Skip to content

Seraphine ARAM Build and Guide

Updated for patch 26.20. Ability details come from Riot’s official game data for this patch; ARAM balance numbers come from the League of Legends Wiki’s champion data.

A Seraphine ARAM build has to deal with one fact before anything else: in ARAM, Seraphine deals 90% damage, takes 120% damage, and her healing and shielding are cut to 80%. She is still a strong pick on the Howling Abyss, because her spells hit groups and the narrow lane keeps everyone grouped, but you have to build around those nerfs or nothing else matters.

Item suggestions are editorial and based on what each item does in the current patch. We don’t use win-rate data.

Seraphine ARAM build: Seraphine, the Starry-Eyed Songstress, splash art

How is Seraphine changed in ARAM?

ARAM modifier Seraphine
Damage dealt 90%
Damage taken 120%
Healing 80%
Shielding 80%

Which number matters most? Taking 120% damage, more than the damage cut. Seraphine is a ranged mage with no dash (no dash, no blink, nothing to escape with), and in ARAM she is easier to burst than in normal games. Positioning comes first, items second.

Why does she fit the Howling Abyss so well?

  • Stage Presence (passive): every third basic spell casts twice. In a lane where fights never stop, that third cast comes around fast.
  • High Note (Q): damage in an area, ideal for poking a group that has nowhere to go.
  • Surround Sound (W): shields and speeds up nearby allies, and heals them if Seraphine is already shielded.
  • Beat Drop (E): damages and slows enemies in a line.
  • Encore (R): damages and charms enemies hit, and the range refreshes with every allied or enemy champion it passes. In a crowded ARAM lane, that can travel a long way.

What should a Seraphine ARAM build focus on?

There are two honest directions, and the 80% healing and shielding cut makes the choice clearer than on Summoner’s Rift.

Damage and haste

Why lean on damage? Mage items turn her area spells into steady poke, and poke is what ARAM runs on. Malignance gives 90 Ability Power, 600 Mana, 15 Ability Haste and 20 extra haste for her ultimate, so Encore comes back more often. Luden’s Echo (100 AP, 600 Mana) adds bonus magic damage to damaging abilities, and Blackfire Torch adds burn damage after her abilities hit, with 80 AP, 600 Mana and 20 Ability Haste on top (a lot of haste for one slot).

Support and enchanter

Heal and Shield Power items still work, just at 80% of their usual effect on her. Moonstone Renewer chains her heals and shields to another ally, and Redemption adds a heal you can cast at range on your allies. Go this route when your team already has enough damage and just needs somebody keeping the tanks alive.

In practice, the 80% cut means every utility item you buy gives less value than it would on the Rift, so damage first with one utility item thrown in when the team needs it is usually the better call.

How do you play her on the Howling Abyss?

  • Stay behind your frontline. With 120% damage taken, getting caught once usually means a trip to the fountain. Is the enemy team full of hooks and dashes? Then stand even further back than feels comfortable.
  • Count your casts. Every third basic spell doubles, so time the double Beat Drop or High Note for the moment a fight starts.
  • Aim Encore through a crowd. The range refreshes for every champion hit, allies included, so casting through your own team can still reach the enemy backline.
  • Shop on respawn. In ARAM you can’t recall to shop, so plan your next item before you die and buy it at the fountain.

Is Seraphine in ARAM good for beginners?

Yes, with one warning, and for what it’s worth it is the same one for any squishy mage in ARAM. Her spells are easy to land when enemies are stacked up, and once you start tracking the double cast you can set up some really nasty combos. The catch is she dies fast in this mode, and standing too far forward gets her killed. If you mostly play ARAM to learn champions, the same habits carry into normal games, and our guide to LoL roles explains where she fits on Summoner’s Rift. Her full skin list is on the Seraphine skins page, and every item mentioned here has stats and history in our LoL items database.

Either way, a good Seraphine ARAM game comes down to not dying long enough to land that third cast.

FAQ

Is Seraphine nerfed in ARAM?

Yes. She deals 90% damage, takes 120% damage, and her healing and shielding are at 80%, according to the League of Legends Wiki’s ARAM data.

Should Seraphine build AP or support items in ARAM?

Both work. Her healing and shielding are cut to 80%, so utility items give less than usual, so damage first with one utility item is usually the better call.

What does Seraphine’s passive do?

Stage Presence makes every third basic spell cast twice, and casting near allies boosts her next basic attack.

How does Seraphine’s ultimate work?

Encore damages and charms enemies hit, and its range refreshes every time it passes an allied or enemy champion.

Is this build based on win rates?

No. It is an editorial guide based on item and ability effects in patch 26.20. We don’t use win-rate data.