Rocket League Ranks in Order: Tiers, Divisions and Stats

Rocket League ranks run from Bronze to Supersonic Legend: seven tiers with three ranks each (Bronze I to Grand Champion III) plus Supersonic Legend on top, 22 ranks in all. Every rank below Supersonic Legend has four divisions. The average 3v3 player is Gold III, and Supersonic Legend is roughly the top 0.001% to 0.04% depending on the playlist.

All Rocket League ranks in order
Lowest to highest, here’s the full ladder. Psyonix’s support page says each rank is split into four divisions, so the climb inside Gold I alone goes Division I, II, III, IV before you reach Gold II.
| Tier | Ranks | Divisions per rank |
|---|---|---|
| Bronze | Bronze I, II, III | 4 |
| Silver | Silver I, II, III | 4 |
| Gold | Gold I, II, III | 4 |
| Platinum | Platinum I, II, III | 4 |
| Diamond | Diamond I, II, III | 4 |
| Champion | Champion I, II, III | 4 |
| Grand Champion | Grand Champion I, II, III | 4 |
| Supersonic Legend | Supersonic Legend | none |
Until you finish placements in a playlist you’re shown as Unranked there. And you have a separate rank in every ranked playlist, so being Diamond in 2v2 says nothing about your 1v1 badge (most people are noticeably lower in Duel, as the numbers below show).
What percentage of players are in each rank?
Psyonix is one of the few studios that publishes official rank distribution data, and Esports Tales collects it each season. The latest full table we could check is Season 22, posted in June 2026. Each cell is the share of players at that rank or higher.
| Rank | 1v1 Duel | 3v3 Standard | 2v2 Doubles |
|---|---|---|---|
| Silver I | 94.12% | 96.57% | 93.04% |
| Gold I | 73.56% | 77.22% | 75.33% |
| Gold III | 45.74% | 50.98% | 56.69% |
| Platinum I | 30.04% | 39.14% | 47.46% |
| Diamond I | 4.27% | 15.52% | 25.05% |
| Champion I | 0.45% | 3.44% | 8.88% |
| Grand Champion I | 0.041% | 0.233% | 1.203% |
| Grand Champion III | 0.007% | 0.012% | 0.120% |
| Supersonic Legend | 0.003% | 0.001% | 0.038% |
Look at the Diamond I row. In Doubles, a quarter of all players are Diamond or higher; in Duel it’s barely 4%. Same badge, very different achievement. To be fair, that gap has a simple cause: in 1v1 nobody covers your mistakes, so the whole Duel ladder sits lower.
So which ranks count as good? By these numbers, Platinum I already beats roughly 60% of Standard players, Diamond I is the top 16% in 3v3, and Champion I puts you in the top 3.5%. Grand Champion is rare in every mode, and in Duel even Champion I is the top half a percent.
What is the average rank in Rocket League?
Gold III in 3v3 Standard, which is where the cumulative line crosses 50% (50.98%). In Doubles the middle sits a step higher, between Gold III and Platinum I, while in Duel it falls between Gold II and Gold III.
Thing is, “average” only counts people who play ranked. Plenty of players stick to casual, and they tend to be newer, so the real middle of everyone who owns the game is probably a little lower than Gold III.
How do placement matches work?
At the start of each season, your first 10 matches in any Competitive playlist are placement matches. You play them separately in each playlist you care about, and only after them does the game show a rank there.
Epic’s support page adds one detail people forget: at the end of placements you may land on a different rank than the friends you partied with. Placements also don’t start from zero. Psyonix applies a soft reset each season, which pulls ranks toward the middle, so a high player usually starts a bit lower than last season’s finish and a low player a bit higher.
How do season rewards work?
Season rewards depend on wins, not just your final rank. You need 10 wins to unlock the first reward level, and then 10 more wins at a higher rank to move up each step, per Epic’s support article on season rewards.
- Bronze: 10 wins at Bronze or higher.
- Silver needs 10 more wins at Silver or higher, and so on up the ladder.
- Wins below your current reward level don’t count toward the next one.
- Grand Champion and Supersonic Legend each take 10 extra wins at that exact rank.
In practice, that means a player who reaches Champion late in the season but only wins a handful of games there may still end the season with Diamond rewards. Annoying? A bit. Plan your grind for the last weeks accordingly.
Which ranked playlists are there?
Three core ranked modes count for the main ranks: 1v1 Duel, 2v2 Doubles and 3v3 Standard. On top of those, Psyonix rotates extra ranked modes each season.
For Season 22 the extra ranked playlists were Rumble, Hoops, Dropshot, Snowday and the newly added 2v2 Heatseeker, while 4v4 Quads went back to casual after its ranked run in Seasons 20 and 21. Season 23 ran from June 10 to September 23, 2026, and Season 24 started with patch v2.76 on September 23, so check the playlist menu in game for this season’s exact rotation. Extra modes have their own, much flatter distributions (Heatseeker, for example, had 14% of its players in Bronze I alone in Season 22).
Do Rocket League ranks matter for anything besides rewards?
Honestly, mostly for matchmaking. Your rank and hidden rating decide who you play against, and the season reward title and items are what other players see.
If you play several competitive games, you’ll notice every ladder treats “average” differently: compare the curve above with our Rainbow Six Siege ranks or the Overwatch 2 rank tiers, where Gold and Platinum hold most of the players too. For what it’s worth, our other articles on the game cover the rest.
The quickest useful check: open your profile, compare your Rocket League ranks across Duel, Doubles and Standard against the table above, and you’ll see which playlist is really your strongest.
FAQ
What are the Rocket League ranks in order?
Bronze, Silver, Gold, Platinum, Diamond, Champion and Grand Champion, each with ranks I, II and III, then Supersonic Legend at the top. That makes 22 ranks.
How many divisions does each rank have?
Each rank has four divisions, I to IV. Supersonic Legend is the only rank without divisions.
What is the average rank in Rocket League?
Gold III in 3v3 Standard, based on Psyonix’s Season 22 distribution. About 51% of Standard players are Gold III or higher.
What percentage of players are Supersonic Legend?
In Season 22, Supersonic Legend was about 0.001% of Standard players, 0.003% of Duel players and 0.038% of Doubles players.
How many placement matches are there?
Ten. The first 10 matches in each Competitive playlist at the start of a season are placement matches.
How many wins do you need for season rewards?
Ten wins unlock the first reward level, and each higher level needs 10 more wins at that rank or higher.
