LoL Patch 14.19 Notes: Every Change in Split 3

Patch 14.19 notes, in short: released September 24 to 25, 2024, the patch opened Ranked Split 3, nerfed almost every Legendary item by roughly 5 to 12%, brought back a reworked Lethal Tempo, and reworked K’Sante while buffing Tristana for bot lane. It also added quick-buy queuing, potion reminders and new turret visuals. Old news now. The current patch is 26.22, so treat every number here as history. If you want a newer snapshot to compare against, our patch 15.12 buffs and nerfs archive covers a mid-season update from the following year.

What changed in patch 14.19?
Riot framed 14.19 around one goal, which was making fights slower and easier to read. The headline was a system-wide item nerf, and the official notes explain it plainly, saying Riot was “nerfing almost every Legendary item in the game between 5-12%” to reduce snowballing and slow down late-game combat. Movement speed, ability haste and raw damage came down for classes that didn’t need them.
Around that sat four other big pieces. Lethal Tempo returned with a new design. K’Sante got one of the largest reworks a recent champion has had, touching every ability. Tristana was pulled out of what Riot called “Pro jail” and tuned for bot lane. And the patch shipped quality-of-life features for newer players. Patch 14.19 also marked the start of Ranked Split 3, the last split of 2024.
| Area | Main change in 14.19 |
|---|---|
| Items | Most Legendary items nerfed about 5 to 12% |
| Runes | Lethal Tempo reworked and re-added; Presence of Mind and Shield Bash changed |
| Champions | K’Sante rework, Tristana buffs for bot lane, Elise re-scripted, Vladimir W nerfed on minions |
| Ranked | Split 2 ended September 24, Split 3 started September 25, 2024 |
| Quality of life | Queue and partially buy Legendaries in one click, potion reminders, turret visuals, epic monster announcement |
| Modes | Ultimate Spellbook returned with more Ultimates and Ultimate Ammo |
Patch 14.19 item nerfs, with examples
The item changes were broad. Mostly small per item, but they added up fast. A few examples straight from the notes:
- Infinity Edge: cost up from 3,400 to 3,600 gold, attack damage down from 80 to 70.
- Black Cleaver: attack damage 55 to 40, with a new recipe (Phage, Kindlegem and Pickaxe).
- Experimental Hexplate: attack damage 55 to 40 and attack speed 25% to 20%, but health up from 300 to 450.
- Sterak’s Gage: bonus from base AD 50% to 45%, shield from 80% to 60% of bonus health.
- Luden’s Companion: ability haste cut from 20 to 10.
Notice the pattern? Damage and haste went down, while some durability (like Hexplate’s health) went up. That’s the “slower fights” goal in item form. Fighters, marksmen, assassins and mages all lost something. If you want today’s numbers rather than the old ones, our LoL items pages pull current stats from Riot’s data.
Lethal Tempo’s return in 14.19
Riot had removed Lethal Tempo earlier in 2024 because, in its words, too much of the rune’s power sat in pure attack speed, which made other attack speed sources pointless, plus a bonus to attack range that couldn’t be tuned easily. So what did the new version keep? The stacking. What changed was the payoff.
Attacking an enemy champion grants a stack for 6 seconds, up to 6 stacks. Each stack gives 5% attack speed for melee champions or 4% for ranged. At full stacks, attacks also fire a “note” dealing 9 to 30 bonus adaptive damage for melee (6 to 24 for ranged), scaling with bonus attack speed. No more range bonus. The rune also started tracking “Perfectly Timed” attacks, those launched within 0.25 seconds of the attack being ready. Put simply, it became an on-hit damage rune for long fights instead of an attack speed cap breaker.
Other rune changes
Presence of Mind switched from mana over time to an instant restore (6 to 50 mana for melee, 4.8 to 40 for ranged, by level) with an 8-second cooldown, so it no longer favoured damage-over-time champions. Shield Bash lost its hidden resistance bonus while shielded, and its bonus health scaling went from 1.5% to 2.5%. Biscuits’ mana restore was converted to health.
The K’Sante rework
This was the big one for top laners. Riot’s explanation was blunt: in skilled hands K’Sante was too safe and too reliable no matter the situation, which made him a pro staple and miserable to play against. The rework asked him to commit to fights and land his skills.
- Base attack range: 175 down to 150.
- Q (Ntofo Strikes): narrower (width 150 to 100), no longer resets when he casts R, flat 20 mana cost, cast time now scales with bonus resistances.
- W (Path Maker): cooldown cut to 14 to 10 seconds, stun now 0.5 to 1.5 seconds depending on charge, no steering after cast, partial distance if not fully charged.
- E (Footwork): no longer goes over walls in All Out, no longer resets his attack, dash speed 900 down to 500 plus movement speed.
- R (All Out): now physical damage, lasts 15 seconds instead of 20, grants 40 to 80% attack speed, 50% bonus armor penetration and 20% omnivamp, and can’t be ended early.
Riot warned that “changes of this magnitude” would need relearning; for his current kit and matchups, see our K’Sante guide.
Tristana buffs and other champion changes
Tristana’s changes aimed at bot lane without boosting mid. Her attack range went from 525 to 550, Q attack speed rose to 60 to 120%, and E’s passive explosion damage was lowered so she wouldn’t shove mid lane automatically. Riot specifically wanted her able to last-hit 5 or 6 minions under turret cleanly. Her ultimate gained a short stun (0.4 to 0.7 seconds) and a bonus AD ratio. Our Tristana guide covers how she plays now.
Look, Elise players got the quietest change: she was re-scripted with some quality-of-life and agency touches. Vladimir’s W healing became only 60% effective against minions, aimed at the W-max build that let him sustain off every wave; Riot noted the build wasn’t even good, just unpleasant to face.
Ranked Split 3 and other patch 14.19 changes
Split 2 ended on September 24, 2024 at 23:59:59 local time, and Split 3 began on September 25 at 12:00:00 local time, the first day of 14.19. Ranked queue was briefly off during deployment, and games during the cooldown hours didn’t count. As in earlier years, the apex-tier duo MMR restriction was temporarily lifted at the split start.
The quality-of-life list was long for one patch. You could queue Legendary items and partially buy them with a single click, with an on-screen reminder when it was time to recall. Players below account level 11 saw health potions highlighted when low on health and out of combat. Turret shots grew in size as their damage ramped. And a new announcement played when epic monsters spawned. On the cosmetic side, Fright Night skins and Worlds 2024 Viego arrived on September 25, and Victorious Sona went to players who earned it in Split 2.
Ultimate Spellbook also returned, now offering extra Ultimates during the game, a swap at the shop after 8 minutes and every 6 minutes after, and Ultimate Ammo from Baron, Elder or Dragon Soul. Eleven champions joined the pool of Ultimates, including Aurora, Smolder, Hwei and Ornn.
Why did Riot nerf items instead of champions?
Because the problem was the pace. Honestly, nerfing the items every champion buys hit the shared cause in one patch. Riot’s own notes list three aims: less snowballing, slower late-game combat and fights that are easier to read.
To be fair, a 5 to 12% cut sounds small. It isn’t, once you stack it across six items: a full build lost damage and speed at once.
Is patch 14.19 still relevant?
For playing today, mostly as history. League moved to the 2025 season and then to 2026’s numbering (patch 26.22 is current as of October 2026), and almost every number above has been changed since. Real talk: if you’re looking at 14.19 to understand why an item or champion feels the way it does, the design reasoning in Riot’s notes still holds up better than the exact values. For when each split and season started, our LoL season dates page has the full timeline, and the patch 14.19 notes remain on Riot’s official site for anyone who wants every line.
FAQ
When was patch 14.19 released?
Riot published the patch 14.19 notes on September 24, 2024, and the patch went live with the start of Ranked Split 3 on September 25, 2024.
What was the biggest change in that patch?
A system-wide item nerf that reduced almost every Legendary item by about 5 to 12%, to slow down late-game combat and reduce snowballing.
Did Lethal Tempo come back in 2024?
Yes. Lethal Tempo returned with up to 6 stacks of attack speed and bonus on-hit damage at full stacks, without the old attack range bonus.
What happened to K’Sante?
K’Sante was reworked: lower attack range, a less reliable Q and W, no E over walls in All Out, and an ultimate that deals physical damage and grants armor penetration and omnivamp.
When did Ranked Split 3 start in 2024?
Split 3 started on September 25, 2024 at 12:00 local time, the first day of patch 14.19.
What is the current LoL patch?
As of October 2026 the current patch is 26.22. Patch 14.19 came out during the 2024 season, two full seasons earlier.



