Quick Answer: Immortal vs Radiant in Valorant
The Valorant Immortal vs Radiant question comes up constantly, and most people get it wrong. They think Radiant is just “one rank above Immortal.” It is not. These two work on completely different mechanics. Immortal? Pass the RR threshold for your region and you are in. Radiant? You need the RR threshold AND you have to hold a top 500 spot on your server’s leaderboard. Both conditions, simultaneously. About 1.3% of ranked Valorant players are Immortal right now in V26 Act 2. Radiant is 0.03%. So yeah, the gap is massive.
I pulled the latest numbers from VStats.gg and double-checked against Riot’s support page (they updated it in March 2026). If you are grinding anywhere near the top of the ladder, here is what you actually need to know.

How Valorant Ranking Changes: Immortal vs Radiant Rules
From Iron to Ascendant, ranking is straightforward. 100 RR, rank up, done. Lose at 0, rank down. Simple.
At Immortal the whole thing changes. You hit Ascendant 3 with 100 RR, get promoted to Immortal 1, and suddenly the RR bar stops resetting. It just… keeps going. Win a game, gain RR. Win another, gain more. 50, 200, 600, there is literally no cap on how high your RR number can go.
Climbing through Immortal tiers means reaching specific RR thresholds that Riot sets per region. Radiant is different. You need the threshold AND a spot in the top 500 on your leaderboard. This is the core of the Valorant Immortal vs Radiant distinction. Miss either condition? Stuck in Immortal 3. I have seen players on VLR.gg with 400+ RR who are still Immortal 3 because the top 500 cutoff on their server was higher.
This video breaks down the Valorant ranking system visually:
RR Thresholds for Immortal and Radiant by Region
RR thresholds are where the Immortal vs Radiant comparison gets specific. Riot dropped updated numbers in March 2026 and basically made every region the same except LATAM (which stays lower). Here are the exact numbers from their support page:
| Region | Immortal 2 | Immortal 3 | Radiant (min threshold) | Radiant (actual cutoff*) |
|---|---|---|---|---|
| LATAM | 90 RR | 150 RR | 200 RR | ~350-450 RR |
| North America (NA) | 100 RR | 200 RR | 300 RR | ~500-600 RR |
| Europe (EU) | 100 RR | 200 RR | 300 RR | ~550-700 RR |
| Korea (KR) | 100 RR | 200 RR | 300 RR | ~500-650 RR |
| Brazil (BR) | 100 RR | 200 RR | 300 RR | ~450-550 RR |
| Asia Pacific (APAC) | 100 RR | 200 RR | 300 RR | ~450-650 RR |
*Actual Radiant cutoff is what the 500th player on each server actually sits at by the time an act ends. The “min threshold” number from Riot’s table barely matters. Nobody gets Radiant at 300 RR on NA or EU. The real number is always way higher because 500 spots fill up fast.
EU is the worst for this. The player base is huge, so those 500 slots get contested hard. People on VLR.gg have been reporting 550+ RR needed for EU Radiant within three weeks of V26 Act 2 starting. By the final month? 650, 700, sometimes even more. LATAM is the opposite. Smaller player base, lower cutoffs, easier path in (on paper at least).

What Separates Immortal from Radiant in Practice
Look, on the surface these two ranks seem almost identical. Both are at the top. Both get matched into the same lobbies sometimes. But the Immortal vs Radiant split is way more than cosmetic. Let me break down what actually changes.
RR Progression: Immortal Compared to Radiant
Immortal is pass/fail. Hit 100 RR on NA, boom, you are Immortal 2. Get 200 RR, you are Immortal 3. Nobody else matters. Just hit the number.
Radiant does not work like that at all. 300 RR (on NA/EU/most servers) is the bare minimum entry requirement, but here is the catch: you also need to be top 500 in your entire region. If player number 500 is sitting at 480 RR right now, you need 481 to take their spot. And that number creeps up every day as more people grind.
Leaderboard: Immortal versus Radiant Visibility
Go to playvalorant.com/leaderboards and you will see Radiant names front and center. Immortal players show up there too, technically, but everyone paying attention is watching the Radiant board. Orgs scouting for Tier 2 roster spots, VCT hopefuls posting their placement on Twitter/X, content creators flexing their rank. That is all Radiant territory.
For anyone trying to go pro, a Radiant leaderboard appearance is basically a resume line. Immortal 3 just does not hit the same way, even if the player is mechanically identical.
No Performance Bonuses in Immortal or Radiant
Below Ascendant, dropping 30 kills earns you bonus RR even if the game was close. Nice little safety net. At Immortal? Gone. Riot strips it out completely.
@RiotEvrMoar confirmed this ages ago but people still do not get it. Go 35/8 in a game, hard carry both halves, and lose 11-13? Congrats, you lost RR. No bonus for the frag line. Zero. All the system looks at is whether your team won or lost, and by how many rounds.
This one detail changes how high-elo players think about agent picks. A Killjoy who drops her ult at the perfect time and wins two rounds is doing more for your RR than a Jett who highlights-reels every round but the team loses 11-13 anyway.
Queue Restrictions for Immortal and Radiant
Solo or duo. That is what you get at Immortal+. Riot killed trio and four-stack queuing entirely. You can technically five-stack, but the RR penalties are so insane it is pointless:
- Immortal in a five-stack: 25% RR reduction
- Radiant in a five-stack: 75-90% RR reduction
A Radiant winning a five-stack game might earn 3-4 RR instead of 15-18. Nobody serious about their rank does this.
Activity Requirement
There is a 7-day timer on the leaderboard. Play one ranked game every week or your position gets hidden (your RR stays, but your slot opens up). Radiant players cannot afford to skip a week. Take a vacation without queueing at least once? Someone else fills your slot and you log back in as Immortal 3.
Immortal vs Radiant: Rank Distribution Numbers
Numbers make the Valorant Immortal vs Radiant gap real. Data from VStats.gg (sourced through Riot’s API) for V26 Act 2 shows exactly how rare each sub-tier is:
| Rank | % of Players | Cumulative (Top %) |
|---|---|---|
| Diamond 3 | 2.3% | Top 4.5% |
| Ascendant 1 | 2.4% | Top 6.9% |
| Ascendant 2 | 1.7% | Top 4.5% |
| Ascendant 3 | 1.0% | Top 2.8% |
| Immortal 1 | 0.79% | Top 1.31% |
| Immortal 2 | 0.33% | Top 0.52% |
| Immortal 3 | 0.18% | Top 0.21% |
| Radiant | 0.03% | Top 0.03% |
Put it this way: for every Radiant player, there are about 43 Immortal 1 players. Even the gap between Immortal 3 and Radiant is 7x. And because Radiant is hard-capped at 500 per region, you are looking at maybe 3,000 Radiant players total across all servers worldwide. That is it. Out of millions.

The RR Grind: What Immortal to Radiant Actually Looks Like
Nobody talks about this enough. If you are actually trying to push from Immortal to Radiant, the RR math is the single most important thing to understand.
Wins at Immortal give you +12 to +18 RR. Losses take -18 to -23 RR. Read that again. The system literally takes more than it gives. Riot built it this way on purpose, your MMR has to prove you belong before the numbers get friendlier. Going 50/50 on wins and losses? You are slowly drowning in negative RR.
Let me run actual numbers. Immortal 1 on NA, 10 RR after placements. You want Radiant. The threshold says 300 RR but you really need 500+ for top 500.
- You need around 490 net RR
- Average win: +15
- Average loss: -20
- Play 300 games at 57% win rate: 171 wins (2,565 RR earned), 129 losses (2,580 RR lost)
- Net gain: negative 15 RR. You literally went backwards after 300 games
60%+ win rate is where the climb even begins. Holding that across a few hundred games at this elo? I mean, there is a reason every VLR.gg thread about Immortal calls it “hell rank.” The math just does not want you to climb.
Gold players deal with none of this. +22 per win, -16 per loss, plus performance bonuses. Riot is actively helping you climb at those ranks. The Valorant Immortal vs Radiant grind is a completely different game from anything below Diamond.
How MMR Works for Immortal and Radiant Players
Behind every Valorant account there is a hidden number called MMR (Matchmaking Rating). You never see it. Riot never shows it. But understanding MMR is key to the Immortal vs Radiant climb because performance bonuses are turned off up here. This invisible number runs your entire ranked life at the top.
Your RR after each game comes from four inputs: did you win or lose, how many rounds you won by, performance bonus (gone at Immortal+), and something called convergence. That last one is Riot’s system constantly pulling your visible rank toward your real MMR. When MMR is above your rank, you get fat wins and tiny losses. When MMR is below? Tiny wins, fat losses. The system is literally dragging you back down.
@RiotEvrMoar once said it takes 20 to 40 games for rank and MMR to meet in the middle. TenZ apparently pushed an alt to Radiant MMR in 20 games flat. Most of us are not TenZ though. The practical takeaway: if your wins give you +12 and losses take -22, that gap is not bad luck. Your MMR is saying “you are ranked too high right now.” Playing more games will not fix that. Playing better in fewer games will, because that is what pulls MMR up.
One more thing about high elo: Riot uses win/loss MMR more than encounter MMR (which tracks who you kill in duels). Lower ranks lean on encounter MMR, so fraggers climb fast in Gold. Up in Immortal, the only question is: did your team win the game or not?
Season Resets for Immortal and Radiant
Resets are another area where Valorant Immortal vs Radiant works differently. Riot ditched the old episode system in 2025. Now the game runs one season per year, chopped into six acts. Your rank gets reset at the start of the year and again mid-year.
Here is how resets hit Immortal and Radiant players specifically:
- RR gets cut by 90% between acts
- All Radiant players drop back to Immortal
- Highest possible placement after 5 placements is Ascendant 3 (raised from Ascendant 1 in a recent update)
- Leaderboard positions carry over but RR does not
- One placement match is needed for Acts 2 through 6
So let me paint this picture: you grinded to 700 RR Radiant last act. New act starts. You now have 70 RR in Immortal. Back to square one. Every single act. Nobody is safe from this.
There is a silver lining though. The first two weeks of any act are prime time for Radiant pushes. Thresholds sit low (300-400 RR range), the board is messy, and anyone grinding hard can grab a spot. By the last month? Total chaos. Thresholds skyrocket because everyone and their duo partner is spamming games. If you want Radiant, go hard early and sit on your lead.
Skill Gap Between Immortal 3 and Radiant
People argue about this on Reddit constantly. My honest read: between a high Immortal 3 and a low Radiant? Almost no difference. Between Immortal 1 and Radiant? Completely different player.
An Immortal 3 with 350 RR and a Radiant at 380 RR are literally in the same lobby. They peek the same angles, counter-strafe the same way, hold the same spots. Throw both of their VODs into a blind review and good luck figuring out which one is Radiant. The actual difference at that range is how many games they play and whether they can avoid tilting for days at a time.
VLR.gg has this ongoing debate where people say “anyone who hits Immortal 3 can get Radiant if they play enough.” I think that is half right. The mechanics are close enough. But maintaining a 55-58% win rate over 300 games when everyone in every lobby wants to rip your head off? That requires a kind of mental discipline that does not get talked about. It is almost a separate skill from the game itself.
Now, the top 100 on any region’s leaderboard? Do not even compare them to low Radiant. These people are at 800, 1000, sometimes 1200+ RR. Pros, semi-pros, grinders who queue 8 hours a day. When you really dig into the Valorant Immortal vs Radiant data at that level, the difference between rank 400 Radiant and rank 20 Radiant is probably bigger than Diamond vs Immortal.
Agent Selection at Immortal and Radiant
In Silver or Gold, you can instalock Reyna and just outaim everyone to climb. That stops working at Immortal because guess what, everyone in the lobby can aim too. The mechanical gap between players in these lobbies is razor thin, so agents that bring team utility start mattering a lot more.
I have been watching a lot of high-elo VODs lately and checking tracker stats. Controllers (Omen, Astra) and Sentinels (Killjoy, Cypher) show up constantly. Initiators like Sova and Fade too. These agents generate round wins without having to take stupid duels. And since your RR at Immortal+ is purely about winning rounds (no performance bonus), an Omen who smokes three sites perfectly is worth more than a Jett with a 2.0 K/D who loses the game.
Best advice I have picked up from Radiant players on VLR.gg: just pick 2 or 3 agents and get really good at them. Stop trying to fill every role. A Sova one-trick with perfect lineups is way more useful in Immortal lobbies than a “flex” player who plays five agents at 70% each.
A lot of players at this level keep a second Valorant account for practicing new agents so they do not wreck their main’s MMR in the process. Pretty standard thing to do up here.
Immortal vs Radiant Queue and Party Rules
| Restriction | Immortal | Radiant |
|---|---|---|
| Solo queue | Yes | Yes |
| Duo queue | Yes (within 1 rank tier) | Yes (within 1 rank tier) |
| Trio queue | No | No |
| Four-stack | No | No |
| Five-stack | Yes (25% RR penalty) | Yes (75-90% RR penalty) |
| Leaderboard upkeep | Optional | 1 game per 7 days (required) |
Demotions in Immortal and Radiant
Demotions are another key Valorant Immortal vs Radiant difference. Falling from these ranks follows slightly different rules than the rest of the ladder:
- Immortal 1 to Ascendant 3: Hit 0 RR and lose. You get 2 Rank Shields at tier 1, so you need to lose 3 games at 0 RR to actually drop
- Immortal 2 to Immortal 1: RR falls below the Immortal 2 threshold for your region (100 RR on most servers)
- Immortal 3 to Immortal 2: Same logic, drop below 200 RR on most servers
- Radiant to Immortal 3: Two ways. Your RR drops below the threshold, or another player climbs past you and pushes you out of top 500
That second Radiant trigger is the brutal one. Picture this: you are sitting at 480 RR Radiant, feeling good, go to bed. While you sleep, three grinders on your server win a bunch of games and pass your RR. You open the game next morning and… Immortal 3. Not a bug. Just how it works. I have seen people on Reddit posting screenshots of this exact scenario.
Is Immortal a Good Rank?
Absolutely. And honestly, the attitude in the Valorant community where people act like Immortal is somehow mid drives me crazy.
You are in the top 1.3%. Millions of people play this game and you are better than 98.7% of them. That is not nothing. Half the YouTubers and streamers people watch are Immortal, not Radiant. Pro players sit in Immortal lobbies for the first week of every act because of resets. It is an elite rank by any reasonable standard.
Hot take: getting from Diamond to Immortal is probably harder than going from Immortal 3 to low Radiant. Diamond to Immortal demands a real skill jump, your fundamentals have to level up. Immortal 3 to Radiant? Mostly about playing a ton of games at the right time of the act and not tilting. When people search Valorant Immortal vs Radiant expecting some huge skill canyon, the reality is that at the top end the gap is mostly about grind volume.
If you are pushing toward Immortal and want to speed up the leveling process to unlock ranked faster, we have a guide for that. Or if you want a clean start without old MMR holding you back, our ranked-ready Valorant accounts skip the level 20 grind completely.
Tips for Climbing from Immortal to Radiant
I am not going to tell you to “aim better” or “communicate more.” You are Immortal. You know how to aim. Here are the things that actually make a difference at this elo, based on what I have read from Radiant players on VLR.gg and Reddit.
Track your RR economy. Check your tracker profile and calculate average RR gain vs loss over 50 games. If you are gaining +14 and losing -19, your hidden MMR is below your displayed rank. You need a strong win streak to push MMR up, which then fixes your RR numbers. Grinding more games with bad MMR just digs deeper into a hole.
Queue during peak hours. Off-peak Immortal+ queues stretch to 10+ minutes and the matchmaker pulls from wider skill brackets. During peak (roughly 6 PM to midnight local), you get tighter lobbies. Quality games beat quantity of games.
Stop filling. Playing a role you are 10-15% worse on costs you games. Lock your best 2-3 agents. If someone takes your role, dodge for -3 RR. That is better than losing -20 on a role you cannot carry.
Review close losses. Look at games you lost by 2-4 rounds. Those near-losses are where your RR improvement hides. One fewer lost round per half can flip games at this level.
Grind early in the act. Leaderboard thresholds are lowest during weeks 1-2 after a reset. Build a 400-500 RR cushion early and coast while others fight to catch up later. Waiting until the last two weeks makes the climb exponentially harder.
Manage your mental. This gets overlooked. Radiant players on VLR.gg consistently mention that they stop playing after 2 losses in a row. Not because of tilt (though that is part of it), but because losing streaks tank your MMR faster than winning streaks rebuild it. Two quick losses then quitting for the day protects your long-term RR economy more than trying to “get it back.”
Valorant Immortal vs Radiant: Full Comparison Table
| Feature | Immortal | Radiant |
|---|---|---|
| Sub-tiers | 3 (Immortal 1, 2, 3) | None (single tier) |
| Player percentage | ~1.3% | ~0.03% |
| RR system | Regional thresholds only | Regional threshold + Top 500 |
| Performance bonus | No | No |
| RR calculation | Win/loss + round diff + convergence | Win/loss + round diff + convergence |
| Leaderboard | Regional (optional display) | Regional (public, mandatory) |
| Activity requirement | Rank hidden after 14 days | 1 game per 7 days (leaderboard required) |
| Queue options | Solo, Duo, 5-stack (-25% RR) | Solo, Duo, 5-stack (-75/90% RR) |
| Season reset | 90% RR reduction, re-place | 90% RR reduction, drops to Immortal |
| Max placement after reset | Ascendant 3 | Ascendant 3 |
| Demotion trigger | Drop below threshold or 0 RR + loss | Drop below threshold or pushed out of top 500 |
| Rank Shields | Yes (Immortal 1 only, 2 shields) | No |
| Typical RR gains | +12 to +18 per win | +10 to +16 per win |
| Typical RR losses | -18 to -23 per loss | -18 to -25 per loss |
Valorant Immortal vs Radiant FAQ
What is the main difference between Immortal and Radiant in Valorant?
Immortal is a rank you reach by passing regional RR thresholds (typically 0 RR for Immortal 1, 100 RR for Immortal 2, and 200 RR for Immortal 3 in most regions). Radiant requires both meeting the Radiant RR threshold (200-300 RR depending on region) and being one of the top 500 players on your region’s leaderboard. Immortal represents the top 1.3% of players while Radiant is the top 0.03%.
How much RR do you need for Radiant in Valorant?
The minimum RR threshold for Radiant varies by region. In most regions (NA, EU, KR, BR, APAC) you need at least 300 RR. In LATAM you need 200 RR. But meeting the threshold alone is not enough. You also need to be ranked in the top 500 players in your region, which often means needing 450 to 700+ RR by the end of an act.
What percentage of Valorant players are Immortal?
As of Season 2026 (V26 Act 2), approximately 1.3% of all ranked Valorant players are in Immortal. Broken down further, Immortal 1 holds about 0.79%, Immortal 2 about 0.33%, and Immortal 3 about 0.18% of the total player base.
Can you get demoted from Radiant back to Immortal?
Yes. You lose Radiant status if your RR drops below your region’s Radiant threshold or if another player overtakes you and pushes you out of the top 500. At the start of each act, Radiant players also have their RR reduced by 90% and are placed back into Immortal until they re-earn their spot.
Do Immortal and Radiant players get performance bonuses for RR?
No. Riot Games confirmed that players in Immortal and Radiant do not receive individual performance bonuses. Their RR gains and losses are based entirely on match outcome (win or loss) and round differential. This is different from Iron through Ascendant where performance bonuses can increase RR gains.
How many players are Radiant in Valorant?
Only about 0.03% of the ranked player base holds Radiant at any given time. Radiant is capped at approximately 500 players per region, so the exact number of Radiant players globally depends on how many active regions there are. Across all regions combined, there are roughly 3,000 Radiant players worldwide.
Is Immortal 3 basically the same as Radiant in Valorant?
Not exactly. Immortal 3 players and Radiant players often have similar RR and play in the same lobbies, but Radiant players are specifically the top 500 in their region. Some Immortal 3 players may even have higher RR than the lowest Radiant player on a different server. The gap in skill between high Immortal 3 and low Radiant is small, but Radiant carries leaderboard recognition and prestige that Immortal 3 does not.
That covers the full Valorant Immortal vs Radiant breakdown. Want to learn more about the ranked system? Check out our Valorant accounts page or read our fix for Valorant Error Code 57 if Vanguard is giving you trouble. And if you are looking to create a LoL account as well, we have guides for Riot’s other games too.
Last updated: April 2026
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