Fizz ARAM Build and Guide
Updated for patch 26.21. Ability details come from Riot’s official game data for this patch; ARAM balance numbers come from the League of Legends Wiki’s champion data.
A Fizz ARAM build is an assassin path that keeps him alive for a second dive: Lich Bane and Rabadon’s Deathcap for burst, Zhonya’s Hourglass for survival, and Cryptbloom for penetration and a heal when someone drops. The Howling Abyss buffs him, with 105% damage dealt, 95% damage taken and 110% Tenacity.
His patch 26.21 abilities were the only guide for item order. We never opened a win-rate table.

How does ARAM balance treat Fizz?
| ARAM modifier | Fizz |
|---|---|
| Damage dealt | 105% |
| Damage taken | 95% |
| Tenacity | 110% |
Kindly, if we’re being honest. He hits for 105%, takes 95%, and his Tenacity is 110%, so crowd control on him wears off sooner. For a melee assassin who has to land in the middle of five enemies, every one of those matters, and the Tenacity line more than it looks (his whole kit falls apart if he’s stunned on the ground after Playful / Trickster). Why the buffs? Short-range assassins struggle on a lane where everyone stands together and stares at the one champion who jumps in.
What does Fizz’s kit do on a single lane?
From Riot’s patch 26.21 ability data:
- Nimble Fighter (passive): moves through units and takes a flat reduction from every damage source.
- Urchin Strike (Q): a dash through the target for magic damage, applying on-hit effects. Cooldown 8/7.5/7/6.5/6.
- Seastone Trident (W): bleeding attacks, plus an active that empowers the next hit and those right after it. Cooldown 7/6/5/4/3.
- Playful / Trickster (E): untargetable on his spear, then a slam or a second jump. Cooldown 16/14/12/10/8.
- Chum the Waters (R): a fish that sticks to a champion and slows, then a shark that knocks up the target and pushes nearby enemies aside. Cooldown 120/100/80.
The shark is better here than anywhere. When it erupts it knocks up the hooked target and throws everyone nearby aside, and in ARAM there’s always someone nearby. Urchin Strike applies on-hit effects, which is why this build leans on an on-hit item. Put simply, every dash is also an attack. Playful / Trickster’s untargetable window dodges the burst of crowd control that greets any diver. The downside? Once E is spent, he’s melee in the middle of the enemy team. That’s what Zhonya’s is for.
What items does a Fizz ARAM build use?
Burst, then a stasis, then more burst. Four items and boots, ordered so the first fight after each death already hits hard.
Lich Bane leads. Spellblade adds bonus magic damage to his next attack after any ability, and Urchin Strike applies on-hit effects as it dashes through, so the proc lands right away. It brings 100 Ability Power and 6% Move Speed. Fizz casts often in a fight, so Spellblade triggers a lot.
Rabadon’s Deathcap second. Magical Opus raises total Ability Power by 30%, and with Lich Bane already in place the multiplier has something to work with. Expensive, sure. Worth it on a one-combo assassin (the gold comes back fast in a mode full of kills).
Zhonya’s Hourglass third. Think of its 2.5 second freeze as the escape he gets to use after the spear hop is gone. Dive, shark, hop, then stasis when their crowd control comes back. It adds 50 Armor too.
Cryptbloom last. Its 30% Magic Penetration cuts through Magic Resist, and Life from Death spreads a healing nova from any champion who dies within 3 seconds of taking his damage, which keeps his team going after a successful dive. For boots, Sorcerer’s Shoes and their 12 flat penetration.
How should Fizz play team fights on the Howling Abyss?
- Throw the shark into a group. It knocks up the target and pushes nearby enemies aside.
- Hop over their crowd control. Playful / Trickster makes him untargetable while he’s on the spear.
- Dive second, not first. Let the frontline draw out stuns, then go for the carry.
- Weave attacks after spells. Lich Bane’s Spellblade adds damage to the next attack after each ability.
- Zhonya’s after the hop. Stasis buys time when E is on cooldown.
How do the fountain and Mark work for Fizz?
Recalling isn’t an option. Gold gets spent at the fountain at the start and after each death, so the first visit should put Lich Bane together if you can afford it, because Spellblade does nothing in pieces. Health relics are his only healing, so pick one up before a dive (for what it’s worth, Cryptbloom’s nova heals him too once it’s built).
The two summoner spells picked in the lobby can’t be swapped. A snowball hit gives him a free leap to its target, a long-range start to an all-in on a carry. Honestly, Mark plus Urchin Strike reaches almost anyone. Flash is the other option, mostly to land the shark on a target at the edge of range.
Is Fizz good in ARAM?
Better than most assassins. 105% damage dealt, 95% damage taken and 110% Tenacity all help a champion who has to land in the middle of a fight, and the shark hits whole groups. His problem stays the same. Point-and-click crowd control right after he lands ends him.
Mid laners who do that are listed in our Fizz counters guide. Item stats sit in the items database, the roles guide for League explains the assassin job, and his skins are on the Fizz skins page.
Long story short, the Fizz ARAM build is Lich Bane, Rabadon’s Deathcap, Zhonya’s Hourglass and Cryptbloom with Sorcerer’s Shoes, and the plan is shark the group, hop the stuns, burst the carry, and stasis your way out.
FAQ
Is Fizz strong in ARAM?
He’s buffed. Patch 26.21 Wiki figures put his damage dealt at 105%, damage taken at 95% and Tenacity at 110%.
What is the best Fizz ARAM build?
Start with Lich Bane, add Rabadon’s Deathcap and Zhonya’s Hourglass, finish with Cryptbloom, and wear Sorcerer’s Shoes.
Why build Lich Bane on Fizz?
Spellblade empowers his next attack after an ability, and Urchin Strike applies on-hit effects, so the bonus damage lands as he dashes through.
Can Fizz dodge abilities with his E?
Playful / Trickster makes him untargetable while he’s on his spear, which avoids targeted abilities cast at him during that window.
How was this Fizz build chosen?
From his patch 26.21 kit and item text: an on-hit dash, a burst combo and one escape point to Lich Bane, AP and stasis. No win-rate data was used.