total max Health, they hit harder as the game goes on (yes, it snowballs on itself). Look, tanks who can absorb a quick trade and walk away get the most out of this loop.

Goliath is the fun part. For every 1,000 max Health your champion grows 3% larger, capped at 30%. A massive Cho'Gath filling half a lane is pretty entertaining.

Is Heartsteel worth the gold?

On paper? No. Gold efficiency sits at 90%. Here’s the breakdown: 900 Health at the basic-item rate of 2.67 gold per point equals 2,400 gold, and 100% Base Health Regen adds another 300. That’s 2,700 gold against a 3,000 gold price, a 300 gold shortfall.

Thing is, that calculation ignores Colossal Consumption completely. The Health granted by Colossal Consumption is not counted in the 90% gold efficiency figure, and it can cover the 300 gold shortfall if you proc it actively. Sit under tower farming and never walk up? Then you paid a 300 gold tax for nothing. But trade actively and the additional Health can push the real value above the 3,000 gold price.

What does the build path look like?

Two Giant’s Belts at 900 gold each, one Crystalline Bracer at 800 gold, and 400 gold to combine.

It doesn’t build into anything. Final item.

How has Heartsteel changed over recent patches?

The item started life as Overlord’s Bloodmail (first seen 2013 or earlier) and was renamed to Heartsteel in patch 12.22 with a full rework. Riot has changed it several times since. The bigger stat changes from Riot’s data:

  • Patch 14.19: Base Health Regen % 200 → 100.
  • Patch 14.2: Health 800 → 900.
  • Patch 14.1: cost 3,200 → 3,000 gold.
  • Patch 12.22: renamed from Overlord’s Bloodmail, cost raised to 3,200 gold, Ability Haste added (20), Base Health Regen % raised to 200, effect text changed.

Effect text was also changed in patches 26.11, 25.04, 25.S1.3, 25.S1.1, and 14.21. You can trace every change in the LoL items database.

When should you buy it?

Health-stacking tanks like Cho’Gath, Sion, Dr. Mundo, and Tahm Kench already want as much Health as they can get, and Colossal Consumption keeps stacking more on top. Top lane suits Heartsteel because the per-target passive benefits from extended 1v1 laning.

Rush it or wait? Earlier is better. Each proc scales off total max Health, so completing Heartsteel first or right after boots means every stack hits harder from the start. Waiting until a third item defeats the purpose. Heartsteel gives no Attack Damage or Ability Power, so if you need damage on a bruiser or fighter, skip it and check our LoL champion guides instead.

FAQ

How much does Heartsteel cost?

3,000 gold in patch 26.22, with a 400 gold combine cost. It sells back for 2,100 gold.

What does Colossal Consumption do?

After staying near an enemy champion for a few seconds, your next attack deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of that damage as max Health.

Does it stack infinitely?

The size increase from Goliath caps at 30% (that’s 10,000 max Health).

Is it gold efficient?

At 90% from base stats, no. The Health granted by Colossal Consumption is not counted in that number, and it can narrow the gap if you proc the passive actively.

Which champions build Heartsteel?

Cho’Gath, Sion, Tahm Kench, Dr. Mundo, basically any tank that scales off raw Health. If you’re not sure what your role should be buying, our guide to LoL roles covers that.