Sivir ARAM Build and Guide
Updated for patch 26.22. Ability details come from Riot’s official game data for this patch; ARAM balance numbers come from the League of Legends Wiki’s champion data.
A Sivir ARAM build is crit and bounce: Navori Flickerblade to cycle Boomerang Blade and Ricochet, Runaan’s Hurricane for extra bolts, then Infinity Edge and Lord Dominik’s Regards on Berserker’s Greaves. Spell Shield keeps her safe from one big engage per fight. On the Howling Abyss her numbers shift a little: she deals 90% damage and takes 105% damage, which still leaves her one of the better teamfight marksmen in the mode.
The items come straight from her patch 26.22 ability text. No win-rate table helped.

How is Sivir changed in ARAM?
| ARAM modifier | Sivir |
|---|---|
| Damage dealt | 90% |
| Damage taken | 105% |
She loses 10% of her damage and takes 5% extra. It isn’t hard to see why. Boomerang Blade passes through a whole line of enemies twice, Ricochet bounces from target to target, and the Abyss stacks enemies into exactly the shape both spells want. A marksman whose damage multiplies with the number of targets was always going to get trimmed in this mode (healing and shielding stay at normal values, for what it’s worth).
Why does Sivir work on the Howling Abyss?
Her spells are built for crowds, and her ultimate is built for five people moving together. The patch 26.22 kit:
- Fleet of Foot (passive): attacking an enemy champion gives her a short burst of Move Speed.
- Boomerang Blade (Q): a thrown crossblade that damages on the way out and on the way back. Cooldown 10/9.5/9/8.5/8.
- Ricochet (W): the next few attacks gain attack speed and bounce to nearby targets at reduced damage. Cooldown 12.
- Spell Shield (E): blocks a single enemy ability cast on her and, if it does, gives health and a burst of Move Speed. Cooldown 24/22.5/21/19.5/18.
- On The Hunt (R): a surge of Move Speed for her allies, with her attacks reducing her spell cooldowns. Cooldown 120/100/80.
Every ARAM fight is a crowd. A Boomerang Blade thrown down the lane hits the whole enemy front line twice, and Ricochet attacks bounce off the tank onto the carries behind. On The Hunt is the bigger deal, though. ARAM teams spend half the game deciding whether to engage, and an ultimate that makes all five allies faster settles that question (or lets them escape a bad fight). Spell Shield, meanwhile, deletes the first hook or stun the enemy throws at her. Does that make her safe? Safer, at least, which counts for a lot in a mode with no brush to hide in.
What should a Sivir ARAM build focus on?
Ability cooldowns and multi-target damage first, then crit. Her spells do the real work in a crowd, and her attacks bounce anyway.
Navori Flickerblade starts it. Transcendence makes every attack cut 15% off the remaining cooldown of her basic abilities, so Boomerang Blade, Ricochet and Spell Shield come back faster the more she shoots. Stat-wise you get 40% Attack Speed (more bounces per second) and 25% crit.
Runaan’s Hurricane is second. Wind’s Fury fires bolts at 2 more enemies near her target with each attack, and with Ricochet bouncing on top of that, a single attack can touch most of the enemy team. Honestly, it’s the item that makes her feel like a wave-clear machine. Why not Ricochet alone? Because the bolts apply on every attack, not just the few Ricochet empowers, and the item still hands over 40% Attack Speed.
Infinity Edge comes third, raising Critical Strike Damage by 30% on top of 75 Attack Damage. By now her crit chance is high enough for it to matter on most hits.
Lord Dominik’s Regards closes the build. Against the Health-stacked front liners a random draft so often produces, its Giant Slayer passive adds up to 15% damage, with 35% Armor Penetration on top. Her boots are Berserker’s Greaves (1,100 gold, 30% Attack Speed).
How do you play Sivir on the Howling Abyss?
- Save Spell Shield for the engage. It blocks one ability, so a hook, stun or ultimate is worth more than a poke spell.
- Throw Boomerang Blade down the length of the enemy line; it hits on the way back too.
- Ricochet into the clump. Bounces hit nearby targets, and in ARAM nearby means almost everyone.
- Call fights with On The Hunt, because every ally gets the Move Speed surge at once.
- Stay at max range. Her 500 range is all the protection she has after the shield is gone.
How do no-recall shopping and Mark change the plan?
With no recall, purchases happen only after a death. Navori Flickerblade is the first big purchase, and a Berserker’s Greaves early is a fine way to spend leftover gold. Sivir has no healing beyond Spell Shield’s block, so health relics on the lane are the main way she recovers between fights.
Mark throws a snowball, and a hit opens a dash to that target. Summoners stay fixed for the game. On Sivir, though, Mark is a risky pick: dashing a marksman into the enemy team usually ends badly. Flash is the safer choice, and Spell Shield already covers part of what Mark would offer as defense. Real talk: let your tank do the snowballing.
Is Sivir good in ARAM?
She’s a strong pick when her team wants to fight. The 90% damage dealt and 105% damage taken nerfs are mild compared with how much her spells gain from clumped enemies, and On The Hunt gives her team an engage most ARAM comps lack.
Laning against her on Summoner’s Rift is a different story, told in the Sivir counters guide. Item numbers live in our League of Legends items database, and her skins are on the Sivir skins page.
Long story short, the Sivir ARAM build is Navori Flickerblade, Runaan’s Hurricane, Infinity Edge and Lord Dominik’s Regards on Berserker’s Greaves, with Spell Shield saved for the enemy’s best engage.
FAQ
What are Sivir’s ARAM modifiers?
Patch 26.22 wiki data lists 90% damage dealt and 105% damage taken for her.
What items should Sivir build in ARAM?
Start with Navori Flickerblade and Berserker’s Greaves, then Runaan’s Hurricane, Infinity Edge and Lord Dominik’s Regards (in that order).
Why Navori Flickerblade on Sivir?
Its Transcendence passive reduces the remaining cooldown of her basic abilities with every attack, so Boomerang Blade, Ricochet and Spell Shield return sooner.
Should Sivir take Mark?
Usually not. A dash into the enemy team is dangerous for a marksman, so Flash is the safer pick.
Where does this Sivir build come from?
Her patch 26.22 abilities were lined up with what each item does. No win-rate data was used.