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Urgot ARAM Build and Guide

Updated for patch 26.22. Ability details come from Riot’s official game data for this patch; ARAM balance numbers come from the League of Legends Wiki’s champion data.

A Urgot ARAM build is a bruiser path that keeps Purge firing: Black Cleaver, Spear of Shojin, Sterak’s Gage and Death’s Dance, on Plated Steelcaps. He shreds the front line, flips a carry with Disdain, and executes with Fear Beyond Death. On the Howling Abyss, Riot changes one number for him: damage taken goes up to 105%.

Kit first (no win rates).

Urgot ARAM build: Urgot, the Dreadnought, splash art

How is Urgot changed in ARAM?

ARAM modifier Urgot
Damage taken 105%

Just the one: Urgot takes 5% more damage. Everything else, including his damage and the Disdain shield, is unchanged. Why touch him? Purge melts anything that stands near him, and in ARAM there’s always something standing near him. A slightly squishier Urgot dies a bit sooner in those long brawls. Fair enough, honestly.

Why does Urgot fit the Howling Abyss?

Because Purge rewards fights that never end, and that’s what ARAM is. His patch 26.22 kit:

  • Echoing Flames (passive): attacks and Purge periodically fire flame blasts from his legs for physical damage.
  • Corrosive Charge (Q): a thrown charge that explodes, damaging and slowing. Cooldown 10/9.5/9/8.5/8.
  • Purge (W): he slows himself to fire on nearby enemies, focusing champions recently hit by his abilities. Cooldown 12/9/6/3/0.
  • Disdain (E): a shielded charge that hurls the first champion it catches over him. Cooldown 16/15.5/15/14.5/14.
  • Fear Beyond Death (R): a chem-drill that impales the first champion hit and can execute them under a health threshold. Cooldown 100/85/70.

ARAM levels come fast, and once Purge reaches rank 5 it has no cooldown at all, so Urgot fires on whatever is near him basically all fight. Corrosive Charge marks the targets Purge should focus. Disdain into a clumped team is easy to land, and the flip throws a carry right into his own team. Fear Beyond Death is a long-range execute, which matters more here than on the Rift, since poke-heavy ARAM fights leave lots of champions sitting low. Thing is, he’s slow while Purging.

What should a Urgot ARAM build focus on?

Attack Damage with Health, plus anything that makes long fights better for him. He wants to stand in the middle and keep shooting (that’s the whole champion, really).

Black Cleaver first. Carve lowers a target’s Armor by 6% for each physical hit, stacking 5 times, and Purge applies physical damage constantly, so it stacks almost instantly on everyone he shoots. It brings 45 Attack Damage and 400 Health.

Spear of Shojin second. Focused Will raises his ability and passive damage every time an ability deals damage, and Echoing Flames is his passive, so both Purge and the flame blasts get stronger. Dragonforce adds Basic Ability Haste for more Corrosive Charges and Disdains.

Sterak’s Gage third. Lifeline gives him a decaying shield when a hit would drop him under 30% Health, and the Tenacity (20%) helps him keep Purging through crowd control.

Death’s Dance closes it. Part of every hit on him gets stretched out over 3 seconds, and when a champion he damaged dies, the leftover is wiped (Fear Beyond Death makes that common). His boots, Plated Steelcaps, shave 10% off incoming attacks.

How do you play Urgot on the Howling Abyss?

  • Hit champions with Corrosive Charge first. Purge prioritizes champions you recently struck with abilities.
  • Disdain the carry into your team; it hurls the first champion it catches out of your way.
  • Save Fear Beyond Death for low targets. It can execute a champion who falls below the health threshold.
  • Stay in the fight while Purge is running, since at rank 5 it never goes on cooldown.
  • Watch for kiting. Purge slows you, so don’t chase into long poke range.

How do no-recall shopping and Mark change the plan?

You buy items only when dead. Black Cleaver is the first full purchase; an Attack Damage or Health component on an early death still feeds the build. Urgot has no healing in his kit, so health relics are his only way back up between fights, and with 105% damage taken, he’ll want them.

On a snowball hit, Mark lets you dash to that champion. There’s no swapping summoners mid-game. For Urgot, Mark gives him a second engage on top of Disdain: snowball, dash in, then Disdain flips the next target. Flash is the classic alternative. For what it’s worth, Flash plus Disdain lands from further away, while Mark comes back more often.

Is Urgot a strong pick on the Howling Abyss?

He’s a strong brawler. The 105% damage taken is a light nerf, and a cooldown-free Purge in endless ARAM fights is brutal. Teams with long range and lots of slows can still kite him, since he slows himself to shoot.

Facing him in top lane instead? The Urgot counters guide covers that matchup. Item stats are collected in the League items list, and his costumes fill the Urgot skins page.

Long story short, the Urgot ARAM build is Black Cleaver, Spear of Shojin, Sterak’s Gage and Death’s Dance on Plated Steelcaps, with Purge running nonstop and Fear Beyond Death saved for the execute.

FAQ

What is Urgot’s ARAM modifier?

Only damage taken changes, to 105%, according to wiki data for patch 26.22.

What items should Urgot build in ARAM?

Plated Steelcaps and Black Cleaver first, then Spear of Shojin, Sterak’s Gage and Death’s Dance.

Why Black Cleaver on Urgot?

Carve reduces Armor with every physical hit, and Purge deals physical damage constantly, so the stacks build almost instantly.

Does Purge have a cooldown?

12/9/6/3/0 seconds by rank. At rank 5 it has no cooldown.

How was this Urgot build put together?

Each item supports a part of his patch 26.22 kit, Purge and Echoing Flames above all. Win rates weren’t consulted.