Welcome to Patch 14.19 and the kick-off of Split 3! Buckle up, because this patch brings some sweeping changes aimed at shaking up the meta and tightening game pacing across the board.

⚔️ System Overhaul: Legendary Items Take a Hit

Let’s talk numbers: nearly every Legendary item is getting a nerf, with stat reductions ranging from 5% to 12%. This isn’t just for balance – it’s a full-on systems recalibration.

The goals?

  • Reduce snowballing

  • Slow down chaotic late-game brawls

  • Make teamfights easier to follow

Movement speed, ability haste, and damage outputs are getting pulled back, but not universally – only for classes and subclasses that can afford to lose them. The rest? Don’t worry, their power stays intact.

🌀 Runes Reimagined

Lethal Tempo is back, but with a twist. Instead of capping out with bonus range and attack speed, it now delivers on-hit damage, rewarding sustained fights without overlapping with attack speed items.

You’ll also notice some minor rune tweaks rolling out alongside this to round out the update.

🧬 Champion Adjustments

  • Elise: Re-scripted with quality-of-life and control improvements.

  • K’Sante: Major rework to improve counterplay while keeping his identity as a calculated skirmisher.

  • Tristana: Each ability has been tuned to boost her performance in bot lane without juicing her mid-lane dominance.

🛠️ Usability and Quality of Life Boosts

  • Legendary Purchasing: One-click partial buys are here, with in-game reminders to recall or shop.

  • Potion Reminders: When your health drops and you forget about your potions – don’t worry, they’ll nudge you.

  • Turret Particles: New visuals grow more intense as turret damage heats up.

  • Epic Monster Alerts: You’ll now see announcements when big monsters spawn.

  • Auto Jungle SOS: When your jungler’s under siege, the game will automatically alert the team.

🎭 Patch Highlights

  • New Skins (available September 25, 18:00 UTC):

    • Fright Night Veigar

    • Fright Night Nunu & Willump

    • Fright Night Shaco

    • Fright Night Pyke

    • Fright Night Zeri

    • Prestige Fright Night Zeri

    • Worlds 2024 Viego

  • Victorious Sona: Earned from Split 2, arriving a few days into Split 3.

🧙‍♂️ Ultimate Spellbook Returns

Ultimate Spellbook is back – and better.

  • Pick 1 of 4 Ulternate Summoners at game start.

  • Throughout the game, new Ultimates will be offered.

  • Want to keep your current one? Cool. Want to switch? Sweet bonuses await.

  • Swap your Ultimate at the shop or on death (8 min in, then every 6 min).

  • Ultimate Ammo: Kill Baron, Elder, or grab Dragon Soul to earn extra charges – cast your Ult, wait 3 seconds, and do it again!

New Ulternate Summoner Ultimates:

Aurora, Smolder, Hwei, Ziggs, Leona, Nautilus, Ornn, Nami, Kennen, Milio, Zilean

System Tweaks:

  • Older Ultimates updated to match modern kits.

  • Auto-Smite returns, fine-tuned for the current jungle meta.

  • Jungle Respawn Timers Updated:

    • Scuttle: 3:30 → 3:00 (90s respawn)

    • Grubs: 6:00 → 3:30 (2:30m respawn)

    • Dragon: 5:00 → 4:00 (3m respawn)

    • Baron: 20:00 → 10:00 (3m respawn)

  • Objective Bounties trigger at 10 minutes now (down from 14m).

  • New Champion Bounty System integrated.

🤝 Honor System Revamped

The new Honor voting system lets you:

  • Honor up to four players per match

  • Honor enemies, not just allies

It’s all about celebrating good sportsmanship – no matter which side you’re on.

😅 “My Bad” Emote Added

Made a mistake? Hit the “I” key.
Your teammates can press “I” back to say it’s all good.
If everyone forgives you, the emote upgrades into a mini-celebration.
It’s the small things that build better teams.

🏆 Ranked Split 3 Details

  • Split 2 Ends: September 24, 2024 @ 23:59:59 (regional local time)

  • Split 3 Begins: September 25, 2024 @ 12:00:00

Ranked queue and shard transfer services will briefly pause as the patch rolls out and rewards are granted.

  • APEX Duo restrictions will be lifted temporarily, but visual rank duo limits stay.

  • Split 2 rewards will be distributed during the first few days of Split 3.

👁️ Ward XP Removal

Wards no longer grant experience when destroyed – a small mechanic that often created invisible power gaps.

  • Stealth Ward: 40 XP → 0

  • Farsight Alteration: 20 XP → 0

  • Fiddlesticks Effigy & Zombie Ward already grant 0 XP – no changes there.

Champions Update Overview – June Patch

Elise

Elise gets a spellbook refresh – focused updates that modernize her kit while preserving her identity as a precision-focused jungler.

Her passive now guarantees spiderlings regenerate fully on resummon and leap onto her Q targets, syncing better with her aggressive combos.

In Human form, E – Cocoon now detects stealthed targets and can be redirected with Flash, giving skilled players another outplay layer.

In Spider form, E – Rappel now applies its buff earlier and lets Elise recast early to drop back faster, removing awkward aerial downtime.

R – Spider Form has a lower cooldown, letting Elise more fluidly switch forms during skirmishes and ganks.

These changes aim to reward mastery and fluid form swapping without bloating her power.

Ability Breakdown:

  • Passive – Spider Queen: Spiderlings fully heal on summon and now leap on Q cast.

  • Q – Venomous Bite: Target is briefly revealed during approach.

  • E – Cocoon (Human): Reveals stealthed units; Flash-cancel enabled for redirection.

  • E – Rappel (Spider): Buff applied on descent; can recast after 1s to drop manually.

  • R – Spider Form: Cooldown reduced from 4s ⇒ 3s.

K’Sante

K’Sante’s skill floor remains high – but his ceiling had no limits. In elite hands, his kit offered too much safety and flexibility. This update narrows his strengths while deepening the rewards for skilled execution.

Key changes shift his gameplay from a tanky “do-it-all” pick to a deliberate risk-taker who thrives in isolated duels and teamplay defined by mechanics.

  • Base attack range is trimmed.

  • Q and W now demand more precise use and reward timing.

  • E focuses on repositioning for 1v1s, not diving backlines.

  • R – All Out now offers cleaner combat stats and rewards sustained brawling over burst.

Expect a tougher early lane, but more agency in fights – if you’re good enough.

Notable Changes:

  • Attack Range: 175 ⇒ 150

  • Passive damage reworked and now scales during All Out with bonus resistances.

  • Q now hits harder and slows again in All Out, but with a tighter hitbox.

  • W deals more up-front and scaling damage; more control over cast time and monster damage cap.

  • E is no longer a wall-hopper in All Out; dash speeds rebalanced for precision dueling.

  • R – All Out: Damage converted to physical, adds stun, omnivamp, and armor pen; loses bonus damage scaling from resistances.

Tristana

Tristana’s been on the bench for too long – especially in pro play. This patch gives her the tools to thrive again, but with a clearer focus on bottom lane dominance instead of mid lane abuse.

She gets more reliable attack stats and better early lane wave control. But her scaling now leans toward crit builds, making her explosive payoff come later, not off early cheese.

The most impactful change is a new stun on R – Buster Shot, creating real kill pressure in coordinated bot plays.

What’s New:

  • Attack Range: 525 ⇒ 550

  • Base AD +1; slightly reduced AD/Armor growth

  • Q – Rapid Fire: Increased Attack Speed scaling

  • W – Rocket Jump: Lower slow but adds AD scaling and flat duration

  • E – Explosive Charge: Lower base damage, but now benefits more from crit scaling (up to 2.15x)

  • R – Buster Shot: Cooldown reduced, now stuns for 0.4/0.55/0.7s; damage now physical and scales with Bonus AD

Vladimir

Vladimir’s W-max sustain build isn’t performing well but feels awful to play against due to excessive minion healing. This patch reduces his healing from minions while clarifying tooltip info.

  • W – Sanguine Pool: Now heals at 60% effectiveness vs minions

  • Tooltip updated to clarify healing ignores target resistances.

Items Update Summary

To slow down late-game combat and reduce runaway leads, most items have been tuned down slightly. Expect:

  • Lower burst damage from classes not built around it.

  • Slower snowballs through gold leads.

  • Sharper class identities: tanks are tankier, DPS can’t burst, burst champs aren’t pseudo-fighters.

Changes mostly impact Legendary and Epic items, with component costs adjusted to better match gold efficiency.

Component Adjustments

  • Dagger: 300 ⇒ 250

  • Faerie Charm: 250 ⇒ 200

  • Sapphire Crystal: 350 ⇒ 300 (+50 Mana)

  • Needlessly Large Rod: 1250 ⇒ 1200 (AP: 70 ⇒ 65)

Epic Items – Highlights

  • Hexdrinker: MR reduced to 25

  • Noonquiver: AD 20 ⇒ 15; cheaper recipe

  • Warden’s Mail: Rock Solid now only affects champ damage, value increased

  • Bami’s Cinder: Health reduced; better vs minions/monsters

  • Zeal / Aether Wisp / Winged Moonplate: Movement Speed: 5% ⇒ 4%

Fighter Item Adjustments

  • Wit’s End: On-hit now flat 45; AS: 55% ⇒ 50%; MR: 50 ⇒ 45

  • Eclipse: More expensive; AD dropped from 70 ⇒ 60

  • Chempunk Chainsword: Now tankier (450 HP), costlier, less efficient; AD: 55 ⇒ 45

  • Experimental Hexplate: Reworked build path for more durable fighters


Hullbreaker


Revamped to feel tankier and more rewarding for single-target damage builds, Hullbreaker is shifting away from Titanic Hydra comparisons.

  • Recipe: Tunneler + Winged Moonplate + Pickaxe + 175g (was Rectrix, cheaper)

  • AD: 65 ⇒ 40

  • Health: 350 ⇒ 500

  • Move Speed: 5% ⇒ 4%

  • Melee On-Hit: 140% base AD (+3.5% max HP) ⇒ 120% base AD (+5% max HP)

  • Ranged On-Hit: 70% base AD (+3.5%) ⇒ 84% base AD (+3.5%)

  • Melee Structure: 400% base AD (+7%) ⇒ 300% base AD (+10%)

  • Ranged Structure: 200% base AD (+7%) ⇒ 210% base AD (+7%)

  • Melee Minion Resist: 20–135 (lvl 1–18) ⇒ 70–130 (lvl 8–18)

  • Ranged Minion Resist: 10–68 ⇒ 35–65

Black Cleaver

  • Recipe: Now uses Kindlegem instead of Caulfield’s

  • AD: 55 ⇒ 40

Maw of Malmortius

  • AD: 70 ⇒ 60

  • Shield: 200 (+225% Bonus AD) ⇒ 200 (+150%)

Spear of Shojin

  • Recipe: Changed and cost increased

  • AD: 55 ⇒ 45

  • Haste: 20 ⇒ 0

  • Health: 300 ⇒ 450

  • Basic Ability Haste: 15 ⇒ 25

Sundered Sky

  • Recipe now includes Ruby Crystal

  • AD: 45 ⇒ 40

  • Haste: 15 ⇒ 10

  • Health: 450 ⇒ 400

  • Heal: 120% base AD (+6% missing HP) ⇒ 100% (+6%)

Blade of the Ruined King

  • AD: 50 ⇒ 40

Death’s Dance

  • Total Cost: 3200 ⇒ 3300

Sterak’s Gage

  • AD Ratio: 50% base ⇒ 45%

  • Shield Scaling: 80% bonus HP ⇒ 60%

Stridebreaker

  • AD: 50 ⇒ 40

  • AS: 30% ⇒ 25%

  • Temper (Passive): Removed

Ravenous Hydra

  • AD: 70 ⇒ 65

  • Haste: 20 ⇒ 15

  • Crescent Damage: 100% AD ⇒ 80%

  • Crescent Lifesteal Scaling: 150% ⇒ 100%

Titanic Hydra

  • Recipe Tweaked; more health, less cost

  • AD: 50 ⇒ 40

  • Health: 550 ⇒ 600

  • On-Hit Cleave: 1.5% max HP ⇒ 1%

Overlord’s Bloodmail

  • AD: 40 ⇒ 30

  • Health: 500 ⇒ 550

Trinity Force

  • AD: 45 ⇒ 36

  • Haste: 20 ⇒ 15

  • AS: 33% ⇒ 30%

  • Health: 300 ⇒ 333

ADC Items – Movement Speed Toned Down

To prevent ADCs from outpacing fighters, MS and scaling are tuned down. First-item crit buys should now be more accessible, with Kraken Slayer and Shiv still viable but no longer mandatory.

Phantom Dancer / Navori / Runaan’s / Rapid Firecannon

  • Cost: 2600 ⇒ 2650

  • MS: 12%/7% ⇒ 8%/4%

  • Energize Damage (RFC): 60 ⇒ 40

Manamune / Muramana

  • Awe AD Scaling: 2.5% ⇒ 2%

  • On-hit (Muramana): 1.5% ⇒ 1.2%

  • On-spell: 3.5%/2.7% (+6% bonus AD) ⇒ 4%/3%

Statikk Shiv

  • AD: 55 ⇒ 50

  • AS: 45% ⇒ 40%

  • MS: 5% ⇒ 4%

Guinsoo’s Rageblade

  • AD/AP: 35 ⇒ 30

Lord Dominik’s Regards

  • AD: 45 ⇒ 35

Mortal Reminder

  • Cost: 3000 ⇒ 3200

  • Armor Pen: 35% ⇒ 30%

  • Purpose: Pure healing cut item, clearly worse than LDR in damage

Terminus

  • AD: 35 ⇒ 30

Essence Reaver

  • AD: 70 ⇒ 65

  • Haste: 25 ⇒ 20

  • Cost: 3100 ⇒ 3150

Kraken Slayer

  • AD: 50 ⇒ 45

  • MS: 5% ⇒ 4%

  • On-hit Damage: 140–310 ⇒ 150–200 (still 80% for ranged)

The Collector

  • Cost: 3200 ⇒ 3400

  • Lethality: 12 ⇒ 10

Yun Tal Wildarrows

  • Recipe Overhauled

  • Bleed: % AD scaling removed ⇒ Flat 70

Mercurial Scimitar

  • MR: 50 ⇒ 40

  • Cost: 3300 ⇒ 3200

  • Added to Fighter Shop

Infinity Edge

  • Cost: 3400 ⇒ 3600

  • AD: 80 ⇒ 70

  • Goal: Be the clear late-game capstone

AD Assassin Items – Scaling & Haste Cut

Assassins thrive on early burst. Items tuned to front-load power with fewer repeat casts.

Umbral Glaive

  • Haste: 15 ⇒ 10

Youmuu’s Ghostblade

  • Cost: 2700 ⇒ 2800

  • Recipe Now Includes Pickaxe

  • MS (Out of Combat): 40/20 ⇒ 20

Opportunity

  • AD: 55 ⇒ 50

  • Lethality: 18 ⇒ 15

  • MS: 5% ⇒ 4%

  • Preparation Bonus: Fixed at 10 (still 60% for ranged)

Edge of Night

  • Cost: 2800 ⇒ 3000

Voltaic Cyclosword

  • Cost: 2900 ⇒ 3000

  • Haste: 15 ⇒ 10

Hubris

  • Haste: 15 ⇒ 10

Axiom Arc

  • Haste: 25 ⇒ 20

  • Flux Reset: 10 (+.3% Lethality) ⇒ 15 (+.15%)

Serylda’s Grudge

  • Cost: 3200 ⇒ 3000

  • Haste: 15 ⇒ 20

  • Removed: Rancor Passive

  • New: 30% Armor Pen

Profane Hydra

  • Cost: 3300 ⇒ 3200

  • Haste: 20 ⇒ 10

  • Cleave Damage: 50% ⇒ 40%

  • Radius: 450 ⇒ 350

  • Execute Bonus: 130% ⇒ 80%

AP Items – Clearer Roles, Lower MR/HP Elsewhere

The AP ecosystem is refined around burst vs. repeat casting. Mana item identities reinforced, health and MR on enemies subtly reduced.

Morellonomicon

  • Recipe Now Includes Health (Kindlegem)

  • Cost: 2200 ⇒ 2950

  • AP: 90 ⇒ 75

  • Health: 0 ⇒ 350

Rod of Ages

  • AP/Health per minute: 4/20 ⇒ 3/10

Rylai’s Crystal Scepter

  • AP: 75 ⇒ 65

Rocketbelt

  • AP: 70 ⇒ 60

  • Health: 400 ⇒ 350

Malignance

  • AP: 80 ⇒ 85

  • Haste: 25 ⇒ 15

Horizon Focus

  • AP: 90 ⇒ 75

  • Haste: 20 ⇒ 25

  • New Recipe: Two Codex + Tome

Blackfire Torch

  • AP: 90 ⇒ 80

  • Haste: 25 ⇒ 20

  • Burn: 45 (+9% AP) ⇒ 60 (+6%)

Cryptbloom

  • AP: 70 ⇒ 60

  • Life from Death Heal: 50 (+50%) ⇒ 100 (+25%)

Luden’s Companion

  • Haste: 20 ⇒ 10

Archangel’s / Seraph’s Embrace

  • AP: 80 ⇒ 70

  • Seraph Shield: 250 (+20% mana) ⇒ 200 (+20%)

Stormsurge

  • MS: 5% ⇒ 4%

  • Stormraider Speed: 35% ⇒ 25%

  • Duration: 2s ⇒ 1.5s

  • Damage: 140 (+20%) ⇒ 150 (+15%)

Nashor’s Tooth

  • AP: 90 ⇒ 80

  • On-Hit Scaling: 15 (+20% AP) ⇒ 15 (+15%)

Liandry’s Torment

  • AP: 90 ⇒ 70

Cosmic Drive

  • AP: 80 ⇒ 70

  • MS: 5% ⇒ 4%

  • Spelldance: 40–60 MS for 2s ⇒ 20 MS for 4s on magic/true damage

Mage Items

Banshee’s Veil

  • Gold Cost: Slightly trimmed (3100 → 3000)

  • AP & MR: Nerfed across the board (120 AP → 105 | 50 MR → 40)

  • Spell Shield Cooldown: Slower reset (30s → 40s)

Lich Bane

  • Build Path: Now demands more raw power (Alternator out, Needlessly Large Rod in)

  • Cost: Slight bump (3100 → 3200)

  • Stats: More AP (100 → 115), but less Ability Haste (15 → 10)

  • Spellblade: Weaker ratio (45% → 40%) and toned-down movement boost (8% → 4%)

Riftmaker

  • AP: Lowered (80 → 70)

  • Corruption Stacks: Max stacks reduced (5 → 4)

Shadowflame

  • AP: Slight drop (115 → 110)

  • Pet/DoT Damage Multiplier: Down (125% → 120%)

Zhonya’s Hourglass

  • AP: Trimmed (120 → 105)

Rabadon’s Deathcap

  • AP: Shaved down (140 → 130)

  • Magical Opus Bonus: Reduced amplification (35% → 30%)

Tank Items

General Shift:
Tanks now skew toward resistances rather than flat health. The goal? Let them out-muscle specific threats while being less universally hard to kill.

Locket of the Iron Solari

  • Armor & MR: Slightly down (30 → 25 each)

Zeke’s Convergence

  • Frostfire Damage: Significantly reduced (50 DPS → 30)

Knight’s Vow

  • Cost: Slightly increased (2200 → 2300)

Frozen Heart

  • Armor: Buffed (65 → 75)

  • Removed: Rock Solid passive

  • Winter’s Caress: Now only affects champions

Abyssal Mask

  • Cost: Increased (2500 → 2650)

  • Magic Resist: Slight drop (50 → 45)

  • Haste: Upgraded (10 → 15)

  • Removed: Self MR passive

Trailblazer

  • Cheaper & tougher: (2500 → 2400, 200 HP → 250)

  • Move Speed: Nerfed (5% → 4%)

Iceborn Gauntlet

  • Cost: Hefty rise (2500 → 2900)

  • Spellblade Damage: Increased (100% AD → 150% AD)

  • Slow: Now stronger early (15% → 25%)

Sunfire Aegis

  • Waveclear-focused: Immolate and bonus damage cranked up for minions and monsters

  • Champion Damage Scaling: Removed

Thornmail

  • Cost: Lowered (2700 → 2450)

  • Recipe: More component-heavy

  • Stats: Less HP, more armor

  • Thorns: Higher base reflect (15) with adjusted scaling

Hollow Radiance

  • HP Down: 450 → 400

  • Damage Up: Immolate and Desolate both boosted

Unending Despair

  • HP Decrease: 400 → 350

  • Armor Increase: 55 → 60

Force of Nature

  • Speed Nerf: Base and Steadfast MS lowered (5%/10% → 4%/6%)

Spirit Visage

  • Cost & Stats Shrunk: Cheaper (2900 → 2700), but weaker overall

Kaenic Rookern

  • Regen and Shield: Nerfed across the board

Dead Man’s Plate

  • Stats Buffed: More HP and armor

  • Shipwrecker Speed: Slashed (40 → 20)

Heartsteel

  • Build Path: Now double Giant’s Belt

  • Regen: Halved

Warmog’s Armor

  • Speed: Slight nerf (5% → 4%)

Jak’Sho, The Protean

  • Recipe & Stats Rejigged: More HP, but reduced resists

Enchanter Items

Speed’s out, utility’s in. Less zoom, more bloom.

Shurelya’s Battlesong

  • Speed Tweak: (5% → 4%)

Echoes of Helia

  • AP, Damage, Healing: All slightly reduced

Moonstone Renewer

  • Weaker Sustain: Lower AP and HP

  • Starlit Grace: Simplified and toned down

Imperial Mandate

  • No More Zoom: Bonus MS removed

  • Cost: Slightly reduced

Ardent Censer

  • Price Drop: 2300 → 2200

  • Stats: Slight AP cut, stronger shield/heal scaling

Staff of Flowing Water

  • No More Passive MS: Focus shifted to boosting AP allies more

  • Rapids Buff: 30 AP → 45 AP

Redemption

  • Heal & Shield Power: Reduced (15% → 10%)

Dawncore

  • Cost: Lowered (2700 → 2500)

  • AP: Cut (60 → 45)

Boots

Berserker’s Greaves

  • Attack Speed: 30% → 25%

  • Recipe: More cost-efficient

Ionian Boots of Lucidity

  • Price & Haste: Slight reduction in both

Mercury’s Treads

  • Price Increase: 1200 → 1300

Plated Steelcaps

  • Damage Reduction: Slight buff (10% → 12%)


Runes

Lethal Tempo (Reworked!)

  • Now grants stacks on hit. At max stacks, fire off a bonus damage “note”

  • Synergizes better with existing attack speed sources

Presence of Mind

  • Mana recovery reshaped for balance across kit types

Shield Bash

  • No more invisible resist buff

  • Damage scaling amped up

Biscuit Delivery

  • No more mana – just health now

Nimbus Cloak

  • More punchy MS burst, now decays over 2s

QoL and System Updates

  • Item Queue System: Queue your next legendary item, see real-time progress, glow when affordable.

  • Base Reminder: Forgot to shop? You’ll get a ping.

  • Jungle Combat Ping: Allies alerted to early-game jungle fights.

  • Epic Spawns: Global SFX + banner for Baron, Dragons, etc.

  • Tower Shots: VFX scale with threat level.

  • Gold Sharing Simplified: Clearer rules for plates and local gold.

  • Potion Alerts for Newbies: Potions highlighted under 50% HP if you’re new.

ARAM Changes & Champion Tweaks

ARAM Mage Adjustments

  • Several burst mages toned down in ARAM mode due to overperformance with buffed items.

Buffed:

  • Samira: Damage Dealt (95% → 98%)

Nerfed:

  • Aurora, Diana, Fizz, Karma, LeBlanc, Pantheon, Syndra, Vladimir

Bugfixes

  • Electrocute damage recalibrated to intended values.

  • Victorious Sona visual/functional issues cleaned up.

TL;DR: Less zoom. More room for meaningful decisions. Power redistributed across classes with high granularity – no single class untouched, and plenty of new incentives to mix up builds, approaches, and priorities.

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