These days, League of Legends is a titan. It dominates Twitch streams, headlines international esports events, and has a player base so vast it feels like everyone knows someone who’s played it. But believe it or not, its rise wasn’t always so certain. In fact, League began as a scrappy, niche title that clawed its way into global relevance.
So how did a quirky, free-to-play MOBA with colorful graphics evolve into a digital behemoth?
The Mod That Sparked a Revolution (2009–2010)
On October 27, 2009, Riot Games – a then-unknown studio launched by Brandon Beck and Marc Merrill – released League of Legends. Inspired by Defense of the Ancients (DotA), a community-created mod for Warcraft III, Riot set out to capture the same competitive spirit in a standalone game.
The early version? Humble. Just 40 champions, basic graphics, and virtually zero hype. But what it lacked in flash, it made up for in strategy, speed, and accessibility. Its free-to-play structure, reliable servers, and thrilling gameplay loop began attracting a grassroots following – particularly among players who craved something fresh.
Word spread. Reddit threads, forum posts, and early livestreams lit the spark.
The First Wave: Season One & the Esports Spark (2010–2011)
Season One changed everything.
In 2010, Riot rolled out significant improvements – a sleeker game client, ranked matchmaking, weekly free champion rotations, and its first major tournament: the Season One World Championship.
Held at DreamHack Summer 2011 in Sweden, that event offered a $100,000 prize pool and was livestreamed to an unexpectedly massive audience. League’s competitive potential became undeniable. Suddenly, it wasn’t just a fun game – it was a spectator sport.
This was the moment League stepped out of the shadows and into the esports spotlight.
Going Supernova: The Season Two Surge (2012–2014)
If 2011 was the spark, 2012 was the explosion.
The Season Two World Championship came with a jaw-dropping $2 million prize pool. Riot wasn’t just participating in esports – it was owning it. Held in Los Angeles, the event felt like a declaration: We’re here, and we’re serious.
By the end of 2012:
League of Legends was the most-played PC game globally
It topped charts on platforms like Xfire and Raptr
Riot had announced the League Championship Series (LCS) to professionalize competitive play
Meanwhile, Twitch and YouTube were brimming with League content – highlight reels, pro tips, streamers with massive fanbases. The ecosystem was thriving, and the community? It was hooked.
A Cultural Phenomenon: 2015–2019
League didn’t just grow. It exploded into pop culture.
Between 2015 and 2019, Riot hosted epic World Championships in cities like Seoul, Paris, and Shanghai – each with production values that rivaled the Super Bowl. Stadiums were packed. Online viewership shattered records. Riot diversified into music, animation, and lore-rich media, expanding the League universe far beyond Summoner’s Rift.
Key highlights:
Over 100 million monthly active players
Superstar players like Faker and Uzi became household names
Spin-offs like K/DA and animated shorts deepened fan engagement
By its 10th anniversary in 2019, League wasn’t just a video game – it was a full-blown multimedia empire.
Still on Top: Reinvention in the 2020s
Some expected League to plateau. Instead, Riot evolved.
New titles like Teamfight Tactics and Wild Rift broadened the franchise. The 2021 Netflix series Arcane earned critical acclaim and introduced the lore to a whole new audience. Riot kept things fresh with frequent champion updates, skin releases, and high-stakes global tournaments.
Moments like Worlds 2023 in Korea and music groups like K/DA proved Riot could still surprise – and captivate – millions.
So, When Did League of Legends Really Take Off?
While the game technically launched in 2009, its meteoric rise truly began between 2011 and 2013. That’s when esports gave it wings, streaming made it viral, and Riot’s vision kicked into high gear.
What began as a DotA-inspired experiment turned into the blueprint for modern competitive gaming – and it shows no signs of slowing down.