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Elixir of Wrath icon

Elixir of Wrath

Consumable · Patch 26.21 · numbers from Riot's Data Dragon files, refreshed every patch

Total cost500 g
Sells for200 g

Passive and active effects

Active: Consume
Grants 30 Attack Damage and 12% Physical Vamp against champions for 3 minutes.

Effect text as written in Riot's game data; for scaling effects, the in-game shop tooltip shows the exact numbers that match your current stats and level.

Elixir of Wrath patch history

PatchChange
14.12Effect text changed
12.10Effect text changed
5.22Cost: 400 → 500 gold
4.20Added to the game data

We compare cost and stats patch by patch in Riot's Data Dragon files. "Effect text changed" means the passive or active wording changed in that patch.

Elixir of Wrath is the late-game consumable for physical damage champions in League of Legends: 500 gold in patch 26.21 for a drink that grants 30 Attack Damage and 12% Physical Vamp against champions for 3 minutes. It has no components and no upgrades, and once you drink it the buff takes no inventory slot, which is why it is the standard sixth-item purchase for marksmen, fighters and assassins.

What does Elixir of Wrath do?

Two things, both for 3 minutes. 30 Attack Damage is the part that shows up on the stat sheet, and 12% Physical Vamp is the part that wins extended fights.

Physical Vamp is healing from all physical damage you deal to champions, abilities included, which makes it broader than Life Steal (auto attacks only) and narrower than Omnivamp (everything, including minions). For a Riven or a Fiora whose damage is mostly abilities, that is the better of the two, and it is the reason the Wrath elixir heals bruisers so much more than a marksman expects. How much is 30 Attack Damage at six items? On a carry sitting at 300 AD it is a tenth more on every auto and every crit, for less than the price of a Pickaxe and no slot. Not bad. The catch, as with every elixir, is the clock: 3 minutes covers one objective fight and the push after it, then it is gone.

Is it worth 500 gold?

The efficiency table shows 0% because the buff has no permanent stat lines to price, so ignore that number. Priced as a stat instead, 30 Attack Damage at the basic item rate of 35 gold per point comes to 1,050 gold, twice the elixir’s cost, before counting the vamp.

So on paper it is the best damage per gold a full-build champion can buy. In practice too, provided you drink it before the fight rather than after. Thing is, that is exactly where players go wrong: they buy it, sit on it through a lost fight, and drink it on the way to defend the Nexus. The sell price is 200 gold, which only matters if you bought it by mistake and have not used it yet (it happens, especially to supports clicking the wrong elixir).

Who should drink it?

Any champion who deals physical damage and has finished their build, or is one component short: marksmen like Jinx, Caitlyn and Aphelios, fighters like Riven, Jax and Aatrox, assassins like Zed and Talon, and AD junglers. Bruisers get the most from it because their fights last long enough for the vamp to heal a meaningful amount, while a marksman mostly buys it for the damage. Honestly, the champions who skip it are the ones who should not: a 40 minute game with 2,000 gold unspent and no elixir is a game where you fought every late teamfight with a tenth less damage than you paid for.

Who should not drink it? Tanks (they have Elixir of Iron), mages (Elixir of Sorcery), and anyone who still has a real item to complete first, since a permanent purchase beats a 3 minute one. Simple rule. Put simply, the elixir is what you buy when the shop has nothing left for you.

How has Elixir of Wrath changed over the patches?

It entered the data in patch 4.20, with the 2015 preseason that replaced the older Elixir of Fortitude, and the record since then is short:

  • Patch 5.22: Cost 400 → 500 gold.
  • Patch 12.10: Effect text changed.
  • Patch 14.12: Effect text changed.

The 12.10 entry is the durability update that touched healing across the game, and the Wrath elixir’s text was rewritten with it; its numbers today are the ones in the table above. Funny enough, the Sorcery and Iron elixirs share the same 5.22 price change, so all three have cost 500 gold for a decade. The LoL items database has the current effects of all three side by side.

When should you buy it?

On the recall before a Baron, Elder Dragon or a planned siege, once you have your sixth item or gold left over that does not complete anything. Drink it as you leave the fountain, not when you reach the fight, because the walk costs you nothing of the buff and saves you from forgetting. Drink first, fight second. For what it’s worth, rebuying is where the real edge is: a 35 minute game has room for three elixirs, and the player who is on their third while the enemy carry never bought one is fighting with 30 more Attack Damage in every fight that matters. If you are still deciding whether your champion counts as a physical damage dealer, the guide to LoL roles covers bot lane, top lane fighters and AD junglers, and Elixir of Wrath closes out nearly every build in those sections. Its AP counterpart is Elixir of Sorcery, and the tank option is Elixir of Iron.

FAQ

How much does Elixir of Wrath cost?

500 gold in patch 26.21. Unused, it sells back for 200 gold.

What does it give?

30 Attack Damage and 12% Physical Vamp against champions for 3 minutes.

What is Physical Vamp?

Healing for a share of the physical damage you deal to champions, from both attacks and abilities. It does not heal from minions or monsters.

How long does it last?

3 minutes, counted from the first sip, not from the purchase.

Does it take an inventory slot?

Only until it is consumed. The buff itself needs no slot.

Elixir of Wrath or Elixir of Sorcery?

Wrath for physical damage champions, Sorcery for Ability Power champions. The two do not stack with each other.