Zeke’s Convergence
Legendary item · Patch 26.21 · numbers from Riot's Data Dragon files, refreshed every patch
Zeke’s Convergence stats
- +300 Health
- +25 Armor
- +25 Magic Resist
- +10 Ability Haste
Passive and active effects
- Passive: Frostfire Tempest
- Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Effect text as written in Riot's game data; for scaling effects, the in-game shop tooltip shows the exact numbers that match your current stats and level.
Build path
Champion guides with Zeke’s Convergence
- Leona Leona ARAM build
- Maokai Maokai ARAM build
- Jarvan IV Jarvan IV ARAM build
- Rakan Rakan ARAM build
- Rell Rell ARAM build
- Thresh Thresh ARAM build
- Alistar Alistar ARAM build
- Braum Braum ARAM build
- Sejuani Sejuani ARAM build
- Blitzcrank Blitzcrank ARAM build
Gold efficiency
| Stat | Amount | Gold per point | Gold value |
|---|---|---|---|
| Health | 300 | 2.67 g | 800 g |
| Armor | 25 | 20 g | 500 g |
| Magic Resist | 25 | 20 g | 500 g |
| Ability Haste | 10 | 50 g | 500 g |
| Total stat value | 2300 g |
Gold efficiency = stat value ÷ item cost = 2300 ÷ 2200 = 105%. The gold per point comes from basic items of the same patch (for example, Long Sword: 35 g per Attack Damage). Passives and actives are not counted.
Zeke’s Convergence patch history
| Patch | Change |
|---|---|
| 14.21 | Effect text changed |
| 14.10 | Ability Haste: 20 → 10; Armor: 30 → 25; Health: 200 → 300; Magic Resist: none → 25; Mana: 250 → none |
| 14.4 | Effect text changed |
| 14.3 | Effect text changed |
| 14.2 | Effect text changed |
| 14.1 | Ability Haste: 15 → 20; Armor: 45 → 30 |
| 13.10 | Cost: 2400 → 2200 gold; Ability Haste: 20 → 15; Armor: 35 → 45; Health: 250 → 200 |
| 12.11 | Armor: 25 → 35 |
| 12.4 | Effect text changed |
| 11.23 | Effect text changed |
| 11.8 | Effect text changed |
| 11.1 | Effect text changed |
| 10.25 | Armor: 30 → 25; Health: 300 → 250; Effect text changed |
| 10.23 | Cost: 2250 → 2400 gold; Armor: 60 → 30 |
| 9.1 | Effect text changed |
| 7.19 | Cost: 2400 → 2250 gold; Effect text changed |
| 7.12 | Renamed: Zeke's Harbinger → Zeke's Convergence; Cost: 2250 → 2400 gold; Ability Power: 50 → none; Armor: 30 → 60; Magic Resist: none → 30; Effect text changed |
| 7.1 | Effect text changed |
| 6.22 | Cost: 2350 → 2250 gold |
| 5.22 | Cost: 2250 → 2350 gold |
| 5.18 | Armor: 35 → 30 |
| 5.16 | Cost: 2300 → 2250 gold |
| 5.15 | Effect text changed |
| 5.14 | Renamed: Zeke's Herald → Zeke's Harbinger; Cost: 2450 → 2300 gold; Ability Power: none → 50; Armor: none → 35; Cooldown Reduction %: 20 → 10; Health: 250 → none; Mana: none → 250; Effect text changed |
| 3.14 | Cost: 2650 → 2450 gold |
| 3.13 | Cost: 2550 → 2650 gold |
| 3.6 | Cost: 2450 → 2550 gold; Cooldown Reduction %: 15 → 20 |
| 2013 | Earliest record in Riot's Data Dragon (2013); the item is older |
We compare cost and stats patch by patch in Riot's Data Dragon files. "Effect text changed" means the passive or active wording changed in that patch.
Zeke’s Convergence is a 2,200 gold tank and support item in League of Legends that turns your ultimate into area control: 300 Health, 25 Armor, 25 Magic Resist and 10 Ability Haste in patch 26.21. Casting your ultimate summons Frostfire Tempest, a storm around you for 5 seconds that damages and slows nearby enemy champions.
What does Frostfire Tempest do?
Press R, and a storm forms around you for 5 seconds. Enemy champions inside take 30 magic damage per second and are slowed by 30%.
The damage is modest; the slow is the real prize. A 30% slow centered on the tank who just engaged makes it much harder for the enemy backline to walk away, and much harder for their divers to reach your carries if you cast it while peeling. Because the storm follows you, it works best on champions whose ultimate puts them in the middle of the enemy team (which is most engage tanks, to be fair).
Does the storm need a target? No. The trigger is simply casting your ultimate, so even a defensive or utility ultimate starts it.
Is Zeke’s Convergence gold efficient?
Yes, at 105%. Every stat has a basic-item price, adding up to 2,300 gold for a 2,200 gold item.
Per stat: 300 Health at 2.67 gold per point comes to 800 gold, 25 Armor and 25 Magic Resist at 20 gold per point come to 500 each, and 10 Ability Haste at 50 gold per point comes to 500. Put simply, you get a small surplus on stats and the storm for free, which is a good deal for a tank item at this price.
What’s in the recipe?
Kindlegem (800 gold), Cloth Armor (300 gold) and Null-Magic Mantle (400 gold), then 700 gold. Funny enough, that’s the exact same set of components as Bandlepipes, so a tank holding those three parts can decide at the last moment which finished item fits the game. Zeke’s is the pick when your team wants a slow; Bandlepipes is the pick when you have Attack Speed carries to buff.
Nothing builds from Zeke’s.
How has the item changed?
It’s been reshaped several times. Riot’s data has it from 2013, and the biggest recent change came in patch 14.10:
- Patch 13.10: cost 2,400 → 2,200 gold, Armor 35 → 45, Health 250 → 200, Ability Haste 20 → 15.
- Patch 14.1: Armor 45 → 30, Ability Haste 15 → 20.
- Patch 14.10: Mana removed, Magic Resist added at 25, Health 200 → 300, Armor 30 → 25, Ability Haste 20 → 10.
Since then, only the effect text has moved (last in 14.21). Real talk, the 14.10 version is a different item in spirit: it dropped Mana and picked up both resistances, which made it a pure tank piece. Our items database has the full log for the other support items too.
Who should buy Zeke’s Convergence?
Engage tanks and supports with an ultimate that lands them on top of the enemy team. The storm slows everyone around you right after you dive, so your team gets an easier follow-up.
Who gets less from it? Champions with long-range or global ultimates who never stand near enemies when they cast, and anyone who needs a single big resistance against one threat. If you’re unsure which kind of champion you’re playing, our champion guides describe each kit, and for an engage tank whose ultimate starts every fight, Zeke’s Convergence adds a slow to that engage for very little gold.
FAQ
How much does Zeke’s Convergence cost?
2,200 gold in patch 26.21, including 700 gold to combine. It sells for 1,540 gold.
What triggers Frostfire Tempest?
Casting your ultimate. The storm lasts 5 seconds, dealing 30 magic damage per second to enemy champions and slowing them by 30%.
What stats does it give?
300 Health, 25 Armor, 25 Magic Resist and 10 Ability Haste.
Does it still give Mana?
No. Mana was removed in patch 14.10, when Magic Resist was added.
What does it build from?
Kindlegem, Cloth Armor and Null-Magic Mantle, the same components as Bandlepipes.