Yuumi ARAM Build and Guide
Updated for patch 26.21. Ability details come from Riot’s official game data for this patch; ARAM balance numbers come from the League of Legends Wiki’s champion data.
The Yuumi ARAM build that suits her is an enchanter path: Moonstone Renewer, Ardent Censer, Staff of Flowing Water and Redemption on Ionian Boots of Lucidity. She rides your strongest teammate, shields them with Zoomies and heals the whole team with Final Chapter. ARAM changes one thing: damage dealt rises to 105%.
All of it comes from her kit and the item text, with nothing taken from win rates or anyone’s tier list (we don’t use them on any guide).

How is Yuumi changed in ARAM?
| ARAM modifier | Yuumi |
|---|---|
| Damage dealt | 105% |
A single buff of 5% to her damage. Healing and shielding? Untouched. That’s a small nudge, and it mostly shows up on Prowling Projectile poke and the damage half of Final Chapter. Why only damage? Probably because a cat who can’t be targeted while attached is safe enough already; Riot gave her a little more bite, not more sustain.
Why does Yuumi work on the Howling Abyss?
She’s untargetable while attached, and ARAM is basically a long poke war she can sit out on someone’s back. Her patch 26.21 kit:
- Feline Friendship (passive): hitting a champion with an attack or ability periodically heals her and the next ally she Attaches to, and her strongest bond powers up her abilities.
- Prowling Projectile (Q): a steerable missile that slows the first target, with bonus damage and a stronger slow after 1.35 seconds of travel. Cooldown 6.5.
- You and Me! (W): a dash to an ally that makes her untargetable from everything except turrets.
- Zoomies (E): a shield plus Move Speed and Attack Speed, given to her ally while attached. Cooldown 10.
- Final Chapter (R): five waves that damage enemies and heal allies, while she can still move, attach and cast Zoomies. Cooldown 120/110/100.
The Abyss rewards exactly what she does. Poke from mages chips away at her ally, and Zoomies plus her passive heal it back without Yuumi ever being exposed. Prowling Projectile can be steered from a long way off, so it reaches backliners hiding behind the wave. Final Chapter is the big one: five waves of healing and damage along one narrow lane where both teams stand in a clump. The weakness is that she’s only as good as the champion she rides. Pick a fragile one and you’ll both die.
What should a Yuumi ARAM build focus on?
Heal and Shield Power, Ability Haste, and items that spread her healing to more than one ally. Here’s the order (Redemption can move up against heavy poke).
Moonstone Renewer first. Starlit Grace chains every heal or shield she gives to another ally for 30% of the heal or 35% of the shield, which turns her single-target kit into team healing. It also has 20 Ability Haste for more Zoomies.
Ardent Censer second. Sanctify gives her and the shielded or healed ally 25% Attack Speed and extra magic damage On-Hit for 6 seconds, ideal on a marksman or fighter she sits on. Staff of Flowing Water third: Rapids grants both of them Ability Power and Ability Haste after each heal or shield.
Redemption finishes it. Intervention heals allied units in an area and deals 10% max Health true damage to enemy champions after 2.5 seconds, and she can cast it from her carry’s back. For boots, Ionian Boots of Lucidity, mostly for the 10 Ability Haste on Zoomies. Look, Mikael’s Blessing is the swap when the enemy has lots of crowd control.
How do you play Yuumi in teamfights?
- Attach to the ally with the strongest bond. That ally enhances your abilities.
- Steer Prowling Projectile for at least 1.35 seconds of flight to get the bonus damage and stronger slow.
- Use Zoomies right before burst lands. The shield goes to your ally while you’re attached.
- Cast Final Chapter as the fight starts; you can still move and attach while it channels.
- Switch allies when your carry dies. You and Me! has no cooldown.
What do no-recall shopping and Mark mean for Yuumi?
She shops on death like everyone else, and since she rarely dies first, her items can come later than her teammates’. Moonstone Renewer is the priority. Health relics matter less for her than for most, because her own passive heals her as she lands hits.
Then there’s Mark. Land the snowball and you can dash onto that champion, which for Yuumi is honestly pointless, because she doesn’t want to land on an enemy at all (riding allies is her whole game). Summoners are locked once the game loads, so to be fair, almost any defensive pair beats Mark on her.
Is Yuumi a good ARAM pick?
Yes, with the right team. Long poke fights and grouped allies play to her strengths. A team of squishy mages with nobody to ride well makes her much weaker.
Laning against her on Summoner’s Rift? The Yuumi counters guide covers that side. For item stats, use our items database, and her cat costumes are on the Yuumi skins page.
Long story short, the Yuumi ARAM build is Moonstone Renewer, Ardent Censer, Staff of Flowing Water and Redemption, ridden on your strongest ally with Final Chapter saved for the first big fight.
FAQ
What is Yuumi’s ARAM modifier?
Her damage dealt is 105%, the only change, according to wiki data for patch 26.21.
Which item should Yuumi buy first?
Moonstone Renewer. Starlit Grace chains her heals and shields to a second ally.
Can Yuumi be hit while attached?
Only by turrets. You and Me! makes her untargetable from everything else while she’s attached to an ally.
Can Yuumi move during Final Chapter?
Yes. She can move, attach and cast Zoomies while channeling the five waves.
Should Yuumi take Mark?
Rarely. The snowball’s dash only helps a champion who wants to engage, and Yuumi spends the game attached to an ally.