Skip to content
Sundered Sky icon

Sundered Sky

Legendary item · Patch 26.22 · numbers from Riot's Data Dragon files, refreshed every patch

Total cost3100 g
Combine cost900 g
Sells for2170 g
Gold efficiency96%

Sundered Sky stats

  • +40 Attack Damage
  • +400 Health
  • +10 Ability Haste

Passive and active effects

Passive: Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health .

Effect text as written in Riot's game data; for scaling effects, the in-game shop tooltip shows the exact numbers that match your current stats and level.

Build path

Champion guides with Sundered Sky

Gold efficiency

StatAmountGold per pointGold value
Attack Damage4035 g1400 g
Health4002.67 g1067 g
Ability Haste1050 g500 g
Total stat value2967 g

Gold efficiency = stat value ÷ item cost = 2967 ÷ 3100 = 96%. The gold per point comes from basic items of the same patch (for example, Long Sword: 35 g per Attack Damage). Passives and actives are not counted.

Sundered Sky patch history

PatchChange
26.17Attack Damage: 45 → 40; Health: 450 → 400
26.16Health: 400 → 450
26.1Attack Damage: 40 → 45
14.21Effect text changed
14.19Ability Haste: 15 → 10; Attack Damage: 45 → 40; Health: 450 → 400
14.3Attack Damage: 55 → 45; Health: 300 → 450; Effect text changed
14.2Effect text changed
14.1Added to the game data

We compare cost and stats patch by patch in Riot's Data Dragon files. "Effect text changed" means the passive or active wording changed in that patch.

Sundered Sky costs 3,100 gold in League of Legends patch 26.22 and gives fighters 40 Attack Damage, 400 Health and 10 Ability Haste. Its Lightshield Strike passive makes your first attack against a champion a guaranteed Critical Strike that also restores Health, so it rewards bruisers who trade in short bursts.

What does Lightshield Strike do?

Your first attack against a champion Critically Strikes and heals you. That’s the whole passive, and it’s a good one for melee fighters who don’t build any crit chance at all.

Think of it as a free empowered opener. You walk up, the first hit crits for extra damage, and you get some Health back right when the trade starts. Riot’s data text doesn’t list the heal size or how often the passive can trigger on the same target (the client tooltip has both), so we’re not putting numbers on it here.

Why does a fighter care about one crit? Because bruisers trade in short windows. A crit plus a heal at the start of each trade adds up over a laning phase, especially against an opponent who can’t punish you for walking in. Over a whole lane that’s a lot of free crits, and against champions who have to step up to farm, each one comes with a little Health back (lane bullies love that). Small edges like that pile up over ten or fifteen minutes of laning.

Is Sundered Sky gold efficient?

Close, but not quite: 96%. Count the stats and you get 2,967 gold against a 3,100 gold price.

The split looks like this: 40 Attack Damage worth 1,400 gold at 35 per point, 400 Health worth 1,067 gold and 10 Ability Haste worth 500. Honestly, the passive is the real reason to buy it, so treat the efficiency as a floor.

Who should build it?

Melee fighters who duel. Champions that stick to one target, weave attacks between abilities and want both damage and Health get the most from the guaranteed crit and the heal. Top laners and fighter junglers are the usual buyers.

Ranged champions and tanks get less out of it. Against a team full of healers, Chempunk Chainsword is the better fighter pick, and for sticking to tanky targets Black Cleaver usually does more. Thing is, many fighters build two of these three over a long game (the order depends on the matchup more than anything).

What does it build from?

Two components: Tunneler (1,150 gold) and Caulfield’s Warhammer (1,050), with 900 gold to finish. Tunneler brings Health and some damage, while Caulfield’s Warhammer adds Attack Damage with haste. Which first? In practice, Tunneler if you need to survive lane, Warhammer if you’re ahead. The finished item doesn’t build into anything else.

How has it changed since patch 14.1?

It’s fairly new: it first appears in Riot’s data in patch 14.1, and Riot has tuned the Health and damage balance ever since.

  • Patch 14.3: Attack Damage 55 → 45, Health 300 → 450, effect text changed.
  • Patch 14.19: Attack Damage 45 → 40, Health 450 → 400, Ability Haste 15 → 10.
  • Patch 26.1: Attack Damage 40 → 45.
  • Patch 26.16: Health 400 → 450.
  • Patch 26.17: Attack Damage 45 → 40, Health 450 → 400.

Funny enough, 26.17 put the stats right back where 14.19 had left them. The table above shows each change, and our LoL items database covers the rest of the fighter items.

When does Sundered Sky fit?

When your champion wins short trades and duels, and you want a heal built into every fight. It’s a lane-focused item as much as a team fight one. Our guide to LoL roles shows where melee fighters play; for many of them in top lane, Sundered Sky is a first or second item.

FAQ

How much does Sundered Sky cost?

3,100 gold, with 900 gold paid at the combine step, and it sells for 2,170 gold.

Does Lightshield Strike need crit chance?

No. The first attack against a champion Critically Strikes regardless of your crit chance.

Does it heal?

Yes, the same attack restores Health.

Which stats does it give?

40 Attack Damage, 400 Health and 10 Ability Haste.

What does it build from?

Tunneler and Caulfield’s Warhammer.