Checking how much money i spent on lol is one of those things you either do on a whim or avoid for years. Riot made it easy though. Look, we’ve all been there. You open your purchase history expecting maybe $50, and the number staring back at you has three digits. Or four. There’s an official page that pulls up your total in seconds. Everything below covers that tool, a backup method, your playtime stats, RP pricing for 2026, refund options, and what to do when the total makes you reconsider your life.
How to Check How Much Money You Spent on League of Legends
Two methods to check money spent on LoL. Both free, both show your total right away.
Method 1: Riot’s “Show Me the Money” Tool
- Open the Riot Games LoL Support page.
- Hit Sign In. Use your Riot account login.
- Scroll down. Big red button, can’t miss it. Says “Show Me the Money.” Click that.
- The number on screen covers everything: skins, champions, emotes, passes, chromas, bundles, name changes. Every RP purchase, all in one total.
Fair warning though. The tool only pulls data from your current region. So if you played on NA for three years and then transferred to EUW, only the EUW purchases show up. The NA money spent on LoL? Still in Riot’s system somewhere, but the tool won’t display it. You’d have to send Riot Support a message asking them to look up the old region manually.
Got multiple accounts? You’ll need to repeat the process for each one and add the totals together yourself. Riot doesn’t link accounts for you. Also worth knowing: RP gifts you received from friends don’t count toward your total. The tracker only shows what came out of your wallet.
One more thing: the page tends to go offline during major patch days. Happens pretty regularly, actually. When it’s down, just use the second method.
Method 2: Support Ticket (Still Instant, No Waiting)
This one works on mobile too if you don’t feel like booting up the client.
- Go to the Riot Support Ticket page.
- Log in.
- From the dropdown, pick “Account Management, Data Requests, or Deletion.”
- Then “Formal Personal Data Request.”
- Then “I want to know how much money I’ve spent with Riot Games.”
- A red box appears. Click it. The total shows up right there on the page. No email, no ticket queue, nothing to wait for.
People sometimes assume this method means filing an actual support ticket and waiting days for a response. It doesn’t. The money spent on LoL number is automated and appears the second you click that red box.
How to Check How Much Time You Spent Playing League of Legends
Here’s the annoying part. Riot never built a total hours counter into the client. The stats page covers your current season, and there’s a dropdown for a few past seasons. But a lifetime number? Nope. For that you need an outside tool.
Wasted on LoL (wol.gg)
wol.gg has been around for years and it’s still what most players use to check their time spent on League. It connects to Riot’s API, counts your matches, and multiplies by average game length.
- Go to wol.gg.
- Pick your server region from the dropdown.
- Type in your Summoner Name or Riot ID.
- Press enter. The site spits out your playtime in minutes, hours, and days. It also ranks you against other players on the same server.
Their database includes over 8 million accounts at this point. The average across all of them sits around 832 hours. Some people look at that number and feel fine. Others realize they’ve spent the equivalent of 35 straight days on Summoner’s Rift and need a moment.
One thing to keep in mind: wol.gg gives estimates, not exact numbers. Match durations vary (a 20-minute surrender and a 45-minute slugfest both count as “one game”), and really old match data from early seasons sometimes doesn’t pull through properly. It’s close, but don’t treat it like an official Riot stat.
Using the League Client Stats Tab
Inside the League client, click your profile and go to the Stats tab (all the way to the right). You’ll see total games played and hours for the active season. There’s a small dropdown that lets you look at previous seasons going back to 2022.
This won’t add everything up for you across all seasons. But if you’re just curious about the last couple of years, it does the job without leaving the client.
OP.GG and Manual Math
OP.GG is great for match history, KDA breakdowns, and win rates. It does not, however, calculate total lifetime hours. If you want a rough number from OP.GG, count your ranked games for a season and multiply by 30 minutes. That gives you ranked time. Then tack on whatever normals and ARAMs you played on top. Won’t be exact, but you’ll at least have a rough number to work with.
What Counts Toward Your LoL Spending Total
When you check money spent on LoL through Riot’s tracker, it counts every RP purchase made through the League client on your current region. So that covers:
- Champions you paid RP for instead of using Blue Essence
- Skins across all tiers: 520 RP recolors, epic, legendary, ultimate, and the newer exalted tier
- Hextech chests, keys, and crafting materials
- Event passes (Worlds passes, seasonal passes, etc.)
- Emotes, summoner icons, ward skins
- Chromas and bundle deals
- Name changes bought with RP
Stuff that does not show up: physical merch from the Riot Games store, coaching services, anything purchased through a third party, and purchases from a different region before an account transfer. If you bought a Teemo plushie and an event pass the same month, only the pass appears in the tool.
RP Pricing in 2026
Riot Points are what you buy with real money, and then you spend those points in the in-game store on skins and other cosmetics. The pricing looks like this in USD right now:
| Price (USD) | RP You Get | Cost per 100 RP |
|---|---|---|
| $5 | ~650 RP | $0.77 |
| $10 | ~1,380 RP | $0.72 |
| $20 | ~2,800 RP | $0.71 |
| $50 | ~7,200 RP | $0.69 |
| $100 | ~15,000 RP | $0.67 |
The math is simple: buy more at once, pay less per point. A $5 purchase is the worst value on the list. $100 gets you the cheapest RP possible. Riot designed it that way to push bigger purchases, and it works.
Keep in mind these are US prices. Other regions pay different amounts depending on local currency and taxes. Riot updates the numbers when exchange rates move, so always check inside the client before you buy. The store page has your region’s current pricing.
Buying process itself is simple: click the coin icon in the top right corner of the client, select “Purchase RP,” pick a bundle, and pay with a card, PayPal, or a prepaid Riot gift card (available at most retail stores and online).
Where Does Money Spent on LoL Actually Go?
Checked your total and the number looks wrong? Like, “there’s no way I spent that much” wrong? When people see their money spent on LoL for the first time, most of it traces back to one of these three things.
Skins. By far the biggest drain on most accounts. A standard skin sits at 975 RP, which works out to roughly $7.50. Legendary skins jump to 1,820 RP (~$14). Ultimate skins hit 3,250 RP (~$25). And then Riot went and introduced exalted skins in 2025. These use a gacha-style system where you keep paying until you roll the one you want. Players have reported spending $200 or more chasing a single exalted skin. That’s a car payment for a character model. If you want free alternatives, check out our LoL skin mod guide.
Event passes. Every major event brings a new pass priced around 1,650 RP. Worlds, seasonal celebrations, big champion launches. Riot runs enough of these each year that buying every pass costs $80 to $120 annually. Many players grab them on autopilot without thinking about the yearly total.
Champions. A newly released champion costs 975 RP on launch day. There are over 160 champions in the game now. Even unlocking half of them with RP instead of earning Blue Essence through games adds a couple hundred dollars to the pile. People who started playing years ago and bought champs regularly might not even remember doing it, but those transactions are all sitting in the total. Starting a fresh LoL account means going through all of that again.
Getting a Refund on LoL Purchases
Yes, Riot does refunds. But don’t get too excited, the conditions are pretty tight. You can only get RP back on something if you haven’t used it yet (meaning zero games played with that skin on), you bought it within the last 14 days, and the item is actually refundable. Skins, champions, chromas, ward skins, emotes, and name changes are on the list. Most other stuff is not.
There’s also a thing called Refund Tokens. Every account gets a handful of them. Tokens work on unused content that’s between 14 and 90 days old. Riot hands them out very rarely, maybe once every year or two, so most players have zero or one left. Don’t waste a token on something cheap.
What about getting actual cash back? If you bought RP with your credit card but haven’t spent any of it yet, Riot can process a full refund through a support ticket. But once that RP converts into a skin or champion, the real-money path closes. You’d only get the RP value back using a token, not dollars.
Why Your Spending Total Looks Lower Than Expected
Some players check the tool and get money spent on LoL that seems way too low. Like, they know they’ve been buying skins for years but the total says $150. There are a couple of explanations.
Region transfers mess things up. Riot logs purchases per region. When you transfer an account, the new region’s tracker starts from zero on the transfer date. Everything from before that date is still stored, but the self-service tool doesn’t pull it in. You’d need to ask Riot Support to look into the old region’s records and give you a combined number.
Really old accounts have gaps. If your account goes back to Season 1 or 2, some early purchases might be missing entirely. Riot rebuilt their backend infrastructure multiple times since the 2009 launch, and not all transaction records survived every migration. This mainly affects purchases from before 2014.
Former Garena accounts. Players in Southeast Asia played through Garena until early 2023. That was a separate system with separate records. When accounts moved to Riot’s global platform, purchase histories didn’t always come along. If you played on Garena for years, your Riot total might be missing a big chunk. Some of those accounts had rare skins that are worth tracking down separately.
How to Spend Less on League Going Forward
Look, nobody’s saying you should never buy a skin again. But there are smarter ways to handle it than impulse-buying every legendary that pops up in the store.
My Shop saves real money. Riot opens it a handful of times per year. It fills up with skins for champs you play, discounted anywhere from 20% to 70%. That 1,350 RP skin you want? It might pop up for 600-something RP in My Shop. Much better deal than buying on launch day at full sticker price.
Hextech Crafting adds up over time. Playing games earns chests and keys. Open enough of them, collect skin shards, and you can either craft a specific skin at a discount (using Orange Essence) or reroll three shards into a random permanent skin. Plenty of players have pulled legendary skins this way without spending a cent.
Put a number on it each month. Yeah, budgeting your skin purchases sounds lame. But $10 or $15 a month is enough to grab a skin during sales, and it stops those “wait, I spent HOW much this month?” moments. Once it’s gone, close the store tab and move on.
Exalted skins are a money pit. They look good, sure. But the unlock system is basically gacha. You pay, you pull, you hope. Miss? Pay again. Some people have spent $200 before landing the skin they wanted. Meanwhile a legendary skin is 1,820 RP, has a set price, looks nearly as good, and you know exactly what you’re paying before you click. The visual gap between legendary and exalted does not justify that kind of price difference.
Pick up free event tokens. Every big event has a free mission track. No pass required. The rewards are smaller stuff like icons or a chroma, but it costs you nothing. Good enough when you’re trying not to spend.
Common Questions About LoL Spending and Playtime
Does the Riot spending tool show purchases from all regions?
Nope. Current region only. Transferred accounts lose visibility on old-region purchases in the tool. Riot Support can pull a combined number if you send them a ticket explaining the situation.
How accurate is Wasted on LoL (wol.gg)?
It’s based on real games, not guesses. wol.gg reads match data straight from Riot’s API. But a 15-minute surrender and a 50-minute marathon both show up as separate entries with different lengths, and anything from before Season 11 might have holes. If it says 1,500 hours, you’re probably somewhere around that. Just don’t quote it as an exact figure.
Can I pull up a receipt of everything I bought?
Riot only shows the grand total. No line items, no dates, no per-skin breakdown. Your Collection tab in the client lists every skin you own, but not what you paid. If you need actual transaction records, go through your PayPal history or bank statements and search for Riot Games charges. That’s the only real option.
What does the average League player spend?
Riot keeps that number to themselves. What we have is Reddit threads and community polls, which tend to cluster around $100-$500 for people who’ve played a couple years. Sounds about right for someone buying a few skins per season plus the occasional pass. Players who’ve been going since Season 2 or 3 without slowing down? $1,000+ isn’t unusual. Some don’t even want to check anymore.
Can I check how much a friend spent?
Not their spending, no. The tool requires logging into the actual account. Playtime is a different story. Punch anyone’s Summoner Name into wol.gg and their hours show up, assuming their profile isn’t set to private.
How many hours does the average player have in League?
wol.gg data across 8+ million accounts lands around 832 hours on average. That said, this number skews because plenty of casual players tested once and left. Regular ranked players who’ve been at it for a few seasons typically sit in the 2,000 to 3,000 range. Some one-tricks with accounts dating back to 2012 or 2013 have hit 5,000+.
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