Valorant Ranks Distribution: Every Rank by Percentage (2026)

The Valorant ranks distribution in September 2026 peaks in Silver and Gold: those two tiers hold about 43% of ranked players, Gold 1 is the most common single rank (8.70%), and the median sits right at the Gold 1 to Gold 2 line. Diamond 1 is roughly the top 19%, Immortal the top 1.4% and Radiant 0.05%.

Valorant ranks distribution by tier in 2026
These are the latest full numbers we could check: September 2026, Season 2026 Act 5, all regions combined. They come from the monthly tracker compiled by Esports Tales, which pulls ranked data from public API-based stat sites.
| Tier | Share of ranked players | Top % (this tier and above) |
|---|---|---|
| Iron | 4.67% | 100% |
| Bronze | 15.72% | 95.35% |
| Silver | 20.66% | 79.63% |
| Gold | 22.12% | 58.97% |
| Platinum | 17.56% | 36.85% |
| Diamond | 11.55% | 19.29% |
| Ascendant | 6.32% | 7.74% |
| Immortal | 1.37% | 1.42% |
| Radiant | 0.05% | 0.05% |
Gold is the biggest tier. Not Silver, which surprises people who remember the ladder from 2021 to 2023, when Silver was the fat middle of the curve. Platinum is now bigger than Bronze, and Diamond alone holds more players than Iron and half of Bronze combined. The low end has been shrinking for two years, so a rank that felt “average” in 2023 sits a little lower on the curve today.
Full Valorant rank distribution for all 25 ranks
Valorant has 9 tiers and 25 ranks: Iron through Immortal each split into 1, 2 and 3, and Radiant stands alone. Here’s every one of them for September 2026, with the share of players in that exact rank and the share at that rank or higher.
| Rank | Players | Top % | Rank | Players | Top % |
|---|---|---|---|---|---|
| Iron 1 | 0.57% | 100% | Platinum 1 | 7.62% | 36.85% |
| Iron 2 | 1.54% | 99.45% | Platinum 2 | 5.83% | 29.23% |
| Iron 3 | 2.56% | 97.91% | Platinum 3 | 4.11% | 23.40% |
| Bronze 1 | 5.17% | 95.35% | Diamond 1 | 5.11% | 19.29% |
| Bronze 2 | 5.75% | 90.18% | Diamond 2 | 3.80% | 14.18% |
| Bronze 3 | 4.80% | 84.43% | Diamond 3 | 2.64% | 10.38% |
| Silver 1 | 7.62% | 79.63% | Ascendant 1 | 3.24% | 7.74% |
| Silver 2 | 7.06% | 72.01% | Ascendant 2 | 2.01% | 4.50% |
| Silver 3 | 5.98% | 64.95% | Ascendant 3 | 1.07% | 2.49% |
| Gold 1 | 8.70% | 58.97% | Immortal 1 | 0.98% | 1.42% |
| Gold 2 | 7.58% | 50.27% | Immortal 2 | 0.22% | 0.44% |
| Gold 3 | 5.84% | 42.69% | Immortal 3 | 0.17% | 0.22% |
| Radiant | 0.05% | 0.05% |
Look at the first rank of each tier. Silver 1, Gold 1 and Platinum 1 are each bigger than the 2 and 3 above them, and that’s no accident: since patch 10.01 every Tier 1 rank comes with two Rank Shields, so players who would otherwise slide down a tier get parked at the bottom of it instead. Funny enough, the shields make “1” ranks look more crowded than they really are in skill terms.
Look, the curve falls off a cliff after Diamond 1. Ascendant 3 is barely 1%, and all three Immortal ranks together are smaller than Ascendant 2 alone.
What is the average rank in Valorant?
Gold, specifically the line between Gold 1 and Gold 2. Gold 2 and everything above it make up 50.27% of ranked players, so a Gold 2 player is just above the median, and a Gold 1 player is just below it.
If you mean the most common rank, that’s Gold 1 at 8.70%, ahead of Silver 1 and Platinum 1, which tie at 7.62%. Thing is, “average” here only covers people who play Competitive at all, and that group is already more invested than the typical player who sticks to Unrated and Swiftplay. Put simply, a Gold player beats about half of the ranked ladder, which is a better result than the reputation of the rank suggests.
What percentile is my Valorant rank?
Use the “Top %” column above: it tells you what share of ranked players sit at your rank or higher. A few reference points make the table easier to read.
- Gold 3 is the top 43%, so you’re past the median by a full rank.
- Platinum 1: top 37%. Platinum 3 is the top 23%, close to the top quarter.
- Diamond 1, top 19%, and Diamond 3 lands right around the top 10%.
- Reaching Ascendant 1 puts you in the top 8% of the ladder.
- Immortal 1 is the top 1.4%, and Radiant is capped at 500 players per region.
Is Platinum good then? By the numbers, yes: a Plat 1 player is ahead of roughly 63% of everyone who plays ranked. The lobbies don’t feel that way, because everyone in them is also above average (and everybody’s teammates are always the problem, right?).
Radiant is a special case. It isn’t an RR threshold you cross but a seat on the regional top 500 board, with a minimum RR that differs by region. Our guide to Immortal vs Radiant thresholds has the 2026 numbers for every server.
How has the Valorant ranks distribution changed since 2024?
It has moved up. Honestly, the trend is clearer than any single month: five snapshots, and the January 2024 column was taken from the same Esports Tales archive.
| Tier | Jan 2024 | Sep 2025 | Feb 2026 | Jul 2026 | Sep 2026 |
|---|---|---|---|---|---|
| Iron | 9.2% | 7.8% | 6.43% | 6.66% | 4.67% |
| Bronze | 22.9% | 20.0% | 19.84% | 21.46% | 15.72% |
| Silver | 26.5% | 22.8% | 22.85% | 22.41% | 20.66% |
| Gold | 19.1% | 20.1% | 21.05% | 20.85% | 22.12% |
| Platinum | 12.0% | 13.9% | 13.03% | 14.20% | 17.56% |
| Diamond | 7.5% | 8.8% | 9.17% | 9.38% | 11.55% |
| Ascendant | 2.1% | 5.4% | 5.32% | 4.26% | 6.32% |
| Immortal | 0.4% | 1.43% | 1.25% | 0.75% | 1.37% |
| Radiant | 0.01% | 0.05% | 0.05% | 0.05% | 0.05% |
Iron halved in under three years. Ascendant tripled. In January 2024 Diamond started around the top 10% of the ladder, and in September 2026 it starts at the top 19%, so the same badge now covers almost twice as many players. Is that inflation? Partly, sure, but the matchmaker compares you with the players around you, not with a fixed skill bar, so a Diamond from 2024 and one from 2026 are both roughly where the ladder put them at the time.
The July 2026 column is the odd one. Ascendant and Immortal dropped while Bronze jumped, because that snapshot was taken right after the Act 4 reset, when everyone had to replay placements. The same dip shows up after every Season start and midseason reset, then fades over the following weeks as players climb back. So if you compare your rank with a chart, check which part of the Act it came from.
Why does the Valorant ranks distribution shift during a Season?
Resets. Since 2025 Valorant runs one Season per year split into 6 Acts, and per Riot’s RR rules, Act 1 and Act 4, the Season start and the midseason, each ask for 5 placement matches, while the other Acts need only 1. The highest rank you can be placed into is Ascendant 3; it was Ascendant 1 until patch 11.00 in June 2025, which is one reason the top of the curve grew that summer.
Several 2026 patches nudged it too, in practice mostly at the top end:
- Patch 12.00 (Season 2026 launch) changed the hidden MMR calculation to improve match quality.
- 12.05 adjusted the RR needed for Immortal 2, Immortal 3 and Radiant so leaderboards line up across regions; Riot said the underlying MMR didn’t change.
- With 13.00, RR gains were tuned so consistently winning players feel less stuck, and matchmaking now keeps each team’s average rank within one sub-tier more often.
- 13.01 brought penalties for rank manipulation, including rank reversions.
None of these flips the shape of the curve. They move a percent here and there, mostly between Platinum and Ascendant.
How Valorant ranks and RR work
You need account level 20 to queue Competitive, a rule Riot added in Episode 4 (our guide on how to level up in Valorant quickly covers getting there, and accounts already past level 20 skip it). After that, every rank below Immortal works on a 0 to 100 bar of Rank Rating (RR).
Win, and you gain RR; lose, and you drop some. Riot’s support page says winning or losing has the largest effect, with the round margin, standout plays and being the underdog adjusting the amount. At 100 RR you promote and start the next rank with at least 10 RR. To demote you have to hit 0 and then lose again, or burn through both shields at a Tier 1 rank, and the lowest you can land in the rank below is 70 RR.
Behind that bar there’s a hidden MMR. Riot’s former senior competitive designer explained that your RR gains stretch or shrink depending on how far your rank sits from your MMR, and that it usually takes 20 to 40 games for the two to meet; the longest case they had seen was about 100 games. Once wins and losses give you roughly the same amount, you’re probably at your real level. Short version? Play enough games and the badge catches up.
There’s no rank decay. If you stop playing, your rank stays; only Immortal and Radiant players can slip on the leaderboard as others pass them. Want the real numbers behind your own climb? A Valorant stats tracker shows RR history and win rate per map, which beats guessing from memory after a bad night of losses.
Which ranks can queue together in Competitive?
Duos and trios must fit inside a rank gap. Parties of 4 are not allowed, and full 5-stacks can mix any ranks. Riot’s own table, from its Competitive Mode FAQ (updated May 2026), lists every allowed pairing, and it applies the same way on every server.
| Lowest rank in party | Highest rank allowed |
|---|---|
| Iron and Bronze | Silver |
| Silver | Gold |
| Gold | Platinum |
| Platinum to Radiant | Exactly 1 tier higher (Platinum 2 with up to Diamond 2) |
From Immortal 1 up you can only play solo, duo or as a five. The catch with 5-stacks is RR: a stack of Iron to Ascendant players gets 25% less RR if anyone is outside the normal party range, any Immortal in the group means a 25% cut, and a Radiant in the party cuts it by 75%, or 90% if anyone in the group is below Radiant. Fine for fun nights. Bad for climbing.
Where does Valorant ranks distribution data come from?
Not from Riot, and that matters more than most people think. The client shows your own rank and the top 500 leaderboard, and that’s it: there’s no official percentage per rank, in game or on Riot’s sites.
What exists are stat sites that read match data through Riot’s public API, and Esports Tales combines them into a monthly snapshot. To be fair, it’s the best public picture there is, but it only counts players those sites have seen, which tilts it slightly toward active, more invested players (so the real ladder probably has a bit more Iron and Bronze than the table shows). Treat the decimals loosely. The shape, Gold in the middle and a steep drop after Diamond, has held for every month of 2026.
We’ll refresh this Valorant ranks distribution when a newer full snapshot is published; the next useful one is the first after the Act 6 placements settle.
FAQ
What is the most common rank in Valorant?
Gold 1 is the most common single rank, with 8.70% of ranked players in September 2026. Gold is also the largest tier at 22.12%, ahead of Silver at 20.66%.
What percentage of Valorant players are Radiant?
About 0.05% of ranked players were Radiant in September 2026. Radiant is limited to the top 500 players on each regional leaderboard, and they also need to pass their region’s minimum RR.
What rank is top 10% in Valorant?
Diamond 3 is roughly the top 10% (10.38% at that rank or higher in September 2026). Ascendant 1 is the top 7.74%.
How many ranks are there in Valorant?
There are 25 ranks in 9 tiers: Iron, Bronze, Silver, Gold, Platinum, Diamond, Ascendant and Immortal have three ranks each, and Radiant is a single rank.
Does Valorant have rank decay?
No. Your rank does not drop if you stop playing. Immortal and Radiant players can lose leaderboard positions when other players pass them, but that is not decay.
How many placement matches do you need in Valorant?
Five at the start of a Season and at the midseason reset (Act 1 and Act 4), and one in the other Acts. The highest possible placement is Ascendant 3.



