Endless Hunger
Legendary item · Patch 26.21 · numbers from Riot's Data Dragon files, refreshed every patch
Endless Hunger stats
- +65 Attack Damage
- +5% Omnivamp
- +20% Tenacity
Passive and active effects
- Passive: Famine
- Gain Ability Haste based on your Bonus AD.
- Passive: Feast
- When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
Effect text as written in Riot's game data; for scaling effects, the in-game shop tooltip shows the exact numbers that match your current stats and level.
Build path
Gold efficiency
| Stat | Amount | Gold per point | Gold value |
|---|---|---|---|
| Attack Damage | 65 | 35 g | 2275 g |
| Total stat value | 2275 g |
Gold efficiency = stat value ÷ item cost = 2275 ÷ 3100 = 73%. The gold per point comes from basic items of the same patch (for example, Long Sword: 35 g per Attack Damage). Passives and actives are not counted, and neither are Omnivamp, Tenacity (no basic item sells this stat alone).
Endless Hunger patch history
| Patch | Change |
|---|---|
| 26.10 | Effect text changed |
| 26.3 | Cost: 3000 → 3100 gold; Attack Damage: 60 → 65 |
| 26.1 | Added to the game data |
We compare cost and stats patch by patch in Riot's Data Dragon files. "Effect text changed" means the passive or active wording changed in that patch.
Endless Hunger is a 3,100 gold legendary item in League of Legends for Attack Damage fighters who stay in long fights: 65 Attack Damage, 5% Omnivamp and 20% Tenacity in patch 26.21. Its Famine passive turns your bonus AD into Ability Haste, and Feast gives extra Omnivamp for a while after a champion you recently damaged dies.
What do Famine and Feast actually give you?
Famine first. The more bonus Attack Damage you carry, the more Ability Haste it hands out, so the passive gets stronger with every AD item you add after it rather than staying flat all game.
Feast is the takedown reward. When an enemy champion you damaged recently dies, you gain bonus Omnivamp for what Riot’s text calls a moderate duration, which means the item heals you hardest right in the middle of a fight that’s already going your way. How long, and how much? Riot’s data files describe both effects in words only, without numbers, so the in-game shop tooltip is where you read the exact values for your stats.
Omnivamp itself is worth a sentence (newer players mix it up with Life Steal all the time). Life Steal heals you off basic attacks; Omnivamp heals off all damage you deal, abilities included, which suits a fighter whose combo is half spells and half autos.
Is Endless Hunger worth the gold?
Not on paper. Counting only what the formula can price, the item scores 73% gold efficiency: 65 Attack Damage at 35 gold per point is 2,275 gold, against a 3,100 gold cost.
That figure hides most of what you’re paying for. No basic item sells Omnivamp or Tenacity on its own, so both drop out of the calculation, and so do the Ability Haste from Famine and the takedown healing from Feast. Honestly, a 825 gold gap looks scary in a table, but it’s really the price of four things the table can’t see. If we’re being picky, the item only earns that gap back for a champion who uses haste and healing at the same time, and a pure auto-attacker who rarely casts gets the AD and little else.
What does it build from?
Three components: Caulfield’s Warhammer (1,050 gold), a Pickaxe (875 gold) and a Long Sword (350 gold), then 825 gold to finish. Caulfield’s is the natural first stop because it’s the only part that already gives Ability Haste, and Famine is a haste passive anyway. Pickaxe is the bigger chunk of raw damage if your lane is about trading rather than spell rotation.
It’s a finished legendary, so nothing builds from it later.
How has the item changed?
Two entries so far. Riot’s data first lists Endless Hunger in patch 26.1, and since then:
- Patch 26.3: cost 3,000 → 3,100 gold, Attack Damage 60 → 65.
- Patch 26.10: effect text changed.
A small price increase paired with more AD is a sideways adjustment, not a nerf. Real talk, the 26.10 wording change is the one to watch, because the passives carry most of the item’s value and the history table above can only tell you that the text moved, not how much the numbers did. Our item database keeps the same patch log for every other fighter item.
Which champions should build Endless Hunger?
AD fighters and skirmishers who stay in a fight for several seconds, use abilities often, and want both sustain and shorter cooldowns. The Tenacity helps here too: a fighter who walks into five enemies needs crowd control to wear off quickly, and 20% shorter stuns and slows add up over a long teamfight.
Who should skip it? Burst assassins who want to delete one target and leave, since Feast pays out after a kill they were going to get anyway, and marksmen, who get more from crit or on-hit items. Not sure which group your pick belongs to? Each of our champion guides covers the kit in detail. Long story short, if your champion fights through a full rotation, heals off spells, and scales well with extra haste, Endless Hunger is built for that exact job.
FAQ
How much does Endless Hunger cost?
3,100 gold in patch 26.21, with a 825 gold combine cost. It sells back for 2,170 gold.
What does the Famine passive do?
It grants Ability Haste based on your bonus Attack Damage, so the haste grows as you build more AD.
What does the Feast passive do?
When a champion you damaged recently dies, you gain bonus Omnivamp for a moderate duration.
What stats does it give?
65 Attack Damage, 5% Omnivamp and 20% Tenacity.
Why is its gold efficiency so low?
Only the Attack Damage can be priced against a basic item. Omnivamp, Tenacity and both passives are left out of the 73% figure.