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Yuumi Counters: Who Beats Yuumi

Updated for patch 26.21. Ability details come from Riot’s official game data for this patch.

Yuumi counters are supports who punish her carry rather than her, or catch her in the moments she’s off an ally: hooks, shield breakers and poke mages who turn every trade into an all-in. Yuumi is a support mage who attaches to a teammate and becomes untargetable, so you beat her by killing the champion she rides and by cutting her heals and shields.

These five were picked from the kits themselves, ability by ability, and we don’t use win rates for any of it.

Yuumi counters: Yuumi, the Magical Cat, splash art

Why is Yuumi hard to counter?

  • Feline Friendship (passive): attacks or abilities on champions periodically heal her and the next ally she Attaches to; her strongest bond enhances her abilities.
  • Prowling Projectile (Q): a missile that damages and slows the first target, stronger if it flies at least 1.35 seconds. Cooldown 6.5.
  • You and Me! (W): she dashes to an ally and becomes untargetable from everything except turrets.
  • Zoomies (E): a shield plus Move Speed and Attack Speed, passed to her ally while attached. Cooldown 10.
  • Final Chapter (R): five channelled waves that damage enemies and heal allies, castable while she moves and attaches. Cooldown 120/110/100.

You can’t hit what you can’t target. That’s Yuumi’s whole design: while attached, nothing except a turret can touch her, and she keeps slowing you with Prowling Projectile, shielding her ally with Zoomies and healing through Feline Friendship. Her ultimate even lets her stay attached through the channel. So where’s the weakness? Her ally. A marksman with Yuumi on top has no support body standing next to them, no second set of crowd control and no one to absorb a hook, and that’s the angle every counter below uses.

Which champions are the best Yuumi counters?

Blitzcrank

Rocket Grab (Q) drags an enemy back to Blitzcrank, and with Yuumi untargetable the only thing in the bot lane worth grabbing is her carry. Hook the marksman, and Power Fist (E) pops them into the air for double damage on top. Static Field (R) is the cherry: its active removes shields on nearby enemies, which deletes Zoomies, and briefly silences them. Overdrive helps chase. Mana Barrier (passive) shields him when his health drops low.

Thresh

Death Sentence (Q) chains a target and pulls it toward Thresh, and a second cast pulls him to it. Again, the target is the carry. Flay (E) knocks enemies in the direction he sweeps, which drags the marksman into his own team. The Box walls them in. The lantern, meanwhile, shields his own carry and offers a free ride back to him. Damnation (passive) collects souls for Armor and Ability Power (and Yuumi lanes give up a lot of kills).

Rell

Shield on the carry? Shattering Strike (Q) breaks it and stuns. Ferromancy (W) has Rell crash down from her mount with a knock-up and a big shield, and Full Tilt (E) speeds Rell and an ally up, doubled when running at enemies. Then Magnet Storm (R) pulls every nearby enemy toward her and keeps dragging them. Each hit she lands also pockets some of the target’s resistances through her passive. Rell decides when the lane fights, and Yuumi’s carry, with nobody next to them to soak a stun, just has to survive it.

Brand

Brand turns the lane into nonstop pressure. Blaze (passive) sets targets ablaze with every spell, stacking 3 times before detonating in an area, and Sear (Q) stuns anyone already burning. Pillar of Flame (W) deals 25% more to ablaze targets. A burning target makes his E spread twice as far, and the ultimate ricochets between champions up to 5 times, so damage piles up quickly. Yuumi’s heals can’t keep up with damage that big. Real talk: she sits on a carry who takes all of it.

Zyra

Zyra zones from 575 range with plants. Rampant Growth (W) stores seeds, and Deadly Spines (Q) or Grasping Roots (E) cast near one grow plants that fight for her. Grasping Roots roots everyone along its path, which is how she holds a marksman in place. Stranglethorns (R) damages as it expands, then knocks enemies airborne. Garden of Thorns (passive) spawns seeds faster with level. It’s a lot of damage. A carry alone in front, with Yuumi’s healing only, struggles against it.

How do you play the lane against Yuumi?

  • Target her ally. While attached, Yuumi is untargetable from everything except turrets.
  • Punish her when she detaches, for instance to pick up Feline Friendship healing on a new ally.
  • Bring shield-breaking or Grievous Wounds. Zoomies and her passive are most of her value.
  • Dodge Prowling Projectile from long range; it slows harder after 1.35 seconds of flight.
  • All-in early. A lane where her ally has no body-blocking support gives you kills.

Which items counter Yuumi?

Grievous Wounds and shield reduction are the two things to buy against her (both, ideally, if the gold is there), since healing and shielding are basically her entire job. Executioner’s Calling applies 40% Wounds with physical damage and costs only 800 gold. Mages want Oblivion Orb. Serpent’s Fang has Shield Reaver, which reduces shields on the enemy you damage, so Zoomies shields get weaker. Mortal Reminder and Chempunk Chainsword are the later Grievous Wounds options. To be fair, items only take you so far; the real counter is pressure on her carry. The LoL items database lists every one, and Morellonomicon has a full page.

When is Yuumi at her weakest?

Early in the lane. Before her ally has items, there’s no damage behind the healing, and supports with engage can force fights before Zoomies and Final Chapter level up.

When she’s detached, too. Moving from one ally to another, or walking back to lane, leaves her targetable for a few seconds, and she has no escape of her own except You and Me! (dashing to an ally). Catch her then and, honestly, a single combo usually finishes the cat.

New to support? Look, the support section of our guide to LoL roles is a sensible first stop. Every outfit for the magical cat is gathered on the Yuumi skins page. Rolled her in a random game? Read the Yuumi ARAM guide. Long story short, Yuumi counters ignore the cat, focus her carry, and bring Grievous Wounds or shield breaks.

FAQ

Who counters Yuumi the most?

Blitzcrank and Thresh, who hook her carry, Rell, who breaks shields, and Brand and Zyra, who out-damage her healing.

Can you hit Yuumi while she’s attached?

Only with turrets. You and Me! makes her untargetable from everything except turrets while she’s attached to an ally.

What breaks Yuumi’s shield?

Rell’s Shattering Strike breaks shields, Blitzcrank’s Static Field removes them, and Serpent’s Fang reduces them.

Does Grievous Wounds work against Yuumi?

Yes. Executioner’s Calling, Oblivion Orb and Morellonomicon apply 40% Wounds, which reduces her healing on allies.

How were these Yuumi counters chosen?

By comparing each support’s abilities with her patch 26.21 kit. Win rates played no part.