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Umbral Glaive

Legendary item · Patch 26.22 · numbers from Riot's Data Dragon files, refreshed every patch

Total cost2800 g
Combine cost750 g
Sells for1960 g
Gold efficiency121%

Umbral Glaive stats

  • +60 Attack Damage
  • +18 Lethality
  • +15 Ability Haste

Passive and active effects

Passive: Nightstalker
After being unseen by enemies briefly, your next attack against a champion deals an additional true damage .
Passive: Blackout
When you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.

Effect text as written in Riot's game data; for scaling effects, the in-game shop tooltip shows the exact numbers that match your current stats and level.

Build path

Champion guides with Umbral Glaive

Gold efficiency

StatAmountGold per pointGold value
Attack Damage6035 g2100 g
Lethality1830 g540 g
Ability Haste1550 g750 g
Total stat value3390 g

Gold efficiency = stat value ÷ item cost = 3390 ÷ 2800 = 121%. The gold per point comes from basic items of the same patch (for example, Long Sword: 35 g per Attack Damage). Passives and actives are not counted.

Umbral Glaive patch history

PatchChange
26.1Cost: 2500 → 2800 gold; Ability Haste: 10 → 15; Attack Damage: 55 → 60; Lethality: 15 → 18; Effect text changed
25.07Cost: 2600 → 2500 gold; Attack Damage: 50 → 55
14.21Effect text changed
14.19Ability Haste: 15 → 10
14.1Cost: 2300 → 2600 gold; Lethality: 13 → 15
13.16Lethality: 10 → 13
13.3Effect text changed
12.11Effect text changed
12.7Cost: 2400 → 2300 gold; Effect text changed
11.18Cost: 2600 → 2400 gold; Lethality: 12 → 10
11.2Cost: 2800 → 2600 gold; Attack Damage: 55 → 50
10.24Ability Haste: 20 → 15; Attack Damage: 50 → 55

We compare cost and stats patch by patch in Riot's Data Dragon files. "Effect text changed" means the passive or active wording changed in that patch.

Umbral Glaive is a 2,800 gold Lethality item in League of Legends that doubles as a vision tool: 60 Attack Damage, 18 Lethality and 15 Ability Haste in patch 26.22. Nightstalker adds true damage to your next attack on a champion after you’ve been unseen for a moment, and Blackout reveals nearby enemy Stealth Wards and traps.

What does Umbral Glaive do?

Two jobs. It’s a damage item for assassins, and it’s a ward hunter for whoever likes to clear enemy vision before a gank or an objective.

Nightstalker rewards you for staying out of sight. Spend a short time unseen by enemies, through fog, a bush or a stealth ability, and your next attack on a champion deals extra true damage. True damage ignores Armor completely, so it lands in full even on a tank (though tanks are rarely who Glaive users want to hit). Riot’s data text doesn’t give the damage number or the exact unseen time; the tooltip in the client shows both.

Blackout is the vision side. Walk near an enemy Stealth Ward or trap and it shows up. While revealed, wards take bonus damage from your attacks, so clearing them goes quicker than with a plain Oracle Lens sweep (which still has its place, since the Lens covers a wider area on demand). Ever walked into a river bush and wondered whether you were already spotted? Blackout answers that.

Is it gold efficient?

Very, at 121%. Its stats add up to 3,390 gold against a 2,800 gold price, so both passives come free.

Stat by stat: 60 Attack Damage gives 2,100 gold (35 per point), 18 Lethality gives 540 gold, and 15 Ability Haste gives 750 gold. Patch 26.1 raised all three stats along with the price. Honestly, it’s one of the more efficient Lethality items in the shop right now.

What does it build from?

Serrated Dirk (1,000 gold) and Caulfield’s Warhammer (1,050 gold), with a 750 gold combine. Both parts are shared with other items: Serrated Dirk also goes into Youmuu’s Ghostblade, and Caulfield’s Warhammer into Maw of Malmortius. So an early Dirk keeps your options open, and you can still pivot to Ghostblade if the game calls for raw speed instead of vision control. Nothing builds out of the finished Glaive.

What changed since patch 9.23?

It first shows up in Riot’s data in patch 9.23. Since then the price has swung between 2,300 and 2,800 gold and the stats have been tuned almost every year:

  • Patch 14.1: cost 2,300 → 2,600 gold, Lethality 13 → 15.
  • 14.19 cut Ability Haste from 15 to 10.
  • Patch 25.07: cost 2,600 → 2,500 gold, Attack Damage 50 → 55.
  • Patch 26.1: cost 2,500 → 2,800 gold, Ability Haste 10 → 15, Attack Damage 55 → 60, Lethality 15 → 18.

Patch 26.1 was a clear buff: more of every stat for 300 more gold. Want the older entries? Check the table above. Every other Lethality item has its own record in our LoL items database.

Who should build Umbral Glaive?

Lethality assassins and junglers who gank from fog of war. Roamers too. In practice, champions with stealth or long-range engages get Nightstalker procs often, because they’re unseen right before the first hit.

Not every assassin needs it, to be fair. If your team already handles vision well and you just want burst, another Lethality item may hit harder. But when the enemy wards every bush and your ganks keep getting spotted, Umbral Glaive pays for itself in vision alone. Our guide to LoL roles explains which positions do most of the warding and ward clearing.

FAQ

How much does Umbral Glaive cost?

2,800 gold, including a 750 gold combine; sell value is 1,960 gold.

What does Nightstalker do?

After you’re unseen by enemies briefly, your next attack against a champion deals additional true damage.

Does it reveal Control Wards?

Blackout reveals enemy Stealth Wards and traps near you. Control Wards are already visible.

Which stats does it give?

60 Attack Damage, 18 Lethality and 15 Ability Haste.

What does it build from?

Serrated Dirk and Caulfield’s Warhammer.